annotate core/ReceiveAudioThread.cpp @ 119:c692827083e1 scope-refactoring

Enabled multi channel audio receive
author Giulio Moro <giuliomoro@yahoo.it>
date Fri, 21 Aug 2015 15:21:34 +0100
parents ada68d50e56a
children cdd441a304a9
rev   line source
giuliomoro@117 1 #include "ReceiveAudioThread.h"
giuliomoro@119 2
giuliomoro@119 3 #ifdef JUCE
giuliomoro@119 4 #else
giuliomoro@117 5 //initialise static members
giuliomoro@119 6 bool ReceiveAudioThread::staticConstructed=false;
giuliomoro@117 7 AuxiliaryTask ReceiveAudioThread::receiveDataTask=NULL;
giuliomoro@119 8 std::vector<ReceiveAudioThread *> ReceiveAudioThread::objAddrs(0);
giuliomoro@119 9 bool ReceiveAudioThread::threadRunning;
giuliomoro@119 10 bool ReceiveAudioThread::threadIsExiting;
giuliomoro@119 11 int ReceiveAudioThread::sleepTime;
giuliomoro@119 12
giuliomoro@119 13 void receiveData(){
giuliomoro@119 14 ReceiveAudioThread::run();
giuliomoro@119 15 }
giuliomoro@119 16 void ReceiveAudioThread::staticConstructor(){
giuliomoro@119 17 if(staticConstructed==true)
giuliomoro@119 18 return;
giuliomoro@119 19 staticConstructed=true;
giuliomoro@119 20 threadIsExiting=false;
giuliomoro@119 21 receiveDataTask=BeagleRT_createAuxiliaryTask(receiveData, 90, "receiveDataTask"); //TODO: allow different priorities
giuliomoro@119 22 }
giuliomoro@119 23 #endif
giuliomoro@117 24
giuliomoro@117 25 void ReceiveAudioThread::dealloc(){
giuliomoro@117 26 free(buffer);
giuliomoro@117 27 buffer=NULL;
giuliomoro@117 28 free(stackBuffer);
giuliomoro@117 29 stackBuffer=NULL;
giuliomoro@117 30 }
giuliomoro@117 31 void ReceiveAudioThread::wrapWritePointer(){
giuliomoro@117 32 //this is not quite a simple wrapping as you wold in a circular buffer,
giuliomoro@117 33 //as there is no guarantee the buffer will be full at all times, given that there must alwas be enough space at the end of it
giuliomoro@117 34 //to hold a full payload
giuliomoro@117 35 // lastValidPointer indicates the last pointer in the buffer containing valid data
giuliomoro@117 36 //
giuliomoro@117 37 if(writePointer+payloadLength+headerLength>bufferLength){ //if we are going to exceed the length of the buffer with the next reading
giuliomoro@117 38 // lastValidPointer=writePointer+headerLength; //remember where the last valid data are
giuliomoro@117 39 // for(int n=headerLength;n<lastValidPointer; n++){
giuliomoro@117 40 // fprintf(fd2, "%f\n",buffer[n]); //DEBUG
giuliomoro@117 41 // }
giuliomoro@117 42 writePointer=0; //and reset to beginning of the buffer
giuliomoro@117 43 }
giuliomoro@117 44 }
giuliomoro@117 45 void ReceiveAudioThread::pushPayload(int startIndex){ //backup the payload samples that will be overwritten by the new header
giuliomoro@117 46 for(int n=0; n<headerLength; n++){
giuliomoro@117 47 stackBuffer[n]=buffer[startIndex+n];
giuliomoro@117 48 }
giuliomoro@117 49 }
giuliomoro@117 50 void ReceiveAudioThread::popPayload(int startIndex){
giuliomoro@117 51 for(int n=0; n<headerLength; n++){
giuliomoro@117 52 buffer[startIndex+n]=stackBuffer[n];
giuliomoro@117 53 }
giuliomoro@117 54 }
giuliomoro@117 55
giuliomoro@117 56 int ReceiveAudioThread::readUdpToBuffer(){
giuliomoro@117 57 if(listening==false || bufferReady==false)
giuliomoro@117 58 return 0;
giuliomoro@117 59 if(writePointer<0)
giuliomoro@117 60 return 0;
giuliomoro@117 61 if(1){ //TODO: implement waitUntilReady for UdpServer
giuliomoro@117 62 //JUCE if(socket.waitUntilReady(true, waitForSocketTime)){ // waitForSocketTime could have been set to -1 (wait forever),
giuliomoro@117 63 // but it would have made it more difficult for the thread to be killed
giuliomoro@117 64 pushPayload(writePointer); //backup headerLength samples. This could be skipped if writePointer==0
giuliomoro@117 65 //read header+payload
giuliomoro@117 66 //JUCE int numBytes=socket.read(buffer+writePointer, bytesToRead,1);
giuliomoro@117 67 int numBytes=socket.read(buffer+writePointer, bytesToRead);
giuliomoro@117 68 //TODO: (if using variable-length payload) validate the actual numBytes read against the size declared in the header
giuliomoro@117 69 if(numBytes<0){
giuliomoro@117 70 printf("error numBytes1\n");
giuliomoro@117 71 return -3; //TODO: something went wrong, you have to discard the rest of the packet!
