comparison projects/samples/render.cpp @ 1:24fc8026ae8e

_new sample playback example
author Victor Zappi <victor.zappi@qmul.ac.uk>
date Thu, 06 Nov 2014 14:23:26 +0000
parents
children 06f93bef7dd2
comparison
equal deleted inserted replaced
0:8a575ba3ab52 1:24fc8026ae8e
1 /*
2 * render.cpp
3 *
4 * Created on: Oct 24, 2014
5 * Author: Andrew McPherson and Victor Zappi
6 */
7
8
9 #include "../../include/render.h"
10 #include "../../include/RTAudio.h" // to schedule lower prio parallel process
11 #include <rtdk.h>
12 #include <cmath>
13 #include <stdio.h>
14 #include "SampleData.h"
15
16 SampleData gSampleData; // User defined structure to get complex data from main
17 int gReadPtr; // Position of last read sample from file
18 int gNumChannels;
19
20 // Task for handling the update of the frequencies using the matrix
21 AuxiliaryTask gTriggerSamplesTask;
22
23 bool initialise_trigger();
24 void trigger_samples();
25
26 // initialise_render() is called once before the audio rendering starts.
27 // Use it to perform any initialisation and allocation which is dependent
28 // on the period size or sample rate.
29 //
30 // userData holds an opaque pointer to a data structure that was passed
31 // in from the call to initAudio().
32 //
33 // Return true on success; returning false halts the program.
34
35 bool initialise_render(int numChannels, int numMatrixFramesPerPeriod,
36 int numAudioFramesPerPeriod, float matrixSampleRate,
37 float audioSampleRate, void *userData)
38 {
39
40 // Retrieve a parameter passed in from the initAudio() call
41 gSampleData = *(SampleData *)userData;
42
43 gReadPtr = -1;
44 gNumChannels = numChannels;
45
46 // Initialise auxiliary tasks
47 if(!initialise_trigger())
48 return false;
49
50 return true;
51 }
52
53 // render() is called regularly at the highest priority by the audio engine.
54 // Input and output are given from the audio hardware and the other
55 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
56 // will be 0.
57
58 void render(int numMatrixFrames, int numAudioFrames, float *audioIn, float *audioOut,
59 uint16_t *matrixIn, uint16_t *matrixOut)
60 {
61 for(int n = 0; n < numAudioFrames; n++) {
62 float out = 0;
63
64 // If triggered...
65 if(gReadPtr != -1)
66 out += gSampleData.samples[gReadPtr++]; // ...read each sample...
67
68 if(gReadPtr >= gSampleData.sampleLen)
69 gReadPtr = -1;
70
71 for(int channel = 0; channel < gNumChannels; channel++)
72 audioOut[n * gNumChannels + channel] = out; // ...and put it in both left and right channel
73 }
74
75 // Request that the lower-priority task run at next opportunity
76 scheduleAuxiliaryTask(gTriggerSamplesTask);
77 }
78
79 // Initialise the auxiliary task
80 // and print info
81
82 bool initialise_trigger()
83 {
84 if((gTriggerSamplesTask = createAuxiliaryTaskLoop(&trigger_samples, 50, "beaglert-trigger-samples")) == 0)
85 return false;
86
87 rt_printf("Press 'a' to trigger sample, 's' to stop\n");
88 rt_printf("Press 'q' to quit\n");
89
90 return true;
91 }
92
93 // This is a lower-priority call to periodically read keyboard input
94 // and trigger samples. By placing it at a lower priority,
95 // it has minimal effect on the audio performance but it will take longer to
96 // complete if the system is under heavy audio load.
97
98 void trigger_samples()
99 {
100 // This is not a real-time task!
101 // Cos getchar is a system call, not handled by Xenomai.
102 // This task will be automatically down graded.
103
104 char keyStroke = '.';
105
106 keyStroke = getchar();
107 while(getchar()!='\n'); // to read the first stroke
108
109 switch (keyStroke)
110 {
111 case 'a':
112 gReadPtr = 0;
113 break;
114 case 's':
115 gReadPtr = -1;
116 break;
117 case 'q':
118 gShouldStop = true;
119 break;
120 default:
121 break;
122 }
123 }
124
125
126
127 // cleanup_render() is called once at the end, after the audio has stopped.
128 // Release any resources that were allocated in initialise_render().
129
130 void cleanup_render()
131 {
132 delete[] gSampleData.samples;
133 }