Mercurial > hg > beaglert
comparison projects/tank_wars/game.h @ 10:49f22e1246b2
Tank wars!
author | andrewm |
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date | Thu, 13 Nov 2014 15:58:08 +0100 |
parents | |
children | fbfeb5895efd |
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5:09f03ac40fcc | 10:49f22e1246b2 |
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1 /* | |
2 * game.h | |
3 * | |
4 * Created on: Nov 10, 2014 | |
5 * Author: parallels | |
6 */ | |
7 | |
8 #ifndef GAME_H_ | |
9 #define GAME_H_ | |
10 | |
11 // Initialisation | |
12 void setupGame(int width, int height); | |
13 void restartGame(); | |
14 | |
15 // Update physics | |
16 void nextGameFrame(); | |
17 | |
18 // State updaters | |
19 void setTank1CannonAngle(float angle); | |
20 void setTank2CannonAngle(float angle); | |
21 void setTank1CannonStrength(float strength); | |
22 void setTank2CannonStrength(float strength); | |
23 void fireProjectile(); | |
24 | |
25 // State queries | |
26 bool gameStatusPlayer1Turn(); | |
27 bool gameStatusProjectileInMotion(); | |
28 int gameStatusWinner(); | |
29 | |
30 // Render screen; returns length of buffer used | |
31 int drawGame(float *buffer, int bufferSize); | |
32 | |
33 // Cleanup and memory release | |
34 void cleanupGame(); | |
35 | |
36 #endif /* GAME_H_ */ |