annotate projects/tank_wars/game.h @ 10:49f22e1246b2

Tank wars!
author andrewm
date Thu, 13 Nov 2014 15:58:08 +0100
parents
children fbfeb5895efd
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andrewm@10 1 /*
andrewm@10 2 * game.h
andrewm@10 3 *
andrewm@10 4 * Created on: Nov 10, 2014
andrewm@10 5 * Author: parallels
andrewm@10 6 */
andrewm@10 7
andrewm@10 8 #ifndef GAME_H_
andrewm@10 9 #define GAME_H_
andrewm@10 10
andrewm@10 11 // Initialisation
andrewm@10 12 void setupGame(int width, int height);
andrewm@10 13 void restartGame();
andrewm@10 14
andrewm@10 15 // Update physics
andrewm@10 16 void nextGameFrame();
andrewm@10 17
andrewm@10 18 // State updaters
andrewm@10 19 void setTank1CannonAngle(float angle);
andrewm@10 20 void setTank2CannonAngle(float angle);
andrewm@10 21 void setTank1CannonStrength(float strength);
andrewm@10 22 void setTank2CannonStrength(float strength);
andrewm@10 23 void fireProjectile();
andrewm@10 24
andrewm@10 25 // State queries
andrewm@10 26 bool gameStatusPlayer1Turn();
andrewm@10 27 bool gameStatusProjectileInMotion();
andrewm@10 28 int gameStatusWinner();
andrewm@10 29
andrewm@10 30 // Render screen; returns length of buffer used
andrewm@10 31 int drawGame(float *buffer, int bufferSize);
andrewm@10 32
andrewm@10 33 // Cleanup and memory release
andrewm@10 34 void cleanupGame();
andrewm@10 35
andrewm@10 36 #endif /* GAME_H_ */