Mercurial > hg > beaglert
view projects/samples/render.cpp @ 14:06f93bef7dd2
Updated remaining examples to new API
author | andrewm |
---|---|
date | Fri, 23 Jan 2015 15:35:10 +0000 |
parents | 24fc8026ae8e |
children | a6d223473ea2 |
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/* * render.cpp * * Created on: Oct 24, 2014 * Author: Andrew McPherson and Victor Zappi */ #include "../../include/render.h" #include "../../include/RTAudio.h" // to schedule lower prio parallel process #include <rtdk.h> #include <cmath> #include <stdio.h> #include "SampleData.h" SampleData gSampleData; // User defined structure to get complex data from main int gReadPtr; // Position of last read sample from file // Task for handling the update of the frequencies using the matrix AuxiliaryTask gTriggerSamplesTask; bool initialise_trigger(); void trigger_samples(); // initialise_render() is called once before the audio rendering starts. // Use it to perform any initialisation and allocation which is dependent // on the period size or sample rate. // // userData holds an opaque pointer to a data structure that was passed // in from the call to initAudio(). // // Return true on success; returning false halts the program. bool initialise_render(int numMatrixChannels, int numAudioChannels, int numMatrixFramesPerPeriod, int numAudioFramesPerPeriod, float matrixSampleRate, float audioSampleRate, void *userData) { // Retrieve a parameter passed in from the initAudio() call gSampleData = *(SampleData *)userData; gReadPtr = -1; // Initialise auxiliary tasks if(!initialise_trigger()) return false; return true; } // render() is called regularly at the highest priority by the audio engine. // Input and output are given from the audio hardware and the other // ADCs and DACs (if available). If only audio is available, numMatrixFrames // will be 0. void render(int numMatrixFrames, int numAudioFrames, float *audioIn, float *audioOut, uint16_t *matrixIn, uint16_t *matrixOut) { for(int n = 0; n < numAudioFrames; n++) { float out = 0; // If triggered... if(gReadPtr != -1) out += gSampleData.samples[gReadPtr++]; // ...read each sample... if(gReadPtr >= gSampleData.sampleLen) gReadPtr = -1; for(int channel = 0; channel < gNumAudioChannels; channel++) audioOut[n * gNumAudioChannels + channel] = out; // ...and put it in both left and right channel } // Request that the lower-priority task run at next opportunity scheduleAuxiliaryTask(gTriggerSamplesTask); } // Initialise the auxiliary task // and print info bool initialise_trigger() { if((gTriggerSamplesTask = createAuxiliaryTaskLoop(&trigger_samples, 50, "beaglert-trigger-samples")) == 0) return false; rt_printf("Press 'a' to trigger sample, 's' to stop\n"); rt_printf("Press 'q' to quit\n"); return true; } // This is a lower-priority call to periodically read keyboard input // and trigger samples. By placing it at a lower priority, // it has minimal effect on the audio performance but it will take longer to // complete if the system is under heavy audio load. void trigger_samples() { // This is not a real-time task! // Cos getchar is a system call, not handled by Xenomai. // This task will be automatically down graded. char keyStroke = '.'; keyStroke = getchar(); while(getchar()!='\n'); // to read the first stroke switch (keyStroke) { case 'a': gReadPtr = 0; break; case 's': gReadPtr = -1; break; case 'q': gShouldStop = true; break; default: break; } } // cleanup_render() is called once at the end, after the audio has stopped. // Release any resources that were allocated in initialise_render(). void cleanup_render() { delete[] gSampleData.samples; }