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1 /*
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2 * main.cpp
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3 *
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4 * Created on: Oct 24, 2014
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5 * Author: parallels
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6 */
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7
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8 #include <iostream>
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9 #include <cstdlib>
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10 #include <libgen.h>
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11 #include <signal.h>
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12 #include <getopt.h>
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13 #include <sndfile.h>
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14 #include <Bela.h>
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15
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16 extern int gScreenFramesPerSecond;
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17
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18 float *gMusicBuffer = 0;
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19 int gMusicBufferLength = 0;
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20 float *gSoundBoomBuffer = 0;
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21 int gSoundBoomBufferLength = 0;
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22 float *gSoundHitBuffer = 0;
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23 int gSoundHitBufferLength = 0;
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24
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25
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26 using namespace std;
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27
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28 // Load a sound sample from file
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29 int loadSoundFile(const string& path, float **buffer, int *bufferLength)
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30 {
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31 SNDFILE *sndfile ;
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32 SF_INFO sfinfo ;
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33
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34 if (!(sndfile = sf_open (path.c_str(), SFM_READ, &sfinfo))) {
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35 cout << "Couldn't open file " << path << endl;
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36 return 1;
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37 }
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38
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39 int numChan = sfinfo.channels;
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40 if(numChan != 1)
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41 {
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42 cout << "Error: " << path << " is not a mono file" << endl;
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43 return 1;
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44 }
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45
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46 *bufferLength = sfinfo.frames * numChan;
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47 *buffer = new float[*bufferLength];
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48 if(*buffer == 0){
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49 cout << "Could not allocate buffer" << endl;
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50 return 1;
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51 }
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52
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53 int subformat = sfinfo.format & SF_FORMAT_SUBMASK;
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54 int readcount = sf_read_float(sndfile, *buffer, *bufferLength);
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55
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56 // Pad with zeros in case we couldn't read whole file
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57 for(int k = readcount; k < *bufferLength; k++)
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58 (*buffer)[k] = 0;
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59
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60 sf_close(sndfile);
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61 return 0;
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62 }
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63
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64 // Handle Ctrl-C by requesting that the audio rendering stop
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65 void interrupt_handler(int var)
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66 {
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67 gShouldStop = true;
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68 }
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69
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70 // Print usage information
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71 void usage(const char * processName)
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72 {
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73 cerr << "Usage: " << processName << " [options]" << endl;
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74
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75 Bela_usage();
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76
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77 cerr << " --fps [-f] value: Set target frames per second\n";
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78 cerr << " --help [-h]: Print this menu\n";
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79 }
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80
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81 int main(int argc, char *argv[])
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82 {
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83 BelaInitSettings settings; // Standard audio settings
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84 string musicFileName = "music.wav";
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85 string soundBoomFileName = "boom.wav";
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86 string soundHitFileName = "hit.wav";
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87
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88 struct option customOptions[] =
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89 {
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90 {"help", 0, NULL, 'h'},
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91 {"fps", 1, NULL, 'f'},
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92 {NULL, 0, NULL, 0}
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93 };
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94
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95 // Set default settings
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96 Bela_defaultSettings(&settings);
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97
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98 // Parse command-line arguments
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99 while (1) {
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100 int c;
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101 if ((c = Bela_getopt_long(argc, argv, "hf:", customOptions, &settings)) < 0)
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102 break;
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103 switch (c) {
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104 case 'f':
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105 gScreenFramesPerSecond = atoi(optarg);
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106 if(gScreenFramesPerSecond < 1)
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107 gScreenFramesPerSecond = 1;
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108 if(gScreenFramesPerSecond > 100)
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109 gScreenFramesPerSecond = 100;
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110 break;
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111 case 'h':
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112 usage(basename(argv[0]));
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113 exit(0);
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114 case '?':
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115 default:
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116 usage(basename(argv[0]));
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117 exit(1);
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118 }
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119 }
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120
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121 // Load the sound files
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122 if(loadSoundFile(musicFileName, &gMusicBuffer, &gMusicBufferLength) != 0) {
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123 cout << "Warning: unable to load sound file " << musicFileName << endl;
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124 }
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125 if(loadSoundFile(soundBoomFileName, &gSoundBoomBuffer, &gSoundBoomBufferLength) != 0) {
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126 cout << "Warning: unable to load sound file " << soundBoomFileName << endl;
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127 }
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128 if(loadSoundFile(soundHitFileName, &gSoundHitBuffer, &gSoundHitBufferLength) != 0) {
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129 cout << "Warning: unable to load sound file " << soundHitFileName << endl;
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130 }
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131
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132 // Initialise the PRU audio device
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133 if(Bela_initAudio(&settings, 0) != 0) {
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134 cout << "Error: unable to initialise audio" << endl;
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135 return -1;
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136 }
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137
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138 // Start the audio device running
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139 if(Bela_startAudio()) {
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140 cout << "Error: unable to start real-time audio" << endl;
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141 return -1;
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142 }
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143
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144 // Set up interrupt handler to catch Control-C and SIGTERM
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145 signal(SIGINT, interrupt_handler);
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146 signal(SIGTERM, interrupt_handler);
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147
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148 // Run until told to stop
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149 while(!gShouldStop) {
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150 usleep(100000);
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151 }
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152
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153 // Stop the audio device
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154 Bela_stopAudio();
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155
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156 // Clean up any resources allocated for audio
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157 Bela_cleanupAudio();
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158
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159 // Release sound files
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160 if(gMusicBuffer != 0)
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161 free(gMusicBuffer);
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162 if(gSoundBoomBuffer != 0)
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163 free(gSoundBoomBuffer);
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164 if(gSoundHitBuffer != 0)
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165 free(gSoundHitBuffer);
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166
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167 // All done!
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168 return 0;
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169 }
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