annotate core/ReceiveAudioThread.cpp @ 125:850a4a9bd832 scope-refactoring

Added ifdefs and unified the code with udpioplugin ... the latter has not been tested (or committed). TODO: still it hangs after ctrl-c BeagleRT (auxiliary tasks do not terminate). TODO: sometimes you can hear dropouts in the transmission. Maybe it is due to pointer drifting. Rebooting BBB fixes/affects this issue.
author Giulio Moro <giuliomoro@yahoo.it>
date Sat, 22 Aug 2015 02:53:36 +0100
parents bc514f29c3aa
children 6c8fb6f07b47
rev   line source
giuliomoro@117 1 #include "ReceiveAudioThread.h"
giuliomoro@119 2
giuliomoro@119 3 #ifdef JUCE
giuliomoro@119 4 #else
giuliomoro@117 5 //initialise static members
giuliomoro@119 6 bool ReceiveAudioThread::staticConstructed=false;
giuliomoro@117 7 AuxiliaryTask ReceiveAudioThread::receiveDataTask=NULL;
giuliomoro@119 8 std::vector<ReceiveAudioThread *> ReceiveAudioThread::objAddrs(0);
giuliomoro@119 9 bool ReceiveAudioThread::threadRunning;
giuliomoro@119 10 bool ReceiveAudioThread::threadIsExiting;
giuliomoro@119 11 int ReceiveAudioThread::sleepTime;
giuliomoro@119 12
giuliomoro@119 13 void receiveData(){
giuliomoro@119 14 ReceiveAudioThread::run();
giuliomoro@119 15 }
giuliomoro@119 16 void ReceiveAudioThread::staticConstructor(){
giuliomoro@119 17 if(staticConstructed==true)
giuliomoro@119 18 return;
giuliomoro@119 19 staticConstructed=true;
giuliomoro@119 20 threadIsExiting=false;
giuliomoro@119 21 receiveDataTask=BeagleRT_createAuxiliaryTask(receiveData, 90, "receiveDataTask"); //TODO: allow different priorities
giuliomoro@119 22 }
giuliomoro@125 23 #endif /* JUCE */
giuliomoro@117 24
giuliomoro@117 25 void ReceiveAudioThread::dealloc(){
giuliomoro@117 26 free(buffer);
giuliomoro@117 27 buffer=NULL;
giuliomoro@117 28 free(stackBuffer);
giuliomoro@117 29 stackBuffer=NULL;
giuliomoro@117 30 }
giuliomoro@117 31 void ReceiveAudioThread::wrapWritePointer(){
giuliomoro@122 32 //this is not quite a simple wrapping as you would do in a circular buffer,
giuliomoro@117 33 //as there is no guarantee the buffer will be full at all times, given that there must alwas be enough space at the end of it
giuliomoro@117 34 //to hold a full payload
giuliomoro@117 35 // lastValidPointer indicates the last pointer in the buffer containing valid data
giuliomoro@117 36 //
giuliomoro@117 37 if(writePointer+payloadLength+headerLength>bufferLength){ //if we are going to exceed the length of the buffer with the next reading
giuliomoro@117 38 // lastValidPointer=writePointer+headerLength; //remember where the last valid data are
giuliomoro@117 39 // for(int n=headerLength;n<lastValidPointer; n++){
giuliomoro@117 40 // fprintf(fd2, "%f\n",buffer[n]); //DEBUG
giuliomoro@117 41 // }
giuliomoro@117 42 writePointer=0; //and reset to beginning of the buffer
giuliomoro@117 43 }
giuliomoro@117 44 }
giuliomoro@117 45 void ReceiveAudioThread::pushPayload(int startIndex){ //backup the payload samples that will be overwritten by the new header
giuliomoro@117 46 for(int n=0; n<headerLength; n++){
giuliomoro@117 47 stackBuffer[n]=buffer[startIndex+n];
giuliomoro@117 48 }
giuliomoro@117 49 }
giuliomoro@117 50 void ReceiveAudioThread::popPayload(int startIndex){
giuliomoro@117 51 for(int n=0; n<headerLength; n++){
giuliomoro@117 52 buffer[startIndex+n]=stackBuffer[n];
giuliomoro@117 53 }
giuliomoro@117 54 }
giuliomoro@117 55
giuliomoro@117 56 int ReceiveAudioThread::readUdpToBuffer(){
giuliomoro@117 57 if(listening==false || bufferReady==false)
giuliomoro@117 58 return 0;
giuliomoro@117 59 if(writePointer<0)
giuliomoro@117 60 return 0;
giuliomoro@122 61 if(socket.waitUntilReady(true, waitForSocketTime)){ // waitForSocketTime could have been set to -1 (wait forever),
giuliomoro@117 62 // but it would have made it more difficult for the thread to be killed
giuliomoro@117 63 pushPayload(writePointer); //backup headerLength samples. This could be skipped if writePointer==0
giuliomoro@117 64 //read header+payload
giuliomoro@117 65 //JUCE int numBytes=socket.read(buffer+writePointer, bytesToRead,1);
giuliomoro@125 66 int numBytes=socket.read(buffer+writePointer, bytesToRead, true); //read without waiting.
