Mercurial > hg > beaglert
comparison core/ReceiveAudioThread.cpp @ 235:3d41a6fa1830
Merge
author | Giulio Moro <giuliomoro@yahoo.it> |
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date | Sun, 10 Apr 2016 04:08:06 +0200 |
parents | 6a23c07d0fbb |
children | cb47043c8c28 |
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216:869f5e703844 | 235:3d41a6fa1830 |
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1 #include "ReceiveAudioThread.h" | |
2 | |
3 #ifdef USE_JUCE | |
4 #else | |
5 //initialise static members | |
6 bool ReceiveAudioThread::staticConstructed=false; | |
7 AuxiliaryTask ReceiveAudioThread::receiveDataTask=NULL; | |
8 std::vector<ReceiveAudioThread *> ReceiveAudioThread::objAddrs(0); | |
9 bool ReceiveAudioThread::threadRunning; | |
10 bool ReceiveAudioThread::threadIsExiting; | |
11 int ReceiveAudioThread::sleepTime; | |
12 | |
13 void receiveData(){ | |
14 ReceiveAudioThread::run(); | |
15 } | |
16 void ReceiveAudioThread::staticConstructor(){ | |
17 if(staticConstructed==true) | |
18 return; | |
19 staticConstructed=true; | |
20 threadIsExiting=false; | |
21 receiveDataTask=BeagleRT_createAuxiliaryTask(receiveData, 90, "receiveDataTask"); //TODO: allow different priorities | |
22 } | |
23 #endif /* USE_JUCE */ | |
24 | |
25 void ReceiveAudioThread::dealloc(){ | |
26 free(buffer); | |
27 buffer=NULL; | |
28 free(stackBuffer); | |
29 stackBuffer=NULL; | |
30 } | |
31 void ReceiveAudioThread::wrapWritePointer(){ | |
32 //this is not quite a simple wrapping as you would do in a circular buffer, | |
33 //as there is no guarantee the buffer will be full at all times, given that there must alwas be enough space at the end of it | |
34 //to hold a full payload | |
35 // lastValidPointer indicates the last pointer in the buffer containing valid data | |
36 // | |
37 if(writePointer+payloadLength+headerLength>bufferLength){ //if we are going to exceed the length of the buffer with the next reading | |
38 // lastValidPointer=writePointer+headerLength; //remember where the last valid data are | |
39 // for(int n=headerLength;n<lastValidPointer; n++){ | |
40 // fprintf(fd2, "%f\n",buffer[n]); //DEBUG | |
41 // } | |
42 writePointer=0; //and reset to beginning of the buffer | |
43 } | |
44 } | |
45 void ReceiveAudioThread::pushPayload(int startIndex){ //backup the payload samples that will be overwritten by the new header | |
46 for(int n=0; n<headerLength; n++){ | |
47 stackBuffer[n]=buffer[startIndex+n]; | |
48 } | |
49 } | |
50 void ReceiveAudioThread::popPayload(int startIndex){ | |
51 for(int n=0; n<headerLength; n++){ | |
52 buffer[startIndex+n]=stackBuffer[n]; | |
53 } | |
54 } | |
55 | |
56 int ReceiveAudioThread::readUdpToBuffer(){ | |
57 | |
58 if(listening==false || bufferReady==false) | |
59 return 0; | |
60 if(writePointer<0) | |
61 return 0; | |
62 if(socket.waitUntilReady(true, waitForSocketTime)){// TODO: if waitForSocketTime here is >>5, the | |
63 // destructor (always or sometimes) never actually gets called, despite run() returns ...see issue #1381 | |
64 #ifdef USE_JUCE | |
65 #else | |
66 lastTime=rt_timer_read(); | |
67 // rt_printf("lastTimeread= %llu\n", lastTime); | |
68 #endif /* USE_JUCE */ | |
69 pushPayload(writePointer); //backup headerLength samples. This could be skipped if writePointer==0 | |
70 //read header+payload | |
71 int numBytes=socket.read(buffer+writePointer, bytesToRead, true); //read without waiting. | |
72 //TODO: (if using variable-length payload) validate the actual numBytes read against the size declared in the header | |
73 if(numBytes<0){ | |
