giuliomoro@117
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1 #include "ReceiveAudioThread.h"
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2
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giuliomoro@128
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3 #ifdef USE_JUCE
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4 #else
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5 //initialise static members
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6 bool ReceiveAudioThread::staticConstructed=false;
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7 AuxiliaryTask ReceiveAudioThread::receiveDataTask=NULL;
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8 std::vector<ReceiveAudioThread *> ReceiveAudioThread::objAddrs(0);
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9 bool ReceiveAudioThread::threadRunning;
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10 bool ReceiveAudioThread::threadIsExiting;
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11 int ReceiveAudioThread::sleepTime;
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12
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13 void receiveData(){
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14 ReceiveAudioThread::run();
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15 }
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16 void ReceiveAudioThread::staticConstructor(){
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17 if(staticConstructed==true)
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18 return;
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19 staticConstructed=true;
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20 threadIsExiting=false;
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21 receiveDataTask=BeagleRT_createAuxiliaryTask(receiveData, 90, "receiveDataTask"); //TODO: allow different priorities
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22 }
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23 #endif /* USE_JUCE */
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24
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25 void ReceiveAudioThread::dealloc(){
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26 free(buffer);
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27 buffer=NULL;
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28 free(stackBuffer);
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29 stackBuffer=NULL;
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30 }
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31 void ReceiveAudioThread::wrapWritePointer(){
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32 //this is not quite a simple wrapping as you would do in a circular buffer,
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33 //as there is no guarantee the buffer will be full at all times, given that there must alwas be enough space at the end of it
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34 //to hold a full payload
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35 // lastValidPointer indicates the last pointer in the buffer containing valid data
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36 //
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37 if(writePointer+payloadLength+headerLength>bufferLength){ //if we are going to exceed the length of the buffer with the next reading
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38 // lastValidPointer=writePointer+headerLength; //remember where the last valid data are
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39 // for(int n=headerLength;n<lastValidPointer; n++){
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40 // fprintf(fd2, "%f\n",buffer[n]); //DEBUG
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41 // }
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42 writePointer=0; //and reset to beginning of the buffer
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43 }
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44 }
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45 void ReceiveAudioThread::pushPayload(int startIndex){ //backup the payload samples that will be overwritten by the new header
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46 for(int n=0; n<headerLength; n++){
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47 stackBuffer[n]=buffer[startIndex+n];
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48 }
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49 }
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50 void ReceiveAudioThread::popPayload(int startIndex){
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51 for(int n=0; n<headerLength; n++){
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52 buffer[startIndex+n]=stackBuffer[n];
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53 }
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54 }
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55
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56 int ReceiveAudioThread::readUdpToBuffer(){
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57 if(listening==false || bufferReady==false)
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58 return 0;
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59 if(writePointer<0)
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60 return 0;
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61 if(socket.waitUntilReady(true, waitForSocketTime)){// TODO: if waitForSocketTime here is >>5, the
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giuliomoro@132
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62 #ifdef USE_JUCE
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63 #else
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64 lastTime=rt_timer_read();
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65 // rt_printf("lastTimeread= %llu\n", lastTime);
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66 #endif /* USE_JUCE */
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67 // destructor (always or sometimes) never actually gets called, despite run() returns ...see issue #1381
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68 pushPayload(writePointer); //backup headerLength samples. This could be skipped if writePointer==0
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69 //read header+payload
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70 int numBytes=socket.read(buffer+writePointer, bytesToRead, true); //read without waiting.
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71 //TODO: (if using variable-length payload) validate the actual numBytes read against the size declared in the header
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72 if(numBytes<0){
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73 printf("error numBytes1\n");
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74 return -3; //TODO: something went wrong, you have to discard the rest of the packet!
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75 }
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76 if(numBytes==0){//TODO: this should not happen unless you actually receive a packet of size zero (is it at all possible?)
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77 // printf("received 0 bytes\n");
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78 return 0;
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79 }
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80 if(numBytes != bytesToRead){ //this is equivalent to (numBytes<bytesToRead)
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81 printf("error numBytes2: %d\n", numBytes);
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82 return -4; //TODO: something went wrong, less bytes than expected in the payload.
