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1 /*
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2 ____ _____ _ _
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3 | __ )| ____| | / \
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4 | _ \| _| | | / _ \
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5 | |_) | |___| |___ / ___ \
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6 |____/|_____|_____/_/ \_\.io
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7
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8 */
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9
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giuliomoro@24
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10 /*
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11 * render.cpp
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12 *
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13 * Created on: Oct 24, 2014
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14 * Author: parallels
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15 */
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16
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robert@372
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17 /**
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18 \example 5_basic_network
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19
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20 Networking
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21 ----------
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22
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23 This sketch allows you to send audio and sensor data over UDP to a
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24 DAW on the host. The host needs to run Udpioplugin which you can f
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25 ind [here](https://code.soundsoftware.ac.uk/projects/udpioplugin).
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26
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27 Note that this sketch and the accompanying plugin are still in testing.
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28 */
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29
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30 #include <Bela.h>
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31 //#include <rtdk.h>
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32 #include <cmath>
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33 #include <NetworkSend.h>
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34 #include <ReceiveAudioThread.h>
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35 #include <Utilities.h>
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36
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andrewm@56
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37 // setup() is called once before the audio rendering starts.
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38 // Use it to perform any initialisation and allocation which is dependent
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39 // on the period size or sample rate.
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40 //
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41 // userData holds an opaque pointer to a data structure that was passed
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42 // in from the call to initAudio().
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43 //
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44 // Return true on success; returning false halts the program.
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45
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46 NetworkSend networkSend;
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47 ReceiveAudioThread receive;
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48 float gFrequency;
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49 float gInverseSampleRate;
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50 float gPhase;
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51 bool setup(BelaContext *context, void *userData)
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52 {
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53 // Retrieve a parameter passed in from the initAudio() call
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54 gFrequency = *(float *)userData;
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55
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56 networkSend.setup(context->audioSampleRate, context->audioFrames, 0, 9999, "192.168.7.1");
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57 receive.init(10000, context->audioFrames, 0);
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58 receive.startThread();
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59 gInverseSampleRate = 1.0 / context->audioSampleRate;
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60 gPhase = 0;
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61 return true;
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62 }
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63
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64 // render() is called regularly at the highest priority by the audio engine.
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65 // Input and output are given from the audio hardware and the other
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66 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
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67 // will be 0.
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68
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69 void render(BelaContext *context, void *userData)
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70 {
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71 for(unsigned int n = 0; n < context->audioFrames; n++) {
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72 float out = 0.7f * sinf(gPhase);
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73 gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate;
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74 if(gPhase > 2.0 * M_PI)
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75 gPhase -= 2.0 * M_PI;
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76
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77 networkSend.log(out);
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78 float in;
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79 int ret = receive.getSamplesSrc(&in, 1, 1);
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80 for(unsigned int channel = 0; channel < context->audioChannels; channel++){
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81 audioWrite(context, n, channel, in);
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82 }
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83 }
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84 }
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85
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86 // cleanup() is called once at the end, after the audio has stopped.
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87 // Release any resources that were allocated in setup().
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88
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89 void cleanup(BelaContext *context, void *userData)
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90 {
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91 }
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