74 printf("error numBytes1\n"); | |
75 return -3; //TODO: something went wrong, you have to discard the rest of the packet! | |
76 } | |
77 if(numBytes==0){//TODO: this should not happen unless you actually receive a packet of size zero (is it at all possible?) | |
78 // printf("received 0 bytes\n"); | |
79 return 0; | |
80 } | |
81 if(numBytes != bytesToRead){ //this is equivalent to (numBytes<bytesToRead) | |
82 printf("error numBytes2: %d\n", numBytes); | |
83 return -4; //TODO: something went wrong, less bytes than expected in the payload. | |
84 } | |
85 if(channel!=(int)buffer[writePointer]){ | |
86 // printf("I am channel %d, but I received data for channel %d\n", channel, (int)buffer[writePointer]); | |
87 return -5; | |
88 } | |
89 if(buffer[writePointer+1]!=timestamp+1) | |
90 printf("missing a timestamp: %d\n",timestamp+1); | |
91 timestamp=buffer[writePointer+1]; | |
92 // rt_printf("Received a message of length %d, it was on channel %d and timestamp %d\n", numBytes, (int)buffer[writePointer], (int)buffer[writePointer+1]); | |
93 | |
94 popPayload(writePointer); //restore headerLength payload samples. This could be skipped if writePointer==0 | |
95 //even though we just wrote (payloadLength+headerLength) samples in the buffer, | |
96 //we only increment by payloadLength. This way, next time a socket.read is performed, we will | |
97 //backup the last headerLength samples that we just wrote and we will overwrite them with | |
98 //the header from the new read. After parsing the header we will then restore the backed up samples. | |
99 //This way we guarantee that, apart from the first headerLength samples, buffer is a circular buffer! | |
100 writePointer+=payloadLength; | |
101 wrapWritePointer(); | |
102 return numBytes; | |
103 } | |
104 return 0; //timeout occurred | |
105 } | |
106 //USE_JUCE Thread(threadName), | |
107 #ifdef USE_JUCE | |
108 ReceiveAudioThread::ReceiveAudioThread(const String &threadName) : | |
109 Thread(threadName), | |
110 #else | |
111 ReceiveAudioThread::ReceiveAudioThread() : | |
112 #endif /* USE_JUCE */ | |
113 socket(0), | |
114 listening(false), | |
115 bufferReady(false), | |
116 buffer(NULL), | |
117 stackBuffer(NULL), | |
118 bufferLength(0), | |
119 lastValidPointer(0), | |
120 waitForSocketTime(5), | |
121 #ifdef USE_JUCE | |
122 threadPriority(5) | |
123 #else | |
124 threadPriority(88) | |
125 #endif /* USE_JUCE */ | |
126 {}; | |
127 ReceiveAudioThread::~ReceiveAudioThread(){ | |
128 #ifdef USE_JUCE | |
129 stopThread(1000); | |
130 #else | |
131 stopThread(); | |
132 while(threadRunning){ | |
133 usleep(sleepTime*2); //wait for thread to stop | |
134 std::cout<< "Waiting for receiveAudioTask to stop" << std::endl; | |
135 } | |
136 #endif /* USE_JUCE */ | |
137 //TODO: check if thread stopped, otherwise kill it before dealloc | |
138 dealloc(); | |
139 } | |
140 void ReceiveAudioThread::init(int aPort, int aSamplesPerBlock, int aChannel){ | |
141 dealloc(); | |
142 #ifdef USE_JUCE | |
143 #else | |
144 staticConstructor(); | |
145 objAddrs.push_back(this);//TODO: this line should be in the constructor | |
146 #endif /* USE_JUCE */ | |
147 bindToPort(aPort); | |
148 channel=aChannel; | |
149 printf("Channel %d is receiving on port %d\n",aChannel, aPort); | |
150 // fd=fopen("output.m","w"); //DEBUG | |
151 // fprintf(fd,"var=["); //DEBUG | |
152 headerLength=2; | |
153 payloadLength=300; //TODO: make sure that payloadLength and headerLength are the same as the client is sending. | |
