annotate projects/basic_network/render.cpp @ 269:ac8eb07afcf5

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author Robert Jack <robert.h.jack@gmail.com>
date Tue, 17 May 2016 15:40:16 +0100
parents 6a23c07d0fbb
children
rev   line source
robert@269 1 /*
robert@269 2 ____ _____ _ _
robert@269 3 | __ )| ____| | / \
robert@269 4 | _ \| _| | | / _ \
robert@269 5 | |_) | |___| |___ / ___ \
robert@269 6 |____/|_____|_____/_/ \_\.io
robert@269 7
robert@269 8 */
robert@269 9
giuliomoro@24 10 /*
giuliomoro@24 11 * render.cpp
giuliomoro@24 12 *
giuliomoro@24 13 * Created on: Oct 24, 2014
giuliomoro@24 14 * Author: parallels
giuliomoro@24 15 */
giuliomoro@24 16
robert@269 17 /**
robert@269 18 \example 5_basic_network
robert@269 19
robert@269 20 Networking
robert@269 21 ----------
robert@269 22
robert@269 23 This sketch allows you to send audio and sensor data over UDP to a
robert@269 24 DAW on the host. The host needs to run Udpioplugin which you can f
robert@269 25 ind [here](https://code.soundsoftware.ac.uk/projects/udpioplugin).
robert@269 26
robert@269 27 Note that this sketch and the accompanying plugin are still in testing.
robert@269 28
robert@269 29 */
robert@269 30
andrewm@56 31 #include <BeagleRT.h>
giuliomoro@92 32 //#include <rtdk.h>
giuliomoro@24 33 #include <cmath>
giuliomoro@221 34 #include <NetworkSend.h>
giuliomoro@222 35 #include <ReceiveAudioThread.h>
giuliomoro@92 36 #include <Utilities.h>
giuliomoro@92 37
andrewm@56 38 // setup() is called once before the audio rendering starts.
giuliomoro@24 39 // Use it to perform any initialisation and allocation which is dependent
giuliomoro@24 40 // on the period size or sample rate.
giuliomoro@24 41 //
giuliomoro@24 42 // userData holds an opaque pointer to a data structure that was passed
giuliomoro@24 43 // in from the call to initAudio().
giuliomoro@24 44 //
giuliomoro@24 45 // Return true on success; returning false halts the program.
giuliomoro@221 46
giuliomoro@221 47 NetworkSend networkSend;
giuliomoro@222 48 ReceiveAudioThread receive;
giuliomoro@221 49 float gFrequency;
giuliomoro@221 50 float gInverseSampleRate;
giuliomoro@221 51 float gPhase;
andrewm@56 52 bool setup(BeagleRTContext *context, void *userData)
giuliomoro@24 53 {
giuliomoro@24 54 // Retrieve a parameter passed in from the initAudio() call
giuliomoro@24 55 gFrequency = *(float *)userData;
giuliomoro@24 56
giuliomoro@222 57 networkSend.setup(context->audioSampleRate, context->audioFrames, 0, 9999, "192.168.7.1");
giuliomoro@222 58 receive.init(10000, context->audioFrames, 0);
giuliomoro@222 59 receive.startThread();
andrewm@56 60 gInverseSampleRate = 1.0 / context->audioSampleRate;
giuliomoro@222 61 gPhase = 0;
giuliomoro@24 62 return true;
giuliomoro@24 63 }
giuliomoro@24 64
giuliomoro@24 65 // render() is called regularly at the highest priority by the audio engine.
giuliomoro@24 66 // Input and output are given from the audio hardware and the other
giuliomoro@24 67 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
giuliomoro@24 68 // will be 0.
giuliomoro@24 69
andrewm@56 70 void render(BeagleRTContext *context, void *userData)
giuliomoro@221 71 {
andrewm@56 72 for(unsigned int n = 0; n < context->audioFrames; n++) {
giuliomoro@24 73 float out = 0.7f * sinf(gPhase);
giuliomoro@24 74 gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate;
giuliomoro@24 75 if(gPhase > 2.0 * M_PI)
giuliomoro@24 76 gPhase -= 2.0 * M_PI;
giuliomoro@24 77
giuliomoro@222 78 networkSend.log(out);
giuliomoro@222 79 float in;
giuliomoro@222 80 int ret = receive.getSamplesSrc(&in, 1, 1);
giuliomoro@221 81 for(unsigned int channel = 0; channel < context->audioChannels; channel++){
giuliomoro@222 82 audioWriteFrame(context, n, channel, in);
giuliomoro@24 83 }
giuliomoro@92 84 }
giuliomoro@24 85 }
giuliomoro@24 86
andrewm@56 87 // cleanup() is called once at the end, after the audio has stopped.
andrewm@56 88 // Release any resources that were allocated in setup().
giuliomoro@24 89
andrewm@56 90 void cleanup(BeagleRTContext *context, void *userData)
giuliomoro@24 91 {
giuliomoro@24 92 }