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1 /*
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2 ____ _____ _ _
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3 | __ )| ____| | / \
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4 | _ \| _| | | / _ \
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5 | |_) | |___| |___ / ___ \
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6 |____/|_____|_____/_/ \_\.io
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7
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8 */
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9
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10 /*
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11 * render.cpp
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12 *
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13 * Created on: Oct 24, 2014
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14 * Author: parallels
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15 */
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16
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17 /**
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18 \example 3_analog_input
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19
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20 Connecting potentiometers
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21 -------------------------
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22
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23 This sketch produces a sine tone, the frequency and amplitude of which are
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24 affected by data received on the analog pins. Before looping through each audio
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25 frame, we declare a value for the frequency and amplitude of our sine tone
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26 (line 55); we adjust these values by taking in data from analog sensors
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27 (for example potentiometers) with `analogRead()`.
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28
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29 - connect a 10K pot to 3.3V and GND on its 1st and 3rd pins.
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30 - connect the 2nd middle pin of the pot to analogIn 0.
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31 - connect another 10K pot in the same way but with the middle pin connected to analogIn 1.
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32
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33 The important thing to notice is that audio is sampled twice as often as analog
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34 data. The audio sampling rate is 44.1kHz (44100 frames per second) and the
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35 analog sampling rate is 22.05kHz (22050 frames per second). On line 62 you might
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36 notice that we are processing the analog data and updating frequency and
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37 amplitude only on every second audio sample, since the analog sampling rate is
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38 half that of the audio.
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39
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40 Note that the pin numbers are stored in the variables `gAnalogInputFrequency` and
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41 `gAnalogInputAmplitude`. These are declared in the main.cpp file; if you look in
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42 that file you will see that they have the values of 0 and 1. Bear in mind that
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43 these are analog input pins which is a specific header!
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44 */
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45
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46 #include <Bela.h>
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47 #include <Utilities.h>
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48 #include <rtdk.h>
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49 #include <cmath>
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50
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51 float gPhase;
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52 float gInverseSampleRate;
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53 int gAudioFramesPerAnalogFrame;
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54
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55 // These settings are carried over from main.cpp
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56 // Setting global variables is an alternative approach
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57 // to passing a structure to userData in setup()
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58
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59 extern int gSensorInputFrequency;
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60 extern int gSensorInputAmplitude;
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61
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62 // setup() is called once before the audio rendering starts.
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63 // Use it to perform any initialisation and allocation which is dependent
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64 // on the period size or sample rate.
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65 //
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66 // userData holds an opaque pointer to a data structure that was passed
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67 // in from the call to initAudio().
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68 //
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69 // Return true on success; returning false halts the program.
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70
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71 bool setup(BelaContext *context, void *userData)
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72 {
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73 if(context->analogFrames == 0 || context->analogFrames > context->audioFrames) {
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74 rt_printf("Error: this example needs analog enabled, with 4 or 8 channels\n");
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75 return false;
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76 }
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77
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78 gAudioFramesPerAnalogFrame = context->audioFrames / context->analogFrames;
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79 gInverseSampleRate = 1.0 / context->audioSampleRate;
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80 gPhase = 0.0;
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81
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82 return true;
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83 }
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84
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85 // render() is called regularly at the highest priority by the audio engine.
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86 // Input and output are given from the audio hardware and the other
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87 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
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88 // will be 0.
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89
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90 void render(BelaContext *context, void *userData)
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91 {
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92 float frequency = 440.0;
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93 float amplitude = 0.8;
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94
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95 // There are twice as many audio frames as matrix frames since audio sample rate
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96 // is twice as high
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97
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98 for(unsigned int n = 0; n < context->audioFrames; n++) {
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99 if(!(n % gAudioFramesPerAnalogFrame)) {
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100 // Even audio samples: update frequency and amplitude from the matrix
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101 frequency = map(analogRead(context, n/gAudioFramesPerAnalogFrame, gSensorInputFrequency), 0, 1, 100, 1000);
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102 amplitude = analogRead(context, n/gAudioFramesPerAnalogFrame, gSensorInputAmplitude);
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103 }
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104
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105 float out = amplitude * sinf(gPhase);
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106
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107 for(unsigned int channel = 0; channel < context->audioChannels; channel++)
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108 context->audioOut[n * context->audioChannels + channel] = out;
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109
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110 gPhase += 2.0 * M_PI * frequency * gInverseSampleRate;
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111 if(gPhase > 2.0 * M_PI)
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112 gPhase -= 2.0 * M_PI;
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113 }
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114 }
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115
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116 // cleanup() is called once at the end, after the audio has stopped.
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117 // Release any resources that were allocated in setup().
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118
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119 void cleanup(BelaContext *context, void *userData)
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120 {
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121
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122 }
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