giuliomoro@117
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1 #include "ReceiveAudioThread.h"
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2
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3 #ifdef JUCE
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4 #else
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5 //initialise static members
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6 bool ReceiveAudioThread::staticConstructed=false;
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7 AuxiliaryTask ReceiveAudioThread::receiveDataTask=NULL;
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8 std::vector<ReceiveAudioThread *> ReceiveAudioThread::objAddrs(0);
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9 bool ReceiveAudioThread::threadRunning;
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10 bool ReceiveAudioThread::threadIsExiting;
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11 int ReceiveAudioThread::sleepTime;
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12
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13 void receiveData(){
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14 ReceiveAudioThread::run();
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15 }
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16 void ReceiveAudioThread::staticConstructor(){
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17 if(staticConstructed==true)
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18 return;
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19 staticConstructed=true;
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20 threadIsExiting=false;
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21 receiveDataTask=BeagleRT_createAuxiliaryTask(receiveData, 90, "receiveDataTask"); //TODO: allow different priorities
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22 }
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23 #endif /* JUCE */
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24
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25 void ReceiveAudioThread::dealloc(){
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26 free(buffer);
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27 buffer=NULL;
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28 free(stackBuffer);
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29 stackBuffer=NULL;
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30 }
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31 void ReceiveAudioThread::wrapWritePointer(){
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32 //this is not quite a simple wrapping as you would do in a circular buffer,
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33 //as there is no guarantee the buffer will be full at all times, given that there must alwas be enough space at the end of it
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34 //to hold a full payload
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35 // lastValidPointer indicates the last pointer in the buffer containing valid data
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36 //
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37 if(writePointer+payloadLength+headerLength>bufferLength){ //if we are going to exceed the length of the buffer with the next reading
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38 // lastValidPointer=writePointer+headerLength; //remember where the last valid data are
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39 // for(int n=headerLength;n<lastValidPointer; n++){
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40 // fprintf(fd2, "%f\n",buffer[n]); //DEBUG
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41 // }
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42 writePointer=0; //and reset to beginning of the buffer
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43 }
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44 }
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45 void ReceiveAudioThread::pushPayload(int startIndex){ //backup the payload samples that will be overwritten by the new header
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46 for(int n=0; n<headerLength; n++){
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47 stackBuffer[n]=buffer[startIndex+n];
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48 }
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49 }
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50 void ReceiveAudioThread::popPayload(int startIndex){
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51 for(int n=0; n<headerLength; n++){
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52 buffer[startIndex+n]=stackBuffer[n];
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53 }
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54 }
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55
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56 int ReceiveAudioThread::readUdpToBuffer(){
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57 if(listening==false || bufferReady==false)
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58 return 0;
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59 if(writePointer<0)
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60 return 0;
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61 if(socket.waitUntilReady(true, waitForSocketTime)){ // waitForSocketTime could have been set to -1 (wait forever),
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62 // but it would have made it more difficult for the thread to be killed
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63 pushPayload(writePointer); //backup headerLength samples. This could be skipped if writePointer==0
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64 //read header+payload
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65 //JUCE int numBytes=socket.read(buffer+writePointer, bytesToRead,1);
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66 int numBytes=socket.read(buffer+writePointer, bytesToRead, true); //read without waiting.
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67 //TODO: (if using variable-length payload) validate the actual numBytes read against the size declared in the header
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68 if(numBytes<0){
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69 printf("error numBytes1\n");
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70 return -3; //TODO: something went wrong, you have to discard the rest of the packet!
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71 }
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72 if(numBytes==0){//TODO: this should not happen unless you actually receive a packet of size zero (is it at all possible?)
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73 // printf("received 0 bytes\n");
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74 return 0;
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75 }
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76 if(numBytes != bytesToRead){ //this is equivalent to (numBytes<bytesToRead)
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77 printf("error numBytes2: %d\n", numBytes);
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78 return -4; //TODO: something went wrong, less bytes than expected in the payload.
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79 }
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80 if(channel!=(int)buffer[writePointer]){
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81 // printf("I am channel %d, but I received data for channel %d\n", channel, (int)buffer[writePointer]);
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82 return -5;
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83 }
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giuliomoro@119
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84 //TODO: do something else with the data in the header (e.g.: check that timestamp is sequential)
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85 // rt_printf("Received a message of length %d, it was on channel %d and timestamp %d\n", numBytes, (int)buffer[writePointer], (int)buffer[writePointer+1]);
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86 popPayload(writePointer); //restore headerLength payload samples. This could be skipped if writePointer==0
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87
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88 //even though we just wrote (payloadLength+headerLength) samples in the buffer,
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89 //we only increment by payloadLength. This way, next time a socket.read is performed, we will
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90 //backup the last headerLength samples that we just wrote and we will overwrite them with
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91 //the header from the new read. After parsing the header we will then restore the backed up samples.
