diff examples/05-Communication/basic-network/render.cpp @ 464:8fcfbfb32aa0 prerelease

Examples reorder with subdirectories. Added header to each project. Moved Doxygen to bottom of render.cpp.
author Robert Jack <robert.h.jack@gmail.com>
date Mon, 20 Jun 2016 16:20:38 +0100
parents
children b935f890e512
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/examples/05-Communication/basic-network/render.cpp	Mon Jun 20 16:20:38 2016 +0100
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+/*
+ ____  _____ _        _    
+| __ )| ____| |      / \   
+|  _ \|  _| | |     / _ \  
+| |_) | |___| |___ / ___ \ 
+|____/|_____|_____/_/   \_\
+
+The platform for ultra-low latency audio and sensor processing
+
+http://bela.io
+
+A project of the Augmented Instruments Laboratory within the
+Centre for Digital Music at Queen Mary University of London.
+http://www.eecs.qmul.ac.uk/~andrewm
+
+(c) 2016 Augmented Instruments Laboratory: Andrew McPherson,
+  Astrid Bin, Liam Donovan, Christian Heinrichs, Robert Jack,
+  Giulio Moro, Laurel Pardue, Victor Zappi. All rights reserved.
+
+The Bela software is distributed under the GNU Lesser General Public License
+(LGPL 3.0), available here: https://www.gnu.org/licenses/lgpl-3.0.txt
+*/
+
+
+#include <Bela.h>
+//#include <rtdk.h>
+#include <cmath>
+#include <NetworkSend.h>
+#include <ReceiveAudioThread.h>
+#include <Utilities.h>
+
+// setup() is called once before the audio rendering starts.
+// Use it to perform any initialisation and allocation which is dependent
+// on the period size or sample rate.
+//
+// userData holds an opaque pointer to a data structure that was passed
+// in from the call to initAudio().
+//
+// Return true on success; returning false halts the program.
+
+NetworkSend networkSend;
+ReceiveAudioThread receive;
+float gFrequency;
+float gInverseSampleRate;
+float gPhase;
+bool setup(BelaContext *context, void *userData)
+{
+	// Retrieve a parameter passed in from the initAudio() call
+	gFrequency = *(float *)userData;
+
+	networkSend.setup(context->audioSampleRate, context->audioFrames, 0, 9999, "192.168.7.1");
+	receive.init(10000, context->audioFrames, 0);
+	receive.startThread();
+	gInverseSampleRate = 1.0 / context->audioSampleRate;
+	gPhase = 0;
+	return true;
+}
+
+// render() is called regularly at the highest priority by the audio engine.
+// Input and output are given from the audio hardware and the other
+// ADCs and DACs (if available). If only audio is available, numMatrixFrames
+// will be 0.
+
+void render(BelaContext *context, void *userData)
+{
+	for(unsigned int n = 0; n < context->audioFrames; n++) {
+		float out = 0.7f * sinf(gPhase);
+		gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate;
+		if(gPhase > 2.0 * M_PI)
+			gPhase -= 2.0 * M_PI;
+
+		networkSend.log(out);
+		float in;
+		int ret = receive.getSamplesSrc(&in, 1, 1);
+		for(unsigned int channel = 0; channel < context->audioChannels; channel++){
+			audioWrite(context, n, channel, in);
+		}
+	}
+}
+
+// cleanup() is called once at the end, after the audio has stopped.
+// Release any resources that were allocated in setup().
+
+void cleanup(BelaContext *context, void *userData)
+{
+}
+
+/* ------------ Project Explantation ------------ */
+
+/**
+\example 05-basic-network
+
+Networking 
+----------
+
+This sketch allows you to send audio and sensor data over UDP to a 
+DAW on the host. The host needs to run Udpioplugin which you can find 
+[here](https://code.soundsoftware.ac.uk/projects/udpioplugin). 
+
+Note that this sketch and the accompanying plugin are still in testing.
+*/