Mercurial > hg > beaglert
comparison core/ReceiveAudioThread.cpp @ 217:c42a6b4dc2d4 mergingClockSync
Recovered some files from ClockSync
author | Giulio Moro <giuliomoro@yahoo.it> |
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date | Sat, 13 Feb 2016 04:09:12 +0000 |
parents | |
children | 6a23c07d0fbb |
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216:869f5e703844 | 217:c42a6b4dc2d4 |
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1 #include "ReceiveAudioThread.h" | |
2 | |
3 #ifdef USE_JUCE | |
4 #else | |
5 //initialise static members | |
6 bool ReceiveAudioThread::staticConstructed=false; | |
7 AuxiliaryTask ReceiveAudioThread::receiveDataTask=NULL; | |
8 std::vector<ReceiveAudioThread *> ReceiveAudioThread::objAddrs(0); | |
9 bool ReceiveAudioThread::threadRunning; | |
10 bool ReceiveAudioThread::threadIsExiting; | |
11 int ReceiveAudioThread::sleepTime; | |
12 | |
13 void receiveData(){ | |
14 ReceiveAudioThread::run(); | |
15 } | |
16 void ReceiveAudioThread::staticConstructor(){ | |
17 if(staticConstructed==true) | |
18 return; | |
19 staticConstructed=true; | |
20 threadIsExiting=false; | |
21 receiveDataTask=BeagleRT_createAuxiliaryTask(receiveData, 90, "receiveDataTask"); //TODO: allow different priorities | |
22 } | |
23 #endif /* USE_JUCE */ | |
24 | |
25 void ReceiveAudioThread::dealloc(){ | |
26 free(buffer); | |
27 buffer=NULL; | |
28 free(stackBuffer); | |
29 stackBuffer=NULL; | |
30 } | |
31 void ReceiveAudioThread::wrapWritePointer(){ | |
32 //this is not quite a simple wrapping as you would do in a circular buffer, | |
33 //as there is no guarantee the buffer will be full at all times, given that there must alwas be enough space at the end of it | |
34 //to hold a full payload | |
35 // lastValidPointer indicates the last pointer in the buffer containing valid data | |
36 // | |
37 if(writePointer+payloadLength+headerLength>bufferLength){ //if we are going to exceed the length of the buffer with the next reading | |
38 // lastValidPointer=writePointer+headerLength; //remember where the last valid data are | |
39 // for(int n=headerLength;n<lastValidPointer; n++){ | |
40 // fprintf(fd2, "%f\n",buffer[n]); //DEBUG | |
41 // } | |
42 writePointer=0; //and reset to beginning of the buffer | |
43 } | |
44 } | |
45 void ReceiveAudioThread::pushPayload(int startIndex){ //backup the payload samples that will be overwritten by the new header | |
46 for(int n=0; n<headerLength; n++){ | |
47 stackBuffer[n]=buffer[startIndex+n]; | |
48 } | |
49 } | |
50 void ReceiveAudioThread::popPayload(int startIndex){ | |
51 for(int n=0; n<headerLength; n++){ | |
52 buffer[startIndex+n]=stackBuffer[n]; | |
53 } | |
54 } | |
55 | |
56 int ReceiveAudioThread::readUdpToBuffer(){ | |
57 if(listening==false || bufferReady==false) | |
58 return 0; | |
59 if(writePointer<0) | |
60 return 0; | |
61 if(socket.waitUntilReady(true, waitForSocketTime)){// TODO: if waitForSocketTime here is >>5, the | |
62 #ifdef USE_JUCE | |
63 #else | |
64 lastTime=rt_timer_read(); | |
65 // rt_printf("lastTimeread= %llu\n", lastTime); | |
66 #endif /* USE_JUCE */ | |
67 // destructor (always or sometimes) never actually gets called, despite run() returns ...see issue #1381 | |
68 pushPayload(writePointer); //backup headerLength samples. This could be skipped if writePointer==0 | |
69 //read header+payload | |
70 int numBytes=socket.read(buffer+writePointer, bytesToRead, true); //read without waiting. | |
71 //TODO: (if using variable-length payload) validate the actual numBytes read against the size declared in the header | |