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92 //This way we guarantee that, apart from the first headerLength samples, buffer is a circular buffer!
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93 // printf("writepointer:%d\n", writePointer);
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94 writePointer+=payloadLength;
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95
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96 if(writePointer>lastValidPointer){
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97 // lastValidPointer=writePointer+headerLength;
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98 }
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99 wrapWritePointer();
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100 return numBytes;
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101 }
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102 return 0; //timeout occurred
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103 }
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giuliomoro@125
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104 //JUCE Thread(threadName),
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105 #ifdef JUCE
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106 ReceiveAudioThread::ReceiveAudioThread(const String &threadName) :
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107 Thread(threadName),
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108 #else
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109 ReceiveAudioThread::ReceiveAudioThread() :
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110 #endif /* JUCE */
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111 socket(NULL),
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112 listening(false),
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113 bufferReady(false),
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114 buffer(NULL),
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115 stackBuffer(NULL),
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116 bufferLength(0),
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117 lastValidPointer(0),
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118 waitForSocketTime(100),
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119 #ifdef JUCE
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120 threadPriority(5)
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121 #else
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122 threadPriority(88)
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123 #endif /* JUCE */
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124 {};
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125 ReceiveAudioThread::~ReceiveAudioThread(){
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126 #ifdef JUCE
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127 stopThread(1000);
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128 #else
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129 printf("inside the destructor\n");
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130 while(threadRunning){
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131 printf("while in the destructor\n");
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132 usleep(sleepTime*2); //wait for thread to stop
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133 std::cout<< "Waiting for receiveAudioTask to stop" << std::endl;
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134 }
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135 #endif /* JUCE */
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136 //TODO: check if thread stopped, otherwise kill it before dealloc
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137 printf("dealloc\n");
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138 dealloc();
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139 }
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140 void ReceiveAudioThread::init(int aPort, int aSamplesPerBlock, int aChannel){
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141 dealloc();
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142 #ifdef JUCE
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143 #else
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144 staticConstructor();
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145 objAddrs.push_back(this);//TODO: this line should be in the constructor
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146 #endif /* JUCE */
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147 bindToPort(aPort);
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148 channel=aChannel;
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149 printf("Channel %d is receiving on port %d\n",aChannel, aPort);
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150 // fd=fopen("output.m","w"); //DEBUG
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151 // fprintf(fd,"var=["); //DEBUG
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152 headerLength=2;
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153 payloadLength=300; //TODO: make sure that payloadLength and headerLength are the same as the client is sending.
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154 bufferLength=std::max(headerLength+(payloadLength*4), headerLength+(aSamplesPerBlock*4)); //there are many considerations that can be done here ...
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155 //We keep a headerLength padding at the beginning of the array to allow full reads from the socket
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156 buffer=(float*)malloc(sizeof(float)*bufferLength);
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157 if(buffer==NULL) // something wrong
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158 return;
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159 lastValidPointer=headerLength+ ((bufferLength-headerLength)/payloadLength)*payloadLength;
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160 memset(buffer,0,bufferLength*sizeof(float));
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161 stackBuffer=(float*)malloc(sizeof(float)*headerLength);
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162 if(stackBuffer==NULL) // something wrong
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163 return;
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164 bufferReady=true;
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165 bytesToRead=sizeof(float)*(payloadLength + headerLength);
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166 writePointer=-1;
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167 readPointer=0;
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168 sleepTime=payloadLength/(float)44100 /4.0; //set sleepTime so that you do not check too often or too infrequently
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169 #ifdef JUCE
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170 startThread(threadPriority);
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171 #else
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172 //TODO: the thread cannot be started here at the moment because init() is called in setup(), where tasks cannot be scheduled
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173 #endif /* JUCE */
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174 }
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175
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176 void ReceiveAudioThread::bindToPort(int aPort){
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177 listening=socket.bindToPort(aPort);
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178 #ifdef JUCE
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179 #else
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180 if(listening==false) //this condition is valid also for JUCE, but we do not printf in JUCE
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181 printf("Could not bind to port %d\n",aPort);
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182 #endif /* JUCE */
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183 }
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184 bool ReceiveAudioThread::isListening(){
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185 return listening;
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186 }
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187 float* ReceiveAudioThread::getCurrentBuffer(int length){ // NOTE: this cannot work all the time unless samplesPerBuffer and payloadLength are multiples
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188 //TODO: make it return the number of samples actually available at the specified location
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189 if(isListening()==false || length>bufferLength)
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190 return NULL;
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191 readPointer+=length;
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192 if(readPointer>lastValidPointer){
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193 readPointer=headerLength;
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194 }
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195 return buffer+(int)readPointer;
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196 };
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197 int ReceiveAudioThread::getSamplesSrc(float *destination, int length,
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198 float samplingRateRatio, int numChannelsInDestination,
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199 int channelToWriteTo)
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200 {
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201 if (!(samplingRateRatio>0 && samplingRateRatio<=2))
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202 return -2;
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203 if(isListening()==false)
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204 return -1;
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205 if(writePointer<0){ //if writePointer has not been initalized yet ...
