Mercurial > hg > beaglert
diff include/Utilities.h @ 67:472e892c6e41
Merge newapi into default
author | Andrew McPherson <a.mcpherson@qmul.ac.uk> |
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date | Fri, 17 Jul 2015 15:28:18 +0100 |
parents | 74a44c3d91f0 |
children | 59edd5780fef |
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--- a/include/Utilities.h Sun Feb 08 00:20:01 2015 +0000 +++ b/include/Utilities.h Fri Jul 17 15:28:18 2015 +0100 @@ -1,24 +1,120 @@ -/* - * Utilities.h +/** + * @file + * @brief Wiring-inspired utility functions and macros * - * Created on: Oct 27, 2014 - * Author: parallels + * Macros and functions for I/O and data processing taking after the Wiring + * (Arduino) language. This code began as part of the Hackable Instruments + * project (EPSRC) at Queen Mary University of London, 2013-14. + * + * (c) 2014-15 Andrew McPherson, Victor Zappi and Giulio Moro, + * Queen Mary University of London */ #ifndef UTILITIES_H_ #define UTILITIES_H_ -extern int gNumAudioChannels; // How many audio channels are present -extern int gNumMatrixChannels; // How many matrix channels are present +#include "BeagleRT.h" -// Macros for accessing the matrix values: usable _only_ within render() +/// Set the given bit in \c word to 1. +#define setBit(word,bit) ((word) | (1 << (bit))) -// Read an analog input from input pin p at frame f -#define analogRead(p, f) (matrixIn[(f)*gNumMatrixChannels + (p)]) -// Write an analog output frame at output pin p, frame f, to value v -#define analogWrite(p, f, v) (matrixOut[(f)*gNumMatrixChannels + (p)] = (uint16_t)(v)) +/// Clear the given bit in \c word to 0. +#define clearBit(word,bit) ((word) &~ (1 << (bit))) +/// Check if the given bit in \c word is 1 (returns nonzero) or 0 (returns zero). +#define getBit(word,bit) (((word) >> (bit)) & 1) + +/// Set/clear the given bit in \c word to \c value. +#define changeBit(word,bit,value) ((clearBit((word),(bit))) | ((value) << (bit))) + +#if 1 +// Note: pinMode(), analogWrite() and digitalWrite() should be able to be called from setup() +// Likewise, thread launch should be able to be called from setup() +// Also, make volume change functions callable from render() thread -- as an aux task? + +float analogReadFrame(BeagleRTContext *context, int frame, int channel); +void analogWriteFrame(BeagleRTContext *context, int frame, int channel, float value); +void analogWriteFrameOnce(BeagleRTContext *context, int frame, int channel, float value); + +int digitalReadFrame(BeagleRTContext *context, int frame, int channel); +void digitalWriteFrame(BeagleRTContext *context, int frame, int channel, int value); +void digitalWriteFrameOnce(BeagleRTContext *context, int frame, int channel, int value); + +void pinModeFrame(BeagleRTContext *context, int frame, int channel, int mode); +void pinModeFrameOnce(BeagleRTContext *context, int frame, int channel, int mode); + +#else + +// Macros for accessing the analog values: usable _only_ within render() + +// Read an Analog input from input pin p at frame f +#define analogRead(p, f) (analogIn[(f)*gNumAnalogChannels + (p)]) +// Write an Analog output frame at output pin p, frame f, to value v +#define analogWriteFrame(p, f, v) (analogOut[(f)*gNumAnalogChannels + (p)] = (v)) +#define analogWrite(pin, frame, value) \ +(({do {\ + for (int _privateI=(frame); _privateI<numAnalogFrames; _privateI++){ \ + analogWriteFrame(pin,_privateI,value); \ + }\ + } while (0);}),(void)0)\ + + +//digital API: +#define setDigitalDirectionFrame(pin,frame,direction) digital[(frame)]=changeBit(digital[(frame)],(pin),(direction)),void(0) +#define setDigitalDirection(pin,frame,direction)\ + (({do {\ + for(int _privateI=(frame); _privateI<numDigitalFrames; _privateI++)\ + setDigitalDirectionFrame(pin,_privateI,direction);\ + } while (0);}), (void)0) +#define digitalWriteAll(frame,value) digital[(frame)]=0xffff0000*(!(!value)); +//sets the bit in the high word, clears the bit in the low word (just in case the direction was not previously set) +#define digitalWriteFrame(pin, frame, value) digital[(frame)]=( changeBit(digital[(frame)], (pin+16), (value)) & (0xffffffff-(1<<(pin))) ) //could have been done with two subsequent assignments +#define digitalWrite(pin, frame, value) \ + (({do {\ + for (int _privateI=(frame); _privateI<numDigitalFrames; _privateI++) \ + digitalWriteFrame(pin,_privateI,value); \ + } while (0);}),(void)0)\ + +#define digitalRead(pin, frame) ( getBit(digital[(frame)], pin+16) ) + +#endif + +/** + * \brief Linearly rescale a number from one range of values to another. + * + * This function linearly scales values of \c x such that the range in_min to + * in_max at the input corresponds to the range out_min to out_max + * at the output. Values outside this range are extrapolated. + * + * This function behaves identically to the function of the same name in Processing. It + * is also similar to the corresponding function in Arduino, except that it supports floating + * point values. + * + * \param x Input value to be mapped. + * \param in_min Lower bound of the input range. + * \param in_max Upper bound of the input range. + * \param out_min Lower bound of the output range. + * \param out_max Upper bound of the output range. + * \return Rescaled value. + */ float map(float x, float in_min, float in_max, float out_min, float out_max); + +/** + * \brief Constrain a number to stay within a given range. + * + * This function constrains \c x to remain within the range min_val to + * max_val. Values of \c x outside this range are clipped to the edges + * of the range. + * + * This function behaves identically to the function of the same name in Processing. It + * is also similar to the corresponding function in Arduino, except that it supports floating + * point values. + * + * \param x Input value to be constrained. + * \param min_val Minimum possible value. + * \param max_val Maximum possible value. + * \return Constrained value. + */ float constrain(float x, float min_val, float max_val); #endif /* UTILITIES_H_ */