154 bufferLength=10 * std::max(headerLength+(payloadLength*4), headerLength+(aSamplesPerBlock*4)); //there are many considerations that can be done here ... | |
155 //We keep a headerLength padding at the beginning of the array to allow full reads from the socket | |
156 buffer=(float*)malloc(sizeof(float)*bufferLength); | |
157 if(buffer==NULL) // something wrong | |
158 return; | |
159 lastValidPointer=headerLength+ ((bufferLength-headerLength)/payloadLength)*payloadLength; | |
160 memset(buffer,0,bufferLength*sizeof(float)); | |
161 stackBuffer=(float*)malloc(sizeof(float)*headerLength); | |
162 if(stackBuffer==NULL) // something wrong | |
163 return; | |
164 bufferReady=true; | |
165 bytesToRead=sizeof(float)*(payloadLength + headerLength); | |
166 writePointer=-1; | |
167 readPointer=0; | |
168 sleepTime=payloadLength/(float)44100 /4.0; //set sleepTime so that you do not check too often or too infrequently | |
169 timestamp=0; | |
170 #ifdef USE_JUCE | |
171 startThread(threadPriority); | |
172 #else | |
173 //TODO: the thread cannot be started here at the moment because init() is called in setup(), where tasks cannot be scheduled | |
174 #endif /* USE_JUCE */ | |
175 } | |
176 | |
177 void ReceiveAudioThread::bindToPort(int aPort){ | |
178 listening=socket.bindToPort(aPort); | |
179 #ifdef USE_JUCE | |
180 #else | |
181 if(listening==false) //this condition is valid also for USE_JUCE, but we do not printf in USE_JUCE | |
182 printf("Could not bind to port %d\n",aPort); | |
183 #endif /* USE_JUCE */ | |
184 } | |
185 bool ReceiveAudioThread::isListening(){ | |
186 return listening; | |
187 } | |
188 float* ReceiveAudioThread::getCurrentBuffer(int length){ // NOTE: this cannot work all the time unless samplesPerBuffer and payloadLength are multiples | |
189 //TODO: make it return the number of samples actually available at the specified location | |
190 if(isListening()==false || length>bufferLength) | |
191 return NULL; | |
192 readPointer+=length; | |
193 if(readPointer>lastValidPointer){ | |
194 readPointer=headerLength; | |
195 } | |
196 return buffer+(int)readPointer; | |
197 }; | |
198 int ReceiveAudioThread::getSamplesSrc(float *destination, int length, | |
199 float samplingRateRatio, int numChannelsInDestination, | |
200 int channelToWriteTo) | |
201 { | |
202 if (!(samplingRateRatio>0 && samplingRateRatio<=2)) | |
203 return -2; | |
204 if(isListening()==false) | |
205 return -1; | |
206 static int numCalls=0; | |
207 if(writePointer<0 /*|| (numCalls&16383)==0*/){ //if writePointer has not been initalized yet ... | |
208 #ifdef USE_JUCE | |
209 #else //debug | |
210 readPointer = headerLength; | |
211 #endif /* USE_JUCE */ | |
212 // this cumbersome line means: start writing at a position which is as close as possible | |
213 // to the center of the buffer, but still is aligned to (payloadLength*x)+headerLength | |
214 // thus allowing buffering to allow clock drift to go either way | |
215 writePointer = headerLength + ((bufferLength-headerLength)/payloadLength/2)*payloadLength; | |
216 // This will help keeping them in sync. | |
217 //TODO: handle what happens when the remote stream is interrupted and then restarted | |
218 printf("write pointer inited at: %d\n", writePointer); | |
219 } | |
220 numCalls++; | |
221 if(length>lastValidPointer) { | |
222 //not enough samples available, we fill the buffer with what is available, but the destination buffer will not be filled completely | |
223 //at this very moment the other thread might be writing at most one payload into the buffer. | |
224 //To avoid a race condition, we need to let alone the buffer where we are currently writing | |
