comparison projects/basic_analog_input/render.cpp @ 269:ac8eb07afcf5

Oxygen text added to each render.cpp file for the default projects. Text includes project explanation from Wiki, edited in places. Empty project added as a default project. Doxyfile updated. Each of the project locations added to INPUT configuration option. Consider just watching the whole project file so all new projects are automatically pulled through.
author Robert Jack <robert.h.jack@gmail.com>
date Tue, 17 May 2016 15:40:16 +0100
parents 72726dd4f66c
children 5433c83ce04e
comparison
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252:381f352c44eb 269:ac8eb07afcf5
1 /*
2 ____ _____ _ _
3 | __ )| ____| | / \
4 | _ \| _| | | / _ \
5 | |_) | |___| |___ / ___ \
6 |____/|_____|_____/_/ \_\.io
7
8 */
9
1 /* 10 /*
2 * render.cpp 11 * render.cpp
3 * 12 *
4 * Created on: Oct 24, 2014 13 * Created on: Oct 24, 2014
5 * Author: parallels 14 * Author: parallels
6 */ 15 */
7 16
17 /**
18 \example 3_analog_input
19
20 Connecting potentiometers
21 -------------------------
22
23 This sketch produces a sine tone, the frequency and amplitude of which are
24 affected by data received on the analog pins. Before looping through each audio
25 frame, we declare a value for the frequency and amplitude of our sine tone
26 (line 55); we adjust these values by taking in data from analog sensors
27 (for example, a potentiometer).
28
29 The important thing to notice is that audio is sampled twice as often as analog
30 data. The audio sampling rate is 44.1kHz (44100 frames per second) and the
31 analog sampling rate is 22.05kHz (22050 frames per second). On line 62 you might
32 notice that we are processing the analog data and updating frequency and
33 amplitude only on every second audio sample, since the analog sampling rate is
34 half that of the audio.
35
36 Note that the pin numbers are stored in the variables `gAnalogInputFrequency` and
37 `gAnalogInputAmplitude`. These are declared in the main.cpp file; if you look in
38 that file you will see that they have the values of 0 and 1. Bear in mind that
39 these are analog input pins which is a specific header!
40 */
8 41
9 #include <BeagleRT.h> 42 #include <BeagleRT.h>
10 #include <Utilities.h> 43 #include <Utilities.h>
11 #include <rtdk.h> 44 #include <rtdk.h>
12 #include <cmath> 45 #include <cmath>
28 // 61 //
29 // userData holds an opaque pointer to a data structure that was passed 62 // userData holds an opaque pointer to a data structure that was passed
30 // in from the call to initAudio(). 63 // in from the call to initAudio().
31 // 64 //
32 // Return true on success; returning false halts the program. 65 // Return true on success; returning false halts the program.
66
33 67
34 bool setup(BeagleRTContext *context, void *userData) 68 bool setup(BeagleRTContext *context, void *userData)
35 { 69 {
36 if(context->analogFrames == 0 || context->analogFrames > context->audioFrames) { 70 if(context->analogFrames == 0 || context->analogFrames > context->audioFrames) {
37 rt_printf("Error: this example needs analog enabled, with 4 or 8 channels\n"); 71 rt_printf("Error: this example needs analog enabled, with 4 or 8 channels\n");