72 if(numBytes<0){ | |
73 printf("error numBytes1\n"); | |
74 return -3; //TODO: something went wrong, you have to discard the rest of the packet! | |
75 } | |
76 if(numBytes==0){//TODO: this should not happen unless you actually receive a packet of size zero (is it at all possible?) | |
77 // printf("received 0 bytes\n"); | |
78 return 0; | |
79 } | |
80 if(numBytes != bytesToRead){ //this is equivalent to (numBytes<bytesToRead) | |
81 printf("error numBytes2: %d\n", numBytes); | |
82 return -4; //TODO: something went wrong, less bytes than expected in the payload. | |
83 } | |
84 if(channel!=(int)buffer[writePointer]){ | |
85 // printf("I am channel %d, but I received data for channel %d\n", channel, (int)buffer[writePointer]); | |
86 return -5; | |
87 } | |
88 if(buffer[writePointer+1]!=timestamp+1) | |
89 printf("missing a timestamp: %d\n",timestamp+1); | |
90 timestamp=buffer[writePointer+1]; | |
91 // rt_printf("Received a message of length %d, it was on channel %d and timestamp %d\n", numBytes, (int)buffer[writePointer], (int)buffer[writePointer+1]); | |
92 | |
93 popPayload(writePointer); //restore headerLength payload samples. This could be skipped if writePointer==0 | |
94 //even though we just wrote (payloadLength+headerLength) samples in the buffer, | |
95 //we only increment by payloadLength. This way, next time a socket.read is performed, we will | |
96 //backup the last headerLength samples that we just wrote and we will overwrite them with | |
97 //the header from the new read. After parsing the header we will then restore the backed up samples. | |
98 //This way we guarantee that, apart from the first headerLength samples, buffer is a circular buffer! | |
99 writePointer+=payloadLength; | |
100 wrapWritePointer(); | |
101 return numBytes; | |
102 } | |
103 return 0; //timeout occurred | |
104 } | |
105 //USE_JUCE Thread(threadName), | |
106 #ifdef USE_JUCE | |
107 ReceiveAudioThread::ReceiveAudioThread(const String &threadName) : | |
108 Thread(threadName), | |
109 #else | |
110 ReceiveAudioThread::ReceiveAudioThread() : | |
111 #endif /* USE_JUCE */ | |
112 socket(0), | |
113 listening(false), | |
114 bufferReady(false), | |
115 buffer(NULL), | |
116 stackBuffer(NULL), | |
117 bufferLength(0), | |
118 lastValidPointer(0), | |
119 waitForSocketTime(5), | |
120 #ifdef USE_JUCE | |
121 threadPriority(5) | |
122 #else | |
123 threadPriority(88) | |
124 #endif /* USE_JUCE */ | |
125 {}; | |
126 ReceiveAudioThread::~ReceiveAudioThread(){ | |
127 #ifdef USE_JUCE | |
128 stopThread(1000); | |
129 #else | |
130 stopThread(); | |
131 while(threadRunning){ | |
132 usleep(sleepTime*2); //wait for thread to stop | |
133 std::cout<< "Waiting for receiveAudioTask to stop" << std::endl; | |
134 } | |
135 #endif /* USE_JUCE */ | |
136 //TODO: check if thread stopped, otherwise kill it before dealloc | |
137 dealloc(); | |
138 } | |
139 void ReceiveAudioThread::init(int aPort, int aSamplesPerBlock, int aChannel){ | |
140 dealloc(); | |
141 #ifdef USE_JUCE | |
142 #else | |
143 staticConstructor(); | |
144 objAddrs.push_back(this);//TODO: this line should be in the constructor | |
145 #endif /* USE_JUCE */ | |
146 bindToPort(aPort); | |
147 channel=aChannel; | |
148 printf("Channel %d is receiving on port %d\n",aChannel, aPort); | |
149 // fd=fopen("output.m","w"); //DEBUG | |
150 // fprintf(fd,"var=["); //DEBUG | |
151 headerLength=2; | |
152 payloadLength=300; //TODO: make sure that payloadLength and headerLength are the same as the client is sending. | |
