Mercurial > hg > beaglert
diff examples/05-Communication/basic-network/render.cpp @ 464:8fcfbfb32aa0 prerelease
Examples reorder with subdirectories. Added header to each project. Moved Doxygen to bottom of render.cpp.
author | Robert Jack <robert.h.jack@gmail.com> |
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date | Mon, 20 Jun 2016 16:20:38 +0100 |
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children | b935f890e512 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/examples/05-Communication/basic-network/render.cpp Mon Jun 20 16:20:38 2016 +0100 @@ -0,0 +1,101 @@ +/* + ____ _____ _ _ +| __ )| ____| | / \ +| _ \| _| | | / _ \ +| |_) | |___| |___ / ___ \ +|____/|_____|_____/_/ \_\ + +The platform for ultra-low latency audio and sensor processing + +http://bela.io + +A project of the Augmented Instruments Laboratory within the +Centre for Digital Music at Queen Mary University of London. +http://www.eecs.qmul.ac.uk/~andrewm + +(c) 2016 Augmented Instruments Laboratory: Andrew McPherson, + Astrid Bin, Liam Donovan, Christian Heinrichs, Robert Jack, + Giulio Moro, Laurel Pardue, Victor Zappi. All rights reserved. + +The Bela software is distributed under the GNU Lesser General Public License +(LGPL 3.0), available here: https://www.gnu.org/licenses/lgpl-3.0.txt +*/ + + +#include <Bela.h> +//#include <rtdk.h> +#include <cmath> +#include <NetworkSend.h> +#include <ReceiveAudioThread.h> +#include <Utilities.h> + +// setup() is called once before the audio rendering starts. +// Use it to perform any initialisation and allocation which is dependent +// on the period size or sample rate. +// +// userData holds an opaque pointer to a data structure that was passed +// in from the call to initAudio(). +// +// Return true on success; returning false halts the program. + +NetworkSend networkSend; +ReceiveAudioThread receive; +float gFrequency; +float gInverseSampleRate; +float gPhase; +bool setup(BelaContext *context, void *userData) +{ + // Retrieve a parameter passed in from the initAudio() call + gFrequency = *(float *)userData; + + networkSend.setup(context->audioSampleRate, context->audioFrames, 0, 9999, "192.168.7.1"); + receive.init(10000, context->audioFrames, 0); + receive.startThread(); + gInverseSampleRate = 1.0 / context->audioSampleRate; + gPhase = 0; + return true; +} + +// render() is called regularly at the highest priority by the audio engine. +// Input and output are given from the audio hardware and the other +// ADCs and DACs (if available). If only audio is available, numMatrixFrames +// will be 0. + +void render(BelaContext *context, void *userData) +{ + for(unsigned int n = 0; n < context->audioFrames; n++) { + float out = 0.7f * sinf(gPhase); + gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate; + if(gPhase > 2.0 * M_PI) + gPhase -= 2.0 * M_PI; + + networkSend.log(out); + float in; + int ret = receive.getSamplesSrc(&in, 1, 1); + for(unsigned int channel = 0; channel < context->audioChannels; channel++){ + audioWrite(context, n, channel, in); + } + } +} + +// cleanup() is called once at the end, after the audio has stopped. +// Release any resources that were allocated in setup(). + +void cleanup(BelaContext *context, void *userData) +{ +} + +/* ------------ Project Explantation ------------ */ + +/** +\example 05-basic-network + +Networking +---------- + +This sketch allows you to send audio and sensor data over UDP to a +DAW on the host. The host needs to run Udpioplugin which you can find +[here](https://code.soundsoftware.ac.uk/projects/udpioplugin). + +Note that this sketch and the accompanying plugin are still in testing. +*/