annotate examples/scope_basic/render.cpp @ 396:922535948800 prerelease

merge
author Giulio Moro <giuliomoro@yahoo.it>
date Tue, 14 Jun 2016 18:15:23 +0100
parents db2fe4e1b88e
children
rev   line source
robert@372 1 /*
robert@372 2 ____ _____ _ _
robert@372 3 | __ )| ____| | / \
robert@372 4 | _ \| _| | | / _ \
robert@372 5 | |_) | |___| |___ / ___ \
robert@372 6 |____/|_____|_____/_/ \_\.io
robert@372 7
robert@372 8 */
robert@372 9
robert@372 10 /**
robert@372 11 \example 1_scope_basic
robert@372 12
robert@372 13 Oscilloscope in-browser
robert@372 14 -----------------------
robert@372 15
robert@372 16 This example demonstrates the scope feature of the IDE.
robert@372 17
robert@372 18 The scope is instantiated at the top of the file via `Scope scope;`
robert@372 19
robert@372 20 In `setup()` we define how many channels the scope should have and the sample
robert@372 21 rate that it should run at via `scope.setup(3, context->audioSampleRate)`.
robert@372 22
robert@372 23 In `render()` we choose what the scope log via `scope.log(out, out2, out3)`.
robert@372 24 In this example the scope is logging three sine waves with different phases. To see
robert@372 25 the output click on the <b>Open Scope</b> button.
robert@372 26
robert@372 27 An additional option is to set the trigger of the oscilloscope from within `render()`.
robert@372 28 In this example we are triggering the scope when oscillator 1 becomes less than
robert@372 29 oscillator 2 via `scope.trigger()`. Note that this functionality only takes effect
robert@372 30 when the triggering mode is set to custom in the scope UI.
robert@372 31 */
robert@372 32
giuliomoro@301 33 #include <Bela.h>
l@273 34 #include <Scope.h>
l@273 35 #include <cmath>
l@273 36
l@273 37 // set the frequency of the oscillators
l@273 38 float gFrequency = 110.0;
l@273 39 float gPhase;
l@273 40 float gInverseSampleRate;
l@273 41
l@273 42 // instantiate the scope
l@273 43 Scope scope;
l@273 44
giuliomoro@301 45 bool setup(BelaContext *context, void *userData)
l@273 46 {
l@273 47 // tell the scope how many channels and the sample rate
l@273 48 scope.setup(3, context->audioSampleRate);
l@273 49
l@273 50 gPhase = 0;
l@273 51 gInverseSampleRate = 1.0f/context->audioSampleRate;
l@273 52
l@273 53 return true;
l@273 54 }
l@273 55
l@273 56 float lastOut = 0.0;
l@273 57 float lastOut2 = 0.0;
giuliomoro@301 58 void render(BelaContext *context, void *userData)
l@273 59 {
l@273 60 // iterate over the audio frames and create three oscillators, seperated in phase by PI/2
l@273 61 for (unsigned int n=0; n<context->audioFrames; n++){
l@273 62 float out = 0.8f * sinf(gPhase);
l@273 63 float out2 = 0.8f * sinf(gPhase - M_PI/2);
l@273 64 float out3 = 0.8f * sinf(gPhase + M_PI/2);
l@273 65 gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate;
l@273 66 if(gPhase > 2.0 * M_PI)
l@273 67 gPhase -= 2.0 * M_PI;
l@273 68
l@273 69 // log the three oscillators to the scope
l@273 70 scope.log(out, out2, out3);
l@273 71
l@273 72 // optional - tell the scope to trigger when oscillator 1 becomes less than oscillator 2
l@273 73 // note this has no effect unless trigger mode is set to custom in the scope UI
l@273 74 if (lastOut >= lastOut2 && out < out2){
l@273 75 scope.trigger();
l@273 76 }
l@273 77
l@273 78 lastOut = out;
l@273 79 lastOut2 = out2;
l@273 80 }
l@273 81 }
l@273 82
giuliomoro@301 83 void cleanup(BelaContext *context, void *userData)
l@273 84 {
l@273 85
l@273 86 }