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83 }
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84 if(channel!=(int)buffer[writePointer]){
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85 // printf("I am channel %d, but I received data for channel %d\n", channel, (int)buffer[writePointer]);
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86 return -5;
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87 }
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88 if(buffer[writePointer+1]!=timestamp+1)
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89 printf("missing a timestamp: %d\n",timestamp+1);
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90 timestamp=buffer[writePointer+1];
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91 // rt_printf("Received a message of length %d, it was on channel %d and timestamp %d\n", numBytes, (int)buffer[writePointer], (int)buffer[writePointer+1]);
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92
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93 popPayload(writePointer); //restore headerLength payload samples. This could be skipped if writePointer==0
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94 //even though we just wrote (payloadLength+headerLength) samples in the buffer,
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95 //we only increment by payloadLength. This way, next time a socket.read is performed, we will
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96 //backup the last headerLength samples that we just wrote and we will overwrite them with
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97 //the header from the new read. After parsing the header we will then restore the backed up samples.
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98 //This way we guarantee that, apart from the first headerLength samples, buffer is a circular buffer!
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99 writePointer+=payloadLength;
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100 wrapWritePointer();
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101 return numBytes;
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102 }
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103 return 0; //timeout occurred
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104 }
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giuliomoro@128
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105 //USE_JUCE Thread(threadName),
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106 #ifdef USE_JUCE
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107 ReceiveAudioThread::ReceiveAudioThread(const String &threadName) :
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108 Thread(threadName),
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109 #else
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110 ReceiveAudioThread::ReceiveAudioThread() :
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111 #endif /* USE_JUCE */
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112 socket(0),
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113 listening(false),
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114 bufferReady(false),
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115 buffer(NULL),
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116 stackBuffer(NULL),
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117 bufferLength(0),
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118 lastValidPointer(0),
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119 waitForSocketTime(5),
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120 #ifdef USE_JUCE
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121 threadPriority(5)
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122 #else
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123 threadPriority(88)
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124 #endif /* USE_JUCE */
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125 {};
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126 ReceiveAudioThread::~ReceiveAudioThread(){
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127 #ifdef USE_JUCE
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128 stopThread(1000);
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129 #else
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130 stopThread();
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131 while(threadRunning){
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132 usleep(sleepTime*2); //wait for thread to stop
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133 std::cout<< "Waiting for receiveAudioTask to stop" << std::endl;
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134 }
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135 #endif /* USE_JUCE */
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136 //TODO: check if thread stopped, otherwise kill it before dealloc
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137 dealloc();
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138 }
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139 void ReceiveAudioThread::init(int aPort, int aSamplesPerBlock, int aChannel){
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140 dealloc();
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141 #ifdef USE_JUCE
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142 #else
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143 staticConstructor();
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144 objAddrs.push_back(this);//TODO: this line should be in the constructor
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145 #endif /* USE_JUCE */
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146 bindToPort(aPort);
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147 channel=aChannel;
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148 printf("Channel %d is receiving on port %d\n",aChannel, aPort);
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149 // fd=fopen("output.m","w"); //DEBUG
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150 // fprintf(fd,"var=["); //DEBUG
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151 headerLength=2;
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152 payloadLength=300; //TODO: make sure that payloadLength and headerLength are the same as the client is sending.
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153 bufferLength=std::max(headerLength+(payloadLength*4), headerLength+(aSamplesPerBlock*4)); //there are many considerations that can be done here ...