153 bufferLength=std::max(headerLength+(payloadLength*4), headerLength+(aSamplesPerBlock*4)); //there are many considerations that can be done here ... | |
154 //We keep a headerLength padding at the beginning of the array to allow full reads from the socket | |
155 buffer=(float*)malloc(sizeof(float)*bufferLength); | |
156 if(buffer==NULL) // something wrong | |
157 return; | |
158 lastValidPointer=headerLength+ ((bufferLength-headerLength)/payloadLength)*payloadLength; | |
159 memset(buffer,0,bufferLength*sizeof(float)); | |
160 stackBuffer=(float*)malloc(sizeof(float)*headerLength); | |
161 if(stackBuffer==NULL) // something wrong | |
162 return; | |
163 bufferReady=true; | |
164 bytesToRead=sizeof(float)*(payloadLength + headerLength); | |
165 writePointer=-1; | |
166 readPointer=0; | |
167 sleepTime=payloadLength/(float)44100 /4.0; //set sleepTime so that you do not check too often or too infrequently | |
168 timestamp=0; | |
169 #ifdef USE_JUCE | |
170 startThread(threadPriority); | |
171 #else | |
172 //TODO: the thread cannot be started here at the moment because init() is called in setup(), where tasks cannot be scheduled | |
173 #endif /* USE_JUCE */ | |
174 } | |
175 | |
176 void ReceiveAudioThread::bindToPort(int aPort){ | |
177 listening=socket.bindToPort(aPort); | |
178 #ifdef USE_JUCE | |
179 #else | |
180 if(listening==false) //this condition is valid also for USE_JUCE, but we do not printf in USE_JUCE | |
181 printf("Could not bind to port %d\n",aPort); | |
182 #endif /* USE_JUCE */ | |
183 } | |
184 bool ReceiveAudioThread::isListening(){ | |
185 return listening; | |
186 } | |
187 float* ReceiveAudioThread::getCurrentBuffer(int length){ // NOTE: this cannot work all the time unless samplesPerBuffer and payloadLength are multiples | |
188 //TODO: make it return the number of samples actually available at the specified location | |
189 if(isListening()==false || length>bufferLength) | |
190 return NULL; | |
191 readPointer+=length; | |
192 if(readPointer>lastValidPointer){ | |
193 readPointer=headerLength; | |
194 } | |
195 return buffer+(int)readPointer; | |
196 }; | |
197 int ReceiveAudioThread::getSamplesSrc(float *destination, int length, | |
198 float samplingRateRatio, int numChannelsInDestination, | |
199 int channelToWriteTo) | |
200 { | |
201 if (!(samplingRateRatio>0 && samplingRateRatio<=2)) | |
202 return -2; | |
203 if(isListening()==false) | |
204 return -1; | |
205 static int numCalls=0; | |
206 if(writePointer<0 /*|| (numCalls&16383)==0*/){ //if writePointer has not been initalized yet ... | |
207 #ifdef USE_JUCE | |
208 #else //debug | |
209 rt_printf("reinit the writePointer, readPointer: %f;\n",readPointer); | |
210 readPointer=0; | |
211 #endif /* USE_JUCE */ | |
212 writePointer=2*length; // do it, so that it starts writing at a safety margin from where we write. | |
213 // This will help keeping them in sync. | |
214 //TODO: handle what happens when the remote stream is interrupted and then restarted | |
215 } | |
216 numCalls++; | |
217 if(length>lastValidPointer) { | |
218 //not enough samples available, we fill the buffer with what is available, but the destination buffer will not be filled completely | |
219 //at this very moment the other thread might be writing at most one payload into the buffer. | |
220 //To avoid a race condition, we need to let alone the buffer where we are currently writing | |
221 //as writing the payload also temporarily overwrites the previous headerLength samples, we need to account for them as well | |
