comparison examples/02-Digital/level-meter/render.cpp @ 543:8f8809c77dda prerelease

updated basics, digital, instruments, extras examples
author chnrx <chris.heinrichs@gmail.com>
date Fri, 24 Jun 2016 13:19:52 +0100
parents 8fcfbfb32aa0
children
comparison
equal deleted inserted replaced
542:3016638b4da2 543:8f8809c77dda
55 // sample rates are the same. But check it to be sure! 55 // sample rates are the same. But check it to be sure!
56 if(context->audioFrames != context->digitalFrames) { 56 if(context->audioFrames != context->digitalFrames) {
57 rt_printf("Error: this project needs the audio and digital sample rates to be the same.\n"); 57 rt_printf("Error: this project needs the audio and digital sample rates to be the same.\n");
58 return false; 58 return false;
59 } 59 }
60
61 // For this example we need the same amount of audio input and output channels
62 if(context->audioInChannels != context->audioOutChannels){
63 printf("Error: for this project, you need the same number of audio input and output channels.\n");
64 return false;
65 }
60 66
61 // Initialise threshold levels in -3dB steps. One extra for efficiency in render() 67 // Initialise threshold levels in -3dB steps. One extra for efficiency in render()
62 // Level = 10^(dB/20) 68 // Level = 10^(dB/20)
63 for(int i = 0; i < NUMBER_OF_SEGMENTS + 1; i++) { 69 for(int i = 0; i < NUMBER_OF_SEGMENTS + 1; i++) {
64 gThresholds[i] = powf(10.0f, (-1.0 * (NUMBER_OF_SEGMENTS - i)) * .05); 70 gThresholds[i] = powf(10.0f, (-1.0 * (NUMBER_OF_SEGMENTS - i)) * .05);
75 void render(BelaContext *context, void *userData) 81 void render(BelaContext *context, void *userData)
76 { 82 {
77 for(unsigned int n = 0; n < context->audioFrames; n++) { 83 for(unsigned int n = 0; n < context->audioFrames; n++) {
78 // Get average of audio input channels 84 // Get average of audio input channels
79 float sample = 0; 85 float sample = 0;
80 for(unsigned int ch = 0; ch < context->audioChannels; ch++) { 86 for(unsigned int ch = 0; ch < context->audioInChannels; ch++) {
81 context->audioOut[n * context->audioChannels + ch] = 87 context->audioOut[n * context->audioOutChannels + ch] =
82 context->audioIn[n * context->audioChannels + ch]; 88 context->audioIn[n * context->audioInChannels + ch];
83 sample += context->audioIn[n * context->audioChannels + ch]; 89 sample += context->audioIn[n * context->audioInChannels + ch];
84 } 90 }
85 91
86 // Do DC-blocking on the sum 92 // Do DC-blocking on the sum
87 float out = gB0 * sample + gB1 * gLastX[0] + gB2 * gLastX[1] 93 float out = gB0 * sample + gB1 * gLastX[0] + gB2 * gLastX[1]
88 - gA1 * gLastY[0] - gA2 * gLastY[1]; 94 - gA1 * gLastY[0] - gA2 * gLastY[1];
90 gLastX[1] = gLastX[0]; 96 gLastX[1] = gLastX[0];
91 gLastX[0] = sample; 97 gLastX[0] = sample;
92 gLastY[1] = gLastY[0]; 98 gLastY[1] = gLastY[0];
93 gLastY[0] = out; 99 gLastY[0] = out;
94 100
95 out = fabsf(out / (float)context->audioChannels); 101 out = fabsf(out / (float)context->audioOutChannels);
96 102
97 // Do peak detection: fast-responding local level 103 // Do peak detection: fast-responding local level
98 if(out > gAudioLocalLevel) 104 if(out > gAudioLocalLevel)
99 gAudioLocalLevel = out; 105 gAudioLocalLevel = out;
100 else 106 else