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154 //We keep a headerLength padding at the beginning of the array to allow full reads from the socket
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155 buffer=(float*)malloc(sizeof(float)*bufferLength);
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156 if(buffer==NULL) // something wrong
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157 return;
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158 lastValidPointer=headerLength+ ((bufferLength-headerLength)/payloadLength)*payloadLength;
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159 memset(buffer,0,bufferLength*sizeof(float));
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160 stackBuffer=(float*)malloc(sizeof(float)*headerLength);
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161 if(stackBuffer==NULL) // something wrong
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162 return;
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163 bufferReady=true;
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164 bytesToRead=sizeof(float)*(payloadLength + headerLength);
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165 writePointer=-1;
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166 readPointer=0;
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167 sleepTime=payloadLength/(float)44100 /4.0; //set sleepTime so that you do not check too often or too infrequently
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168 timestamp=0;
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169 #ifdef USE_JUCE
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170 startThread(threadPriority);
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171 #else
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172 //TODO: the thread cannot be started here at the moment because init() is called in setup(), where tasks cannot be scheduled
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173 #endif /* USE_JUCE */
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174 }
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175
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176 void ReceiveAudioThread::bindToPort(int aPort){
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177 listening=socket.bindToPort(aPort);
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178 #ifdef USE_JUCE
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179 #else
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180 if(listening==false) //this condition is valid also for USE_JUCE, but we do not printf in USE_JUCE
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181 printf("Could not bind to port %d\n",aPort);
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182 #endif /* USE_JUCE */
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183 }
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184 bool ReceiveAudioThread::isListening(){
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185 return listening;
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186 }
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187 float* ReceiveAudioThread::getCurrentBuffer(int length){ // NOTE: this cannot work all the time unless samplesPerBuffer and payloadLength are multiples
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188 //TODO: make it return the number of samples actually available at the specified location
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189 if(isListening()==false || length>bufferLength)
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190 return NULL;
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191 readPointer+=length;
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192 if(readPointer>lastValidPointer){
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193 readPointer=headerLength;
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194 }
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195 return buffer+(int)readPointer;
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196 };
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197 int ReceiveAudioThread::getSamplesSrc(float *destination, int length,
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198 float samplingRateRatio, int numChannelsInDestination,
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199 int channelToWriteTo)
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200 {
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201 if (!(samplingRateRatio>0 && samplingRateRatio<=2))
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202 return -2;
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203 if(isListening()==false)
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204 return -1;
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205 static int numCalls=0;
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206 if(writePointer<0 /*|| (numCalls&16383)==0*/){ //if writePointer has not been initalized yet ...
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207 #ifdef USE_JUCE
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208 #else //debug
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209 rt_printf("reinit the writePointer, readPointer: %f;\n",readPointer);
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210 readPointer=0;
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211 #endif /* USE_JUCE */
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212 writePointer=2*length; // do it, so that it starts writing at a safety margin from where we write.
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213 // This will help keeping them in sync.
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214 //TODO: handle what happens when the remote stream is interrupted and then restarted
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215 }
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216 numCalls++;
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217 if(length>lastValidPointer) {
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218 //not enough samples available, we fill the buffer with what is available, but the destination buffer will not be filled completely
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219 //at this very moment the other thread might be writing at most one payload into the buffer.
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220 //To avoid a race condition, we need to let alone the buffer where we are currently writing
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221 //as writing the payload also temporarily overwrites the previous headerLength samples, we need to account for them as well
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222 //TODO: This assumes that the writePointer and readPointer do not drift. When doing clock synchronization we will find out that it is not true!
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223 length=lastValidPointer-payloadLength-headerLength;
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224 if(length<0) //no samples available at all!
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225 return 0;
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226 }
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227 for(int n=0; n<length; n++){
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228 destination[n*numChannelsInDestination+channelToWriteTo]=buffer[(int)(0.5+readPointer)];//simple ZOH non-interpolation (nearest neighbour)
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229 // fprintf(fd,"%f, %d, %f;\n",readPointer,writePointer,destination[n]); //DEBUG
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230 readPointer+=samplingRateRatio;
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231 if((int)(0.5+readPointer)>=lastValidPointer){
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232 readPointer=readPointer-lastValidPointer+headerLength;
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233 }
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234 }
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235 return length;
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236 }
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giuliomoro@120
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237 int ReceiveAudioThread::getSamplesSrc(float *destination, int length, float samplingRateRatio){
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238 return getSamplesSrc(destination, length, samplingRateRatio, 1,0);
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239 // TODO: rewriting this so that it does not call the override method we can save a multiply and add
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giuliomoro@120
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240 // for each sample.