222 //TODO: This assumes that the writePointer and readPointer do not drift. When doing clock synchronization we will find out that it is not true! | |
223 length=lastValidPointer-payloadLength-headerLength; | |
224 if(length<0) //no samples available at all! | |
225 return 0; | |
226 } | |
227 for(int n=0; n<length; n++){ | |
228 destination[n*numChannelsInDestination+channelToWriteTo]=buffer[(int)(0.5+readPointer)];//simple ZOH non-interpolation (nearest neighbour) | |
229 // fprintf(fd,"%f, %d, %f;\n",readPointer,writePointer,destination[n]); //DEBUG | |
230 readPointer+=samplingRateRatio; | |
231 if((int)(0.5+readPointer)>=lastValidPointer){ | |
232 readPointer=readPointer-lastValidPointer+headerLength; | |
233 } | |
234 } | |
235 return length; | |
236 } | |
237 int ReceiveAudioThread::getSamplesSrc(float *destination, int length, float samplingRateRatio){ | |
238 return getSamplesSrc(destination, length, samplingRateRatio, 1,0); | |
239 // TODO: rewriting this so that it does not call the override method we can save a multiply and add | |
240 // for each sample. | |
241 } | |
242 bool ReceiveAudioThread::isBufferReady(){ | |
243 return bufferReady; | |
244 } | |
245 #ifdef USE_JUCE | |
246 #else | |
247 void ReceiveAudioThread::startThread(){ | |
248 BeagleRT_scheduleAuxiliaryTask(receiveDataTask); | |
249 } | |
250 void ReceiveAudioThread::stopThread(){ | |
251 threadIsExiting=true; | |
252 } | |
253 bool ReceiveAudioThread::threadShouldExit(){ | |
254 return(gShouldStop || threadIsExiting ); | |
255 } | |
256 RTIME ReceiveAudioThread::getLastTime(){ | |
257 return lastTime; | |
258 } | |
259 #endif /* USE_JUCE */ | |
260 int ReceiveAudioThread::getTimestamp(){ | |
261 return timestamp; | |
262 } | |
263 void ReceiveAudioThread::run(){ | |
264 // fd2=fopen("buffer.m","w"); //DEBUG | |
265 // fprintf(fd2, "buf=["); //DEBUG | |
266 threadRunning=true; | |
267 int maxCount=10; | |
268 int count=0; | |
269 // Clean the socket from anything that is currently in it. | |
270 #ifdef USE_JUCE | |
271 // this is borrowed from BeagleRT's UdpServer class. | |
272 int n; | |
273 do { | |
274 float waste; | |
275 if(socket.waitUntilReady(true, 0)==0) | |
276 break; | |
277 n=socket.read((void*)&waste, sizeof(float), false); | |
278 count++; | |
279 if(n<0){ | |
280 printf("error\n"); | |
281 break; | |
282 } | |
283 printf("n: %d\n",n); | |
284 } while (n>0 && (maxCount<=0 || count<maxCount)); | |
285 #else | |
286 for(unsigned int n=0; n<objAddrs.size(); n++){ | |
287 count=objAddrs[n]->socket.empty(maxCount); | |
288 } | |
289 #endif /* USE_JUCE */ | |
290 printf("socket emptied with %d reads\n", count); | |
291 | |
292 while(!threadShouldExit()){ //TODO: check that the socket buffer is empty before starting | |
293 #ifdef USE_JUCE | |
294 readUdpToBuffer(); // read into the oldBuffer | |
295 sleep(sleepTime); | |
296 #else | |
297 for(unsigned int n=0; n<ReceiveAudioThread::objAddrs.size(); n++){ | |
298 // printf("%d\n", n); | |
299 ReceiveAudioThread::objAddrs[n]->readUdpToBuffer(); | |
300 } | |
301 usleep(sleepTime); //TODO: use rt_task_sleep instead | |
302 #endif /* USE_JUCE */ | |
303 } | |
304 threadRunning=false; | |
305 printf("Thread is not running \n"); | |
306 // fprintf(fd,"];readPointer,writePointer,lastValidPointer,destination]=deal(var(:,1), var(:,2), var(:,3), var(:,4));"); //DEBUG | |
307 // fclose(fd);//DEBUG | |
308 // fprintf(fd2,"];");//DEBUG | |
309 // fclose(fd2); //DEBUG | |
310 } |