giuliomoro@117 72 }
giuliomoro@117 73 if(numBytes==0){//TODO: when inplementing waitUntilReady, this should not happen unless you actually receive a packate of size zero (is it at all possible?)
giuliomoro@117 74 // printf("received 0 bytes\n");
giuliomoro@117 75 return 0;
giuliomoro@117 76 }
giuliomoro@119 77 if(numBytes != bytesToRead){ //this is equivalent to (numBytes<bytesToRead)
giuliomoro@117 78 printf("error numBytes2: %d\n", numBytes);
giuliomoro@117 79 return -4; //TODO: something went wrong, less bytes than expected in the payload.
giuliomoro@117 80 }
giuliomoro@119 81 if(channel!=(int)buffer[writePointer]){
giuliomoro@119 82 // printf("I am channel %d, but I received data for channel %d\n", channel, (int)buffer[writePointer]);
giuliomoro@119 83 return -5;
giuliomoro@119 84 }
giuliomoro@119 85 //TODO: do something else with the data in the header (e.g.: check that timestamp is sequential)
giuliomoro@119 86 // rt_printf("Received a message of length %d, it was on channel %d and timestamp %d\n", numBytes, (int)buffer[writePointer], (int)buffer[writePointer+1]);
giuliomoro@117 87 popPayload(writePointer); //restore headerLength payload samples. This could be skipped if writePointer==0
giuliomoro@117 88
giuliomoro@117 89 //even though we just wrote (payloadLength+headerLength) samples in the buffer,
giuliomoro@117 90 //we only increment by payloadLength. This way, next time a socket.read is performed, we will
giuliomoro@117 91 //backup the last headerLength samples that we just wrote and we will overwrite them with
giuliomoro@117 92 //the header from the new read. After parsing the header we will then restore the backed up samples.
giuliomoro@117 93 //This way we guarantee that, apart from the first headerLength samples, buffer is a circular buffer!
giuliomoro@119 94 // printf("writepointer:%d\n", writePointer);
giuliomoro@117 95 writePointer+=payloadLength;
giuliomoro@117 96
giuliomoro@117 97 if(writePointer>lastValidPointer){
giuliomoro@117 98 // lastValidPointer=writePointer+headerLength;
giuliomoro@117 99 }
giuliomoro@117 100 wrapWritePointer();
giuliomoro@117 101 return numBytes;
giuliomoro@117 102 }
giuliomoro@117 103 return 0; //timeout occurred
giuliomoro@117 104 }
giuliomoro@117 105 ReceiveAudioThread::ReceiveAudioThread() :
giuliomoro@117 106 //JUCE Thread(threadName),
giuliomoro@117 107 socket(0),
giuliomoro@117 108 listening(false),
giuliomoro@117 109 bufferReady(false),
giuliomoro@117 110 buffer(NULL),
giuliomoro@117 111 stackBuffer(NULL),
giuliomoro@117 112 bufferLength(0),
giuliomoro@117 113 lastValidPointer(0),
giuliomoro@117 114 waitForSocketTime(100),
giuliomoro@117 115 threadPriority(95)
giuliomoro@117 116 {};
giuliomoro@117 117 ReceiveAudioThread::~ReceiveAudioThread(){
giuliomoro@117 118 //JUCE stopThread(1000);
giuliomoro@117 119 while(threadRunning){
giuliomoro@119 120 usleep(sleepTime*2); //wait for thread to stop
giuliomoro@117 121 std::cout<< "Waiting for receiveAudioTask to stop" << std::endl;
giuliomoro@117 122 }
giuliomoro@117 123 //TODO: check if thread stopped, otherwise kill it before dealloc
giuliomoro@117 124 dealloc();
giuliomoro@117 125 }
giuliomoro@119 126 void ReceiveAudioThread::init(int aPort, int aSamplesPerBlock, int aChannel){
giuliomoro@117 127 dealloc();
giuliomoro@119 128 #ifdef JUCE
giuliomoro@119 129 #else
giuliomoro@119 130 staticConstructor();
giuliomoro@119 131 objAddrs.push_back(this);//TODO: this line should be in the constructor
giuliomoro@119 132 #endif
giuliomoro@119 133 bindToPort(aPort);
giuliomoro@119 134 channel=aChannel;
giuliomoro@117 135 // fd=fopen("output.m","w"); //DEBUG
giuliomoro@117 136 // fprintf(fd,"var=["); //DEBUG
giuliomoro@117 137 headerLength=2;
giuliomoro@117 138 payloadLength=300; //TODO: make sure that payloadLength and headerLength are the same as the client is sending.