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241 }
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242 bool ReceiveAudioThread::isBufferReady(){
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243 return bufferReady;
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giuliomoro@117
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244 }
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giuliomoro@128
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245 #ifdef USE_JUCE
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246 #else
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247 void ReceiveAudioThread::startThread(){
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248 BeagleRT_scheduleAuxiliaryTask(receiveDataTask);
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249 }
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giuliomoro@117
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250 void ReceiveAudioThread::stopThread(){
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251 threadIsExiting=true;
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giuliomoro@117
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252 }
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giuliomoro@117
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253 bool ReceiveAudioThread::threadShouldExit(){
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254 return(gShouldStop || threadIsExiting );
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giuliomoro@117
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255 }
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giuliomoro@132
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256 RTIME ReceiveAudioThread::getLastTime(){
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257 return lastTime;
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giuliomoro@132
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258 }
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giuliomoro@128
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259 #endif /* USE_JUCE */
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giuliomoro@132
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260 int ReceiveAudioThread::getTimestamp(){
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giuliomoro@132
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261 return timestamp;
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giuliomoro@132
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262 }
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giuliomoro@117
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263 void ReceiveAudioThread::run(){
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giuliomoro@117
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264 // fd2=fopen("buffer.m","w"); //DEBUG
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giuliomoro@117
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265 // fprintf(fd2, "buf=["); //DEBUG
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266 threadRunning=true;
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267 int maxCount=10;
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268 int count=0;
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giuliomoro@131
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269 // Clean the socket from anything that is currently in it.
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270 #ifdef USE_JUCE
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giuliomoro@131
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271 // this is borrowed from BeagleRT's UdpServer class.
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272 int n;
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273 do {
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274 float waste;
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275 if(socket.waitUntilReady(true, 0)==0)
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276 break;
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277 n=socket.read((void*)&waste, sizeof(float), false);
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278 count++;
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279 if(n<0){
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280 printf("error\n");
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giuliomoro@131
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281 break;
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giuliomoro@131
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282 }
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giuliomoro@131
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283 printf("n: %d\n",n);
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giuliomoro@131
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284 } while (n>0 && (maxCount<=0 || count<maxCount));
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giuliomoro@131
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285 #else
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286 for(unsigned int n=0; n<objAddrs.size(); n++){
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287 count=objAddrs[n]->socket.empty(maxCount);
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giuliomoro@131
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288 }
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giuliomoro@131
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289 #endif /* USE_JUCE */
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giuliomoro@131
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290 printf("socket emptied with %d reads\n", count);
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291
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292 while(!threadShouldExit()){ //TODO: check that the socket buffer is empty before starting
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293 #ifdef USE_JUCE
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294 readUdpToBuffer(); // read into the oldBuffer
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295 sleep(sleepTime);
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giuliomoro@119
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296 #else
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giuliomoro@119
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297 for(unsigned int n=0; n<ReceiveAudioThread::objAddrs.size(); n++){
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giuliomoro@122
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298 // printf("%d\n", n);
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giuliomoro@119
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299 ReceiveAudioThread::objAddrs[n]->readUdpToBuffer();
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giuliomoro@119
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300 }
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giuliomoro@119
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301 usleep(sleepTime); //TODO: use rt_task_sleep instead
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giuliomoro@128
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302 #endif /* USE_JUCE */
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giuliomoro@117
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303 }
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giuliomoro@117
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304 threadRunning=false;
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giuliomoro@125
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305 printf("Thread is not running \n");
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giuliomoro@117
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306 // fprintf(fd,"];readPointer,writePointer,lastValidPointer,destination]=deal(var(:,1), var(:,2), var(:,3), var(:,4));"); //DEBUG
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giuliomoro@117
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307 // fclose(fd);//DEBUG
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giuliomoro@117
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308 // fprintf(fd2,"];");//DEBUG
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giuliomoro@117
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309 // fclose(fd2); //DEBUG
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giuliomoro@117
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310 }
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