comparison examples/04-Audio/bucket-brigade-chorus/render.cpp @ 464:8fcfbfb32aa0 prerelease

Examples reorder with subdirectories. Added header to each project. Moved Doxygen to bottom of render.cpp.
author Robert Jack <robert.h.jack@gmail.com>
date Mon, 20 Jun 2016 16:20:38 +0100
parents
children cdabbaf3a252
comparison
equal deleted inserted replaced
463:c47709e8b5c9 464:8fcfbfb32aa0
1 /*
2 ____ _____ _ _
3 | __ )| ____| | / \
4 | _ \| _| | | / _ \
5 | |_) | |___| |___ / ___ \
6 |____/|_____|_____/_/ \_\
7
8 The platform for ultra-low latency audio and sensor processing
9
10 http://bela.io
11
12 A project of the Augmented Instruments Laboratory within the
13 Centre for Digital Music at Queen Mary University of London.
14 http://www.eecs.qmul.ac.uk/~andrewm
15
16 (c) 2016 Augmented Instruments Laboratory: Andrew McPherson,
17 Astrid Bin, Liam Donovan, Christian Heinrichs, Robert Jack,
18 Giulio Moro, Laurel Pardue, Victor Zappi. All rights reserved.
19
20 The Bela software is distributed under the GNU Lesser General Public License
21 (LGPL 3.0), available here: https://www.gnu.org/licenses/lgpl-3.0.txt
22 */
23
24
25 #include <Bela.h>
26 #include <Scope.h>
27 #include <cmath>
28
29 float gPhase1, gPhase2;
30 float gFrequency1, gFrequency2;
31 float gInverseSampleRate;
32
33 // initialise_render() is called once before the audio rendering starts.
34 // Use it to perform any initialisation and allocation which is dependent
35 // on the period size or sample rate.
36 //
37 // userData holds an opaque pointer to a data structure that was passed
38 // in from the call to initAudio().
39 //
40 // Return true on success; returning false halts the program.
41 #include <I2c_Codec.h>
42 #include <PRU.h>
43 extern I2c_Codec *gAudioCodec;
44 extern PRU *gPRU;
45 float D=5264;
46 #define delayLength 256
47 float delay[delayLength];
48 int writePointer=0;
49 int readPointer=writePointer+1;
50 AuxiliaryTask updatePll;
51
52 void updatePllFunction(){
53 // gPRU->setGPIOTestPin();
54 static int count = 0;
55 while(!gShouldStop){
56 gAudioCodec->setPllD(D);
57 count++;
58 if((count&4095)==0)
59 printf("sampling rate: %f\n",gAudioCodec->getAudioSamplingRate());
60 usleep(100);
61 }
62 // gPRU->clearGPIOTestPin();
63 }
64
65 bool setup(BelaContext *context, void *userData)
66 {
67 gInverseSampleRate = 1.0/context->audioSampleRate;
68
69 gPhase1 = 0.0;
70 gPhase2 = 0.0;
71
72 gFrequency1 = 200.0;
73 gFrequency2 = 201.0;
74 updatePll=Bela_createAuxiliaryTask(&updatePllFunction, 91, "update PLL");
75 for(int n=0; n<delayLength; n++){
76 delay[n]=0;
77 }
78 return true;
79 }
80
81 // render() is called regularly at the highest priority by the audio engine.
82 // Input and output are given from the audio hardware and the other
83 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
84 // will be 0.
85
86 void render(BelaContext *context, void *userData)
87 {
88 // printf("here\n");
89 static bool init = false;
90 if(init == false){
91 Bela_scheduleAuxiliaryTask(updatePll);
92 // gAudioCodec->setPllP(2);
93 // gAudioCodec->setPllR();
94 // gAudioCodec->setAudioSamplingRate(43600);
95 // printf("samplingRate: %f, k: %f\n", gAudioCodec->getAudioSamplingRate(), gAudioCodec->getPllK());
96 init = true;
97 }
98 static int count=0;
99 static float lfoPhase=0;
100 static float feedback=0;
101 int updateRate=1;
102 if((count&(updateRate-1))==0){
103 float amplitude = 8000;
104 float rate = 2;
105 lfoPhase+=rate*2*M_PI*updateRate*context->analogFrames/context->audioSampleRate;
106 D=amplitude+amplitude*sinf(lfoPhase);
107 if((count&255)==0){
108 // rt_printf("frequency: %f\n", gAudioCodec->getAudioSamplingRate());
109 // rt_printf("D: %.0f\n", D);
110 // rt_printf("rate: %f\n", rate);
111 // rt_printf("amplitude: %.3f\n", amplitude);
112 // rt_printf("feedback: %.3f\n\n", feedback);
113 }
114 }
115 count++;
116
117 for(unsigned int n = 0; n < context->audioFrames; n++) {
118 feedback = 0.4;
119 float input = audioRead(context, n, 0) + audioRead(context, n, 1);
120 delay[writePointer++] = input + delay[readPointer]*feedback;
121 float output = (input + 0.9*delay[readPointer++] ) * 0.5;
122 audioWrite(context, n, 0, output);
123 audioWrite(context, n, 1, output);
124 if(writePointer>=delayLength)
125 writePointer-=delayLength;
126 if(readPointer>=delayLength)
127 readPointer-=delayLength;
128
129 gPhase1 += 2.0 * M_PI * gFrequency1 * gInverseSampleRate;
130 gPhase2 += 2.0 * M_PI * gFrequency2 * gInverseSampleRate;
131 if(gPhase1 > 2.0 * M_PI)
132 gPhase1 -= 2.0 * M_PI;
133 if(gPhase2 > 2.0 * M_PI)
134 gPhase2 -= 2.0 * M_PI;
135 }
136 }
137
138 // cleanup_render() is called once at the end, after the audio has stopped.
139 // Release any resources that were allocated in initialise_render().
140
141 void cleanup(BelaContext *context, void *userData)
142 {
143
144 }