giuliomoro@117 139 bufferLength=std::max(headerLength+(payloadLength*4), headerLength+(aSamplesPerBlock*4)); //there are many considerations that can be done here ...
giuliomoro@117 140 //We keep a headerLength padding at the beginning of the array to allow full reads from the socket
giuliomoro@117 141 buffer=(float*)malloc(sizeof(float)*bufferLength);
giuliomoro@117 142 if(buffer==NULL) // something wrong
giuliomoro@117 143 return;
giuliomoro@117 144 bufferReady=true;
giuliomoro@117 145 lastValidPointer=headerLength+ ((bufferLength-headerLength)/payloadLength)*payloadLength;
giuliomoro@117 146 memset(buffer,0,bufferLength*sizeof(float));
giuliomoro@117 147 stackBuffer=(float*)malloc(sizeof(float)*headerLength);
giuliomoro@117 148 bytesToRead=sizeof(float)*(payloadLength + headerLength);
giuliomoro@117 149 writePointer=-1;
giuliomoro@117 150 readPointer=0; //TODO: this *4 is sortof a security margin
giuliomoro@117 151 sleepTime=payloadLength/(float)44100 /4.0; //set sleepTime so that you do not check too often or too infrequently
giuliomoro@117 152 //JUCE startThread(threadPriority);
giuliomoro@117 153 }
giuliomoro@117 154
giuliomoro@117 155 void ReceiveAudioThread::bindToPort(int aPort){
giuliomoro@117 156 listening=socket.bindToPort(aPort);
giuliomoro@119 157 #ifdef JUCE
giuliomoro@119 158 #else
giuliomoro@119 159 if(listening==false)
giuliomoro@119 160 printf("Could not bind to port %d\n",aPort);
giuliomoro@119 161 #endif
giuliomoro@117 162 }
giuliomoro@117 163 bool ReceiveAudioThread::isListening(){
giuliomoro@117 164 return listening;
giuliomoro@117 165 }
giuliomoro@117 166 float* ReceiveAudioThread::getCurrentBuffer(int length){ // NOTE: this cannot work all the time unless samplesPerBuffer and payloadLength are multiples
giuliomoro@117 167 //TODO: make it return the number of samples actually available at the specified location
giuliomoro@117 168 if(isListening()==false || length>bufferLength)
giuliomoro@117 169 return NULL;
giuliomoro@117 170 readPointer+=length;
giuliomoro@117 171 if(readPointer>lastValidPointer){
giuliomoro@117 172 readPointer=headerLength;
giuliomoro@117 173 }
giuliomoro@117 174 return buffer+(int)readPointer;
giuliomoro@117 175 };
giuliomoro@117 176 int ReceiveAudioThread::getSamplesSrc(float *destination, int length, float samplingRateRatio){//TODO: add interleaved version
giuliomoro@117 177 if (!(samplingRateRatio>0 && samplingRateRatio<=2))
giuliomoro@117 178 return -2;
giuliomoro@117 179 if(isListening()==false)
giuliomoro@117 180 return -1;
giuliomoro@117 181 if(writePointer<0){ //if writePointer has not been initalized yet ...
