annotate projects/tank_wars/game.h @ 12:a6beeba3a648

Initial support for higher matrix sample rates by reducing the number of channels. Input not tested yet, and not all examples updated to new format.
author andrewm
date Thu, 22 Jan 2015 19:00:22 +0000
parents 49f22e1246b2
children fbfeb5895efd
rev   line source
andrewm@10 1 /*
andrewm@10 2 * game.h
andrewm@10 3 *
andrewm@10 4 * Created on: Nov 10, 2014
andrewm@10 5 * Author: parallels
andrewm@10 6 */
andrewm@10 7
andrewm@10 8 #ifndef GAME_H_
andrewm@10 9 #define GAME_H_
andrewm@10 10
andrewm@10 11 // Initialisation
andrewm@10 12 void setupGame(int width, int height);
andrewm@10 13 void restartGame();
andrewm@10 14
andrewm@10 15 // Update physics
andrewm@10 16 void nextGameFrame();
andrewm@10 17
andrewm@10 18 // State updaters
andrewm@10 19 void setTank1CannonAngle(float angle);
andrewm@10 20 void setTank2CannonAngle(float angle);
andrewm@10 21 void setTank1CannonStrength(float strength);
andrewm@10 22 void setTank2CannonStrength(float strength);
andrewm@10 23 void fireProjectile();
andrewm@10 24
andrewm@10 25 // State queries
andrewm@10 26 bool gameStatusPlayer1Turn();
andrewm@10 27 bool gameStatusProjectileInMotion();
andrewm@10 28 int gameStatusWinner();
andrewm@10 29
andrewm@10 30 // Render screen; returns length of buffer used
andrewm@10 31 int drawGame(float *buffer, int bufferSize);
andrewm@10 32
andrewm@10 33 // Cleanup and memory release
andrewm@10 34 void cleanupGame();
andrewm@10 35
andrewm@10 36 #endif /* GAME_H_ */