annotate include/render.h @ 28:adcb57fd3d75 bbb_network

- added a c script to have the oscillator perform a sine sweep - added documentation for the network
author Giulio Moro <giuliomoro@yahoo.it>
date Sun, 10 May 2015 13:55:43 +0100
parents ad5cd8dd99b3
children
rev   line source
andrewm@0 1 /*
andrewm@0 2 * render.h
andrewm@0 3 *
andrewm@0 4 * Created on: May 28, 2014
andrewm@0 5 * Author: Victor Zappi
andrewm@0 6 */
andrewm@0 7
andrewm@0 8 #ifndef RENDER_H_
andrewm@0 9 #define RENDER_H_
andrewm@0 10
andrewm@0 11 // uint types
andrewm@0 12 #include <stdint.h>
giuliomoro@24 13 #include "Utilities.h"
giuliomoro@24 14 #include "digital_gpio_mapping.h"
giuliomoro@24 15 #include "RTAudioSettings.h"
giuliomoro@24 16
andrewm@0 17 // Mappings from pin numbers on PCB to actual DAC channels
andrewm@0 18 // This gives the DAC and ADC connectors the same effective pinout
andrewm@0 19 #define DAC_PIN0 6
andrewm@0 20 #define DAC_PIN1 4
andrewm@0 21 #define DAC_PIN2 2
andrewm@0 22 #define DAC_PIN3 0
andrewm@0 23 #define DAC_PIN4 1
andrewm@0 24 #define DAC_PIN5 3
andrewm@0 25 #define DAC_PIN6 5
andrewm@0 26 #define DAC_PIN7 7
andrewm@0 27
andrewm@0 28 #define ADC_PIN0 0
andrewm@0 29 #define ADC_PIN1 1
andrewm@0 30 #define ADC_PIN2 2
andrewm@0 31 #define ADC_PIN3 3
andrewm@0 32 #define ADC_PIN4 4
andrewm@0 33 #define ADC_PIN5 5
andrewm@0 34 #define ADC_PIN6 6
andrewm@0 35 #define ADC_PIN7 7
andrewm@0 36
giuliomoro@19 37 #define ANALOG_MAX 65535.0
andrewm@0 38
andrewm@13 39 extern int gNumAudioChannels; // How many audio channels are present
giuliomoro@19 40 extern int gNumAnalogChannels; // How many analog channels are present
giuliomoro@19 41 extern int gNumDigitalChannels;
giuliomoro@19 42 bool initialise_render(int numAnalogChannels, int numDigitalChannels, int numAudioChannels,
giuliomoro@19 43 int numAnalogFramesPerPeriod,
andrewm@0 44 int numAudioFramesPerPeriod,
giuliomoro@19 45 float analogSampleRate, float audioSampleRate,
giuliomoro@24 46 void *userData, RTAudioSettings *settings);
andrewm@0 47
giuliomoro@19 48 void render(int numAnalogFrames, int numAudioFrames, int numDigitalFrames, float *audioIn, float *audioOut,
giuliomoro@19 49 float *analogIn, float *analogOut, uint32_t *digital);
andrewm@0 50
andrewm@0 51 void render_medium_prio();
andrewm@0 52 void render_low_prio();
andrewm@0 53
andrewm@0 54 void schedule_render_medium_prio();
andrewm@0 55 void schedule_render_low_prio();
andrewm@0 56
andrewm@0 57
andrewm@0 58 void cleanup_render();
andrewm@0 59
andrewm@0 60 #endif /* RENDER_H_ */