225 //as writing the payload also temporarily overwrites the previous headerLength samples, we need to account for them as well | |
226 //TODO: This assumes that the writePointer and readPointer do not drift. When doing clock synchronization we will find out that it is not true! | |
227 length=lastValidPointer-payloadLength-headerLength; | |
228 if(length<0) //no samples available at all! | |
229 return 0; | |
230 } | |
231 for(int n=0; n<length; n++){ | |
232 destination[n*numChannelsInDestination+channelToWriteTo]=buffer[(int)(0.5+readPointer)];//simple ZOH non-interpolation (nearest neighbour) | |
233 // fprintf(fd,"%f, %d, %f;\n",readPointer,writePointer,destination[n]); //DEBUG | |
234 readPointer+=samplingRateRatio; | |
235 if((int)(0.5+readPointer)>=lastValidPointer){ | |
236 readPointer=readPointer-lastValidPointer+headerLength; | |
237 } | |
238 } | |
239 return length; | |
240 } | |
241 int ReceiveAudioThread::getSamplesSrc(float *destination, int length, float samplingRateRatio){ | |
242 return getSamplesSrc(destination, length, samplingRateRatio, 1,0); | |
243 // TODO: rewriting this so that it does not call the override method we can save a multiply and add | |
244 // for each sample. | |
245 } | |
246 bool ReceiveAudioThread::isBufferReady(){ | |
247 return bufferReady; | |
248 } | |
249 #ifdef USE_JUCE | |
250 #else | |
251 void ReceiveAudioThread::startThread(){ | |
252 BeagleRT_scheduleAuxiliaryTask(receiveDataTask); | |
253 } | |
254 void ReceiveAudioThread::stopThread(){ | |
255 threadIsExiting=true; | |
256 } | |
257 bool ReceiveAudioThread::threadShouldExit(){ | |
258 return(gShouldStop || threadIsExiting ); | |
259 } | |
260 RTIME ReceiveAudioThread::getLastTime(){ | |
261 return lastTime; | |
262 } | |
263 #endif /* USE_JUCE */ | |
264 int ReceiveAudioThread::getTimestamp(){ | |
265 return timestamp; | |
266 } | |
267 void ReceiveAudioThread::run(){ | |
268 // fd2=fopen("buffer.m","w"); //DEBUG | |
269 // fprintf(fd2, "buf=["); //DEBUG | |
270 threadRunning=true; | |
271 int maxCount=10; | |
272 int count=0; | |
273 // Clean the socket from anything that is currently in it. | |
274 #ifdef USE_JUCE | |
275 // this is borrowed from BeagleRT's UdpServer class. | |
276 int n; | |
277 do { | |
278 float waste; | |
279 if(socket.waitUntilReady(true, 0)==0) | |
280 break; | |
281 n=socket.read((void*)&waste, sizeof(float), false); | |
282 count++; | |
283 if(n<0){ | |
284 printf("error\n"); | |
285 break; | |
286 } | |
287 printf("n: %d\n",n); | |
288 } while (n>0 && (maxCount<=0 || count<maxCount)); | |
289 #else | |
290 for(unsigned int n=0; n<objAddrs.size(); n++){ | |
291 count=objAddrs[n]->socket.empty(maxCount); | |
292 } | |
293 #endif /* USE_JUCE */ | |
294 printf("socket emptied with %d reads\n", count); | |
295 | |
296 while(!threadShouldExit()){ //TODO: check that the socket buffer is empty before starting | |
297 #ifdef USE_JUCE | |
298 readUdpToBuffer(); // read into the oldBuffer | |
299 sleep(sleepTime); | |
300 #else | |
301 for(unsigned int n=0; n<ReceiveAudioThread::objAddrs.size(); n++){ | |
302 ReceiveAudioThread::objAddrs[n]->readUdpToBuffer(); | |
303 } | |
304 usleep(sleepTime); //TODO: use rt_task_sleep instead | |
305 #endif /* USE_JUCE */ | |
306 } | |
307 threadRunning=false; | |
308 printf("Thread is not running \n"); | |
309 // fprintf(fd,"];readPointer,writePointer,lastValidPointer,destination]=deal(var(:,1), var(:,2), var(:,3), var(:,4));"); //DEBUG | |
310 // fclose(fd);//DEBUG | |
311 // fprintf(fd2,"];");//DEBUG | |
312 // fclose(fd2); //DEBUG | |
313 } |