Mercurial > hg > beaglert
view examples/02-Digital/level-meter/render.cpp @ 464:8fcfbfb32aa0 prerelease
Examples reorder with subdirectories. Added header to each project. Moved Doxygen to bottom of render.cpp.
author | Robert Jack <robert.h.jack@gmail.com> |
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date | Mon, 20 Jun 2016 16:20:38 +0100 |
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children | 8f8809c77dda |
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/* ____ _____ _ _ | __ )| ____| | / \ | _ \| _| | | / _ \ | |_) | |___| |___ / ___ \ |____/|_____|_____/_/ \_\ The platform for ultra-low latency audio and sensor processing http://bela.io A project of the Augmented Instruments Laboratory within the Centre for Digital Music at Queen Mary University of London. http://www.eecs.qmul.ac.uk/~andrewm (c) 2016 Augmented Instruments Laboratory: Andrew McPherson, Astrid Bin, Liam Donovan, Christian Heinrichs, Robert Jack, Giulio Moro, Laurel Pardue, Victor Zappi. All rights reserved. The Bela software is distributed under the GNU Lesser General Public License (LGPL 3.0), available here: https://www.gnu.org/licenses/lgpl-3.0.txt */ #include <Bela.h> #include <cmath> #define NUMBER_OF_SEGMENTS 10 // Two levels of audio: one follows current value, the other holds // peaks for longer float gAudioLocalLevel = 0, gAudioPeakLevel = 0; // Decay rates for detecting levels float gLocalDecayRate = 0.99, gPeakDecayRate = 0.999; // Thresholds for LEDs: set in setup() float gThresholds[NUMBER_OF_SEGMENTS + 1]; int gSamplesToLight[NUMBER_OF_SEGMENTS]; // High-pass filter on the input float gLastX[2] = {0}; float gLastY[2] = {0}; // These coefficients make a high-pass filter at 5Hz for 44.1kHz sample rate double gB0 = 0.99949640; double gB1 = -1.99899280; double gB2 = gB0; double gA1 = -1.99899254; double gA2 = 0.99899305; bool setup(BelaContext *context, void *userData) { // This project makes the assumption that the audio and digital // sample rates are the same. But check it to be sure! if(context->audioFrames != context->digitalFrames) { rt_printf("Error: this project needs the audio and digital sample rates to be the same.\n"); return false; } // Initialise threshold levels in -3dB steps. One extra for efficiency in render() // Level = 10^(dB/20) for(int i = 0; i < NUMBER_OF_SEGMENTS + 1; i++) { gThresholds[i] = powf(10.0f, (-1.0 * (NUMBER_OF_SEGMENTS - i)) * .05); } for(int i = 0; i < NUMBER_OF_SEGMENTS; i++) { gSamplesToLight[i] = 0; pinMode(context, 0, i, OUTPUT); } return true; } void render(BelaContext *context, void *userData) { for(unsigned int n = 0; n < context->audioFrames; n++) { // Get average of audio input channels float sample = 0; for(unsigned int ch = 0; ch < context->audioChannels; ch++) { context->audioOut[n * context->audioChannels + ch] = context->audioIn[n * context->audioChannels + ch]; sample += context->audioIn[n * context->audioChannels + ch]; } // Do DC-blocking on the sum float out = gB0 * sample + gB1 * gLastX[0] + gB2 * gLastX[1] - gA1 * gLastY[0] - gA2 * gLastY[1]; gLastX[1] = gLastX[0]; gLastX[0] = sample; gLastY[1] = gLastY[0]; gLastY[0] = out; out = fabsf(out / (float)context->audioChannels); // Do peak detection: fast-responding local level if(out > gAudioLocalLevel) gAudioLocalLevel = out; else gAudioLocalLevel *= gLocalDecayRate; // Do peak detection: slow-responding peak level if(out > gAudioPeakLevel) gAudioPeakLevel = out; else { // Make peak decay slowly by only multiplying // every few samples if(((context->audioFramesElapsed + n) & 31) == 0) gAudioPeakLevel *= gPeakDecayRate; } // LED bargraph on digital outputs 0-9 for(int led = 0; led < NUMBER_OF_SEGMENTS; led++) { // All LEDs up to the local level light up. The LED // for the peak level also remains lit. int state = LOW; if(gAudioLocalLevel > gThresholds[led]) { state = HIGH; gSamplesToLight[led] = 1000; } /*else if(gAudioPeakLevel > gThresholds[led] && gAudioPeakLevel <= gThresholds[led + 1]) { state = HIGH; gSamplesToLight[led] = 1000; }*/ else if(--gSamplesToLight[led] > 0) state = HIGH; // Write LED digitalWriteOnce(context, n, led, state); } } } void cleanup(BelaContext *context, void *userData) { }