Mercurial > hg > beaglert
diff examples/04-Audio/bucket-brigade-chorus/render.cpp @ 464:8fcfbfb32aa0 prerelease
Examples reorder with subdirectories. Added header to each project. Moved Doxygen to bottom of render.cpp.
author | Robert Jack <robert.h.jack@gmail.com> |
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date | Mon, 20 Jun 2016 16:20:38 +0100 |
parents | |
children | cdabbaf3a252 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/examples/04-Audio/bucket-brigade-chorus/render.cpp Mon Jun 20 16:20:38 2016 +0100 @@ -0,0 +1,144 @@ +/* + ____ _____ _ _ +| __ )| ____| | / \ +| _ \| _| | | / _ \ +| |_) | |___| |___ / ___ \ +|____/|_____|_____/_/ \_\ + +The platform for ultra-low latency audio and sensor processing + +http://bela.io + +A project of the Augmented Instruments Laboratory within the +Centre for Digital Music at Queen Mary University of London. +http://www.eecs.qmul.ac.uk/~andrewm + +(c) 2016 Augmented Instruments Laboratory: Andrew McPherson, + Astrid Bin, Liam Donovan, Christian Heinrichs, Robert Jack, + Giulio Moro, Laurel Pardue, Victor Zappi. All rights reserved. + +The Bela software is distributed under the GNU Lesser General Public License +(LGPL 3.0), available here: https://www.gnu.org/licenses/lgpl-3.0.txt +*/ + + +#include <Bela.h> +#include <Scope.h> +#include <cmath> + +float gPhase1, gPhase2; +float gFrequency1, gFrequency2; +float gInverseSampleRate; + +// initialise_render() is called once before the audio rendering starts. +// Use it to perform any initialisation and allocation which is dependent +// on the period size or sample rate. +// +// userData holds an opaque pointer to a data structure that was passed +// in from the call to initAudio(). +// +// Return true on success; returning false halts the program. +#include <I2c_Codec.h> +#include <PRU.h> +extern I2c_Codec *gAudioCodec; +extern PRU *gPRU; +float D=5264; +#define delayLength 256 +float delay[delayLength]; +int writePointer=0; +int readPointer=writePointer+1; +AuxiliaryTask updatePll; + +void updatePllFunction(){ +// gPRU->setGPIOTestPin(); + static int count = 0; + while(!gShouldStop){ + gAudioCodec->setPllD(D); + count++; + if((count&4095)==0) + printf("sampling rate: %f\n",gAudioCodec->getAudioSamplingRate()); + usleep(100); + } +// gPRU->clearGPIOTestPin(); +} + +bool setup(BelaContext *context, void *userData) +{ + gInverseSampleRate = 1.0/context->audioSampleRate; + + gPhase1 = 0.0; + gPhase2 = 0.0; + + gFrequency1 = 200.0; + gFrequency2 = 201.0; + updatePll=Bela_createAuxiliaryTask(&updatePllFunction, 91, "update PLL"); + for(int n=0; n<delayLength; n++){ + delay[n]=0; + } + return true; +} + +// render() is called regularly at the highest priority by the audio engine. +// Input and output are given from the audio hardware and the other +// ADCs and DACs (if available). If only audio is available, numMatrixFrames +// will be 0. + +void render(BelaContext *context, void *userData) +{ +// printf("here\n"); + static bool init = false; + if(init == false){ + Bela_scheduleAuxiliaryTask(updatePll); +// gAudioCodec->setPllP(2); +// gAudioCodec->setPllR(); +// gAudioCodec->setAudioSamplingRate(43600); +// printf("samplingRate: %f, k: %f\n", gAudioCodec->getAudioSamplingRate(), gAudioCodec->getPllK()); + init = true; + } + static int count=0; + static float lfoPhase=0; + static float feedback=0; + int updateRate=1; + if((count&(updateRate-1))==0){ + float amplitude = 8000; + float rate = 2; + lfoPhase+=rate*2*M_PI*updateRate*context->analogFrames/context->audioSampleRate; + D=amplitude+amplitude*sinf(lfoPhase); + if((count&255)==0){ +// rt_printf("frequency: %f\n", gAudioCodec->getAudioSamplingRate()); +// rt_printf("D: %.0f\n", D); +// rt_printf("rate: %f\n", rate); +// rt_printf("amplitude: %.3f\n", amplitude); +// rt_printf("feedback: %.3f\n\n", feedback); + } + } + count++; + + for(unsigned int n = 0; n < context->audioFrames; n++) { + feedback = 0.4; + float input = audioRead(context, n, 0) + audioRead(context, n, 1); + delay[writePointer++] = input + delay[readPointer]*feedback; + float output = (input + 0.9*delay[readPointer++] ) * 0.5; + audioWrite(context, n, 0, output); + audioWrite(context, n, 1, output); + if(writePointer>=delayLength) + writePointer-=delayLength; + if(readPointer>=delayLength) + readPointer-=delayLength; + + gPhase1 += 2.0 * M_PI * gFrequency1 * gInverseSampleRate; + gPhase2 += 2.0 * M_PI * gFrequency2 * gInverseSampleRate; + if(gPhase1 > 2.0 * M_PI) + gPhase1 -= 2.0 * M_PI; + if(gPhase2 > 2.0 * M_PI) + gPhase2 -= 2.0 * M_PI; + } +} + +// cleanup_render() is called once at the end, after the audio has stopped. +// Release any resources that were allocated in initialise_render(). + +void cleanup(BelaContext *context, void *userData) +{ + +}