Mercurial > hg > beaglert
view include/render.h @ 28:adcb57fd3d75 bbb_network
- added a c script to have the oscillator perform a sine sweep
- added documentation for the network
author | Giulio Moro <giuliomoro@yahoo.it> |
---|---|
date | Sun, 10 May 2015 13:55:43 +0100 |
parents | ad5cd8dd99b3 |
children |
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/* * render.h * * Created on: May 28, 2014 * Author: Victor Zappi */ #ifndef RENDER_H_ #define RENDER_H_ // uint types #include <stdint.h> #include "Utilities.h" #include "digital_gpio_mapping.h" #include "RTAudioSettings.h" // Mappings from pin numbers on PCB to actual DAC channels // This gives the DAC and ADC connectors the same effective pinout #define DAC_PIN0 6 #define DAC_PIN1 4 #define DAC_PIN2 2 #define DAC_PIN3 0 #define DAC_PIN4 1 #define DAC_PIN5 3 #define DAC_PIN6 5 #define DAC_PIN7 7 #define ADC_PIN0 0 #define ADC_PIN1 1 #define ADC_PIN2 2 #define ADC_PIN3 3 #define ADC_PIN4 4 #define ADC_PIN5 5 #define ADC_PIN6 6 #define ADC_PIN7 7 #define ANALOG_MAX 65535.0 extern int gNumAudioChannels; // How many audio channels are present extern int gNumAnalogChannels; // How many analog channels are present extern int gNumDigitalChannels; bool initialise_render(int numAnalogChannels, int numDigitalChannels, int numAudioChannels, int numAnalogFramesPerPeriod, int numAudioFramesPerPeriod, float analogSampleRate, float audioSampleRate, void *userData, RTAudioSettings *settings); void render(int numAnalogFrames, int numAudioFrames, int numDigitalFrames, float *audioIn, float *audioOut, float *analogIn, float *analogOut, uint32_t *digital); void render_medium_prio(); void render_low_prio(); void schedule_render_medium_prio(); void schedule_render_low_prio(); void cleanup_render(); #endif /* RENDER_H_ */