giuliomoro@117 182 writePointer=2*length; // do it, so that it starts writing at a safety margin from where we write.
giuliomoro@117 183 // This will help keeping them in sync.
giuliomoro@117 184 //TODO: handle what happens when the remote stream is interrupted and then restarted
giuliomoro@117 185 }
giuliomoro@117 186 if(length>lastValidPointer) {
giuliomoro@117 187 //not enough samples available, we fill the buffer with what is available, but the destination buffer will not be filled completely
giuliomoro@117 188 //at this very moment the other thread might be writing at most one payload into the buffer.
giuliomoro@117 189 //To avoid a race condition, we need to let alone the buffer where we are currently writing
giuliomoro@117 190 //as writing the payload also temporarily overwrites the previous headerLength samples, we need to account for them as well
giuliomoro@117 191 //TODO: This assumes that the writePointer and readPointer do not drift. When doing clock synchronization we will find out that it is not true!
giuliomoro@117 192 length=lastValidPointer-payloadLength-headerLength;
giuliomoro@117 193 if(length<0) //no samples available at all!
giuliomoro@117 194 return 0;
giuliomoro@117 195 }
giuliomoro@117 196 for(int n=0; n<length; n++){
giuliomoro@117 197 destination[n]=buffer[(int)(0.5+readPointer)];//simple ZOH non-interpolation (nearest neighbour)
giuliomoro@117 198 // fprintf(fd,"%f, %d, %f;\n",readPointer,writePointer,destination[n]); //DEBUG
giuliomoro@117 199 readPointer+=samplingRateRatio;
giuliomoro@117 200 if((int)(0.5+readPointer)>=lastValidPointer){
giuliomoro@117 201 readPointer=readPointer-lastValidPointer+headerLength;
giuliomoro@117 202 }
giuliomoro@117 203 }
giuliomoro@117 204 return readPointer;
giuliomoro@117 205 }
giuliomoro@117 206
giuliomoro@117 207 bool ReceiveAudioThread::isBufferReady(){
giuliomoro@117 208 return bufferReady;
giuliomoro@117 209 }
giuliomoro@117 210 void ReceiveAudioThread::startThread(){
giuliomoro@117 211 BeagleRT_scheduleAuxiliaryTask(receiveDataTask);
giuliomoro@117 212 }
giuliomoro@117 213 void ReceiveAudioThread::stopThread(){
giuliomoro@117 214 threadIsExiting=true;
giuliomoro@117 215 }
giuliomoro@117 216 bool ReceiveAudioThread::threadShouldExit(){
giuliomoro@117 217 return(gShouldStop || threadIsExiting );
giuliomoro@117 218 }
giuliomoro@117 219 void ReceiveAudioThread::run(){
giuliomoro@117 220 // fd2=fopen("buffer.m","w"); //DEBUG
giuliomoro@117 221 // fprintf(fd2, "buf=["); //DEBUG
giuliomoro@117 222 threadRunning=true;
giuliomoro@117 223 while(!threadShouldExit()){ //TODO: check that the socket buffer is empty before starting
giuliomoro@119 224 #ifdef JUCE
giuliomoro@117 225 readUdpToBuffer(); // read into the oldBuffer
giuliomoro@117 226 usleep(sleepTime);
giuliomoro@119 227 #else
giuliomoro@119 228 for(unsigned int n=0; n<ReceiveAudioThread::objAddrs.size(); n++){
giuliomoro@119 229 ReceiveAudioThread::objAddrs[n]->readUdpToBuffer();
giuliomoro@119 230 }
giuliomoro@119 231 usleep(sleepTime); //TODO: use rt_task_sleep instead
giuliomoro@119 232 #endif
giuliomoro@117 233 }
giuliomoro@117 234 threadRunning=false;
giuliomoro@117 235 // fprintf(fd,"];readPointer,writePointer,lastValidPointer,destination]=deal(var(:,1), var(:,2), var(:,3), var(:,4));"); //DEBUG
giuliomoro@117 236 // fclose(fd);//DEBUG
giuliomoro@117 237 // fprintf(fd2,"];");//DEBUG
giuliomoro@117 238 // fclose(fd2); //DEBUG
giuliomoro@117 239 }