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206 writePointer=2*length; // do it, so that it starts writing at a safety margin from where we write.
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207 // This will help keeping them in sync.
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208 //TODO: handle what happens when the remote stream is interrupted and then restarted
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209 }
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210 if(length>lastValidPointer) {
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211 //not enough samples available, we fill the buffer with what is available, but the destination buffer will not be filled completely
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212 //at this very moment the other thread might be writing at most one payload into the buffer.
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213 //To avoid a race condition, we need to let alone the buffer where we are currently writing
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214 //as writing the payload also temporarily overwrites the previous headerLength samples, we need to account for them as well
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215 //TODO: This assumes that the writePointer and readPointer do not drift. When doing clock synchronization we will find out that it is not true!
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216 length=lastValidPointer-payloadLength-headerLength;
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217 if(length<0) //no samples available at all!
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218 return 0;
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219 }
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220 for(int n=0; n<length; n++){
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221 destination[n*numChannelsInDestination+channelToWriteTo]=buffer[(int)(0.5+readPointer)];//simple ZOH non-interpolation (nearest neighbour)
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222 // fprintf(fd,"%f, %d, %f;\n",readPointer,writePointer,destination[n]); //DEBUG
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223 readPointer+=samplingRateRatio;
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224 if((int)(0.5+readPointer)>=lastValidPointer){
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225 readPointer=readPointer-lastValidPointer+headerLength;
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226 }
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227 }
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228 return length;
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229 }
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230 int ReceiveAudioThread::getSamplesSrc(float *destination, int length, float samplingRateRatio){
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231 return getSamplesSrc(destination, length, samplingRateRatio, 1,0);
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232 // TODO: rewriting this so that it does not call the override method we can save a multiply and add
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233 // for each sample.
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234 }
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235 bool ReceiveAudioThread::isBufferReady(){
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236 return bufferReady;
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237 }
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giuliomoro@125
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238 #ifdef JUCE
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239 #else
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240 void ReceiveAudioThread::startThread(){
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241 printf("receivedata is going to be scheduled\n");
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242 BeagleRT_scheduleAuxiliaryTask(receiveDataTask);
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243 printf("receivedata has been scheduled\n");
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244 }
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245 void ReceiveAudioThread::stopThread(){
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246 threadIsExiting=true;
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247 }
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248 bool ReceiveAudioThread::threadShouldExit(){
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249 return(gShouldStop || threadIsExiting );
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250 }
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251 #endif /* JUCE */
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252 void ReceiveAudioThread::run(){
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253 // fd2=fopen("buffer.m","w"); //DEBUG
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254 // fprintf(fd2, "buf=["); //DEBUG
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255 threadRunning=true;
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256 while(!threadShouldExit()){ //TODO: check that the socket buffer is empty before starting
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257 #ifdef JUCE
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258 readUdpToBuffer(); // read into the oldBuffer
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259 usleep(sleepTime);
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260 #else
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261 for(unsigned int n=0; n<ReceiveAudioThread::objAddrs.size(); n++){
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262 // printf("%d\n", n);
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263 ReceiveAudioThread::objAddrs[n]->readUdpToBuffer();
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264 }
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265 usleep(sleepTime); //TODO: use rt_task_sleep instead
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266 #endif /* JUCE */
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267 }
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268 threadRunning=false;
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269 printf("Thread is not running \n");
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giuliomoro@117
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270 // fprintf(fd,"];readPointer,writePointer,lastValidPointer,destination]=deal(var(:,1), var(:,2), var(:,3), var(:,4));"); //DEBUG
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271 // fclose(fd);//DEBUG
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272 // fprintf(fd2,"];");//DEBUG
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273 // fclose(fd2); //DEBUG
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274 }
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