Mercurial > hg > beaglert
comparison examples/05-Communication/basic-network/render.cpp @ 464:8fcfbfb32aa0 prerelease
Examples reorder with subdirectories. Added header to each project. Moved Doxygen to bottom of render.cpp.
author | Robert Jack <robert.h.jack@gmail.com> |
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date | Mon, 20 Jun 2016 16:20:38 +0100 |
parents | |
children | b935f890e512 |
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1 /* | |
2 ____ _____ _ _ | |
3 | __ )| ____| | / \ | |
4 | _ \| _| | | / _ \ | |
5 | |_) | |___| |___ / ___ \ | |
6 |____/|_____|_____/_/ \_\ | |
7 | |
8 The platform for ultra-low latency audio and sensor processing | |
9 | |
10 http://bela.io | |
11 | |
12 A project of the Augmented Instruments Laboratory within the | |
13 Centre for Digital Music at Queen Mary University of London. | |
14 http://www.eecs.qmul.ac.uk/~andrewm | |
15 | |
16 (c) 2016 Augmented Instruments Laboratory: Andrew McPherson, | |
17 Astrid Bin, Liam Donovan, Christian Heinrichs, Robert Jack, | |
18 Giulio Moro, Laurel Pardue, Victor Zappi. All rights reserved. | |
19 | |
20 The Bela software is distributed under the GNU Lesser General Public License | |
21 (LGPL 3.0), available here: https://www.gnu.org/licenses/lgpl-3.0.txt | |
22 */ | |
23 | |
24 | |
25 #include <Bela.h> | |
26 //#include <rtdk.h> | |
27 #include <cmath> | |
28 #include <NetworkSend.h> | |
29 #include <ReceiveAudioThread.h> | |
30 #include <Utilities.h> | |
31 | |
32 // setup() is called once before the audio rendering starts. | |
33 // Use it to perform any initialisation and allocation which is dependent | |
34 // on the period size or sample rate. | |
35 // | |
36 // userData holds an opaque pointer to a data structure that was passed | |
37 // in from the call to initAudio(). | |
38 // | |
39 // Return true on success; returning false halts the program. | |
40 | |
41 NetworkSend networkSend; | |
42 ReceiveAudioThread receive; | |
43 float gFrequency; | |
44 float gInverseSampleRate; | |
45 float gPhase; | |
46 bool setup(BelaContext *context, void *userData) | |
47 { | |
48 // Retrieve a parameter passed in from the initAudio() call | |
49 gFrequency = *(float *)userData; | |
50 | |
51 networkSend.setup(context->audioSampleRate, context->audioFrames, 0, 9999, "192.168.7.1"); | |
52 receive.init(10000, context->audioFrames, 0); | |
53 receive.startThread(); | |
54 gInverseSampleRate = 1.0 / context->audioSampleRate; | |
55 gPhase = 0; | |
56 return true; | |
57 } | |
58 | |
59 // render() is called regularly at the highest priority by the audio engine. | |
60 // Input and output are given from the audio hardware and the other | |
61 // ADCs and DACs (if available). If only audio is available, numMatrixFrames | |
62 // will be 0. | |
63 | |
64 void render(BelaContext *context, void *userData) | |
65 { | |
66 for(unsigned int n = 0; n < context->audioFrames; n++) { | |
67 float out = 0.7f * sinf(gPhase); | |
68 gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate; | |
69 if(gPhase > 2.0 * M_PI) | |
70 gPhase -= 2.0 * M_PI; | |
71 | |
72 networkSend.log(out); | |
73 float in; | |
74 int ret = receive.getSamplesSrc(&in, 1, 1); | |
75 for(unsigned int channel = 0; channel < context->audioChannels; channel++){ | |
76 audioWrite(context, n, channel, in); | |
77 } | |
78 } | |
79 } | |
80 | |
81 // cleanup() is called once at the end, after the audio has stopped. | |
82 // Release any resources that were allocated in setup(). | |
83 | |
84 void cleanup(BelaContext *context, void *userData) | |
85 { | |
86 } | |
87 | |
88 /* ------------ Project Explantation ------------ */ | |
89 | |
90 /** | |
91 \example 05-basic-network | |
92 | |
93 Networking | |
94 ---------- | |
95 | |
96 This sketch allows you to send audio and sensor data over UDP to a | |
97 DAW on the host. The host needs to run Udpioplugin which you can find | |
98 [here](https://code.soundsoftware.ac.uk/projects/udpioplugin). | |
99 | |
100 Note that this sketch and the accompanying plugin are still in testing. | |
101 */ |