giuliomoro@117 67 //TODO: (if using variable-length payload) validate the actual numBytes read against the size declared in the header
giuliomoro@117 68 if(numBytes<0){
giuliomoro@117 69 printf("error numBytes1\n");
giuliomoro@117 70 return -3; //TODO: something went wrong, you have to discard the rest of the packet!
giuliomoro@117 71 }
giuliomoro@125 72 if(numBytes==0){//TODO: this should not happen unless you actually receive a packet of size zero (is it at all possible?)
giuliomoro@117 73 // printf("received 0 bytes\n");
giuliomoro@117 74 return 0;
giuliomoro@117 75 }
giuliomoro@119 76 if(numBytes != bytesToRead){ //this is equivalent to (numBytes<bytesToRead)
giuliomoro@117 77 printf("error numBytes2: %d\n", numBytes);
giuliomoro@117 78 return -4; //TODO: something went wrong, less bytes than expected in the payload.
giuliomoro@117 79 }
giuliomoro@119 80 if(channel!=(int)buffer[writePointer]){
giuliomoro@119 81 // printf("I am channel %d, but I received data for channel %d\n", channel, (int)buffer[writePointer]);
giuliomoro@119 82 return -5;
giuliomoro@119 83 }
giuliomoro@119 84 //TODO: do something else with the data in the header (e.g.: check that timestamp is sequential)
giuliomoro@119 85 // rt_printf("Received a message of length %d, it was on channel %d and timestamp %d\n", numBytes, (int)buffer[writePointer], (int)buffer[writePointer+1]);
giuliomoro@117 86 popPayload(writePointer); //restore headerLength payload samples. This could be skipped if writePointer==0
giuliomoro@117 87
giuliomoro@117 88 //even though we just wrote (payloadLength+headerLength) samples in the buffer,
giuliomoro@117 89 //we only increment by payloadLength. This way, next time a socket.read is performed, we will
giuliomoro@117 90 //backup the last headerLength samples that we just wrote and we will overwrite them with
giuliomoro@117 91 //the header from the new read. After parsing the header we will then restore the backed up samples.
giuliomoro@117 92 //This way we guarantee that, apart from the first headerLength samples, buffer is a circular buffer!
giuliomoro@119 93 // printf("writepointer:%d\n", writePointer);
giuliomoro@117 94 writePointer+=payloadLength;
giuliomoro@117 95
giuliomoro@117 96 if(writePointer>lastValidPointer){
giuliomoro@117 97 // lastValidPointer=writePointer+headerLength;
giuliomoro@117 98 }
giuliomoro@117 99 wrapWritePointer();
giuliomoro@117 100 return numBytes;
giuliomoro@117 101 }
giuliomoro@117 102 return 0; //timeout occurred
giuliomoro@117 103 }
giuliomoro@125 104 //JUCE Thread(threadName),
giuliomoro@125 105 #ifdef JUCE
giuliomoro@125 106 ReceiveAudioThread::ReceiveAudioThread(const String &threadName) :
giuliomoro@125 107 Thread(threadName),
giuliomoro@125 108 #else
giuliomoro@117 109 ReceiveAudioThread::ReceiveAudioThread() :
giuliomoro@125 110 #endif /* JUCE */
giuliomoro@125 111 socket(NULL),
giuliomoro@117 112 listening(false),
giuliomoro@117 113 bufferReady(false),
giuliomoro@117 114 buffer(NULL),
giuliomoro@117 115 stackBuffer(NULL),
giuliomoro@117 116 bufferLength(0),
giuliomoro@117 117 lastValidPointer(0),
giuliomoro@117 118 waitForSocketTime(100),
giuliomoro@125 119 #ifdef JUCE
giuliomoro@125 120 threadPriority(5)
giuliomoro@125 121 #else
giuliomoro@125 122 threadPriority(88)
giuliomoro@125 123 #endif /* JUCE */
giuliomoro@117 124 {};
giuliomoro@117 125 ReceiveAudioThread::~ReceiveAudioThread(){
giuliomoro@125 126 #ifdef JUCE
giuliomoro@125 127 stopThread(1000);
giuliomoro@125 128 #else
giuliomoro@125 129 printf("inside the destructor\n");
giuliomoro@117 130 while(threadRunning){
giuliomoro@125 131 printf("while in the destructor\n");
giuliomoro@119 132 usleep(sleepTime*2); //wait for thread to stop
giuliomoro@117 133 std::cout<< "Waiting for receiveAudioTask to stop" << std::endl;
giuliomoro@117 134 }
giuliomoro@125 135 #endif /* JUCE */
giuliomoro@117 136 //TODO: check if thread stopped, otherwise kill it before dealloc
giuliomoro@125 137 printf("dealloc\n");
giuliomoro@117 138 dealloc();
giuliomoro@117 139 }
giuliomoro@119 140 void ReceiveAudioThread::init(int aPort, int aSamplesPerBlock, int aChannel){
giuliomoro@117 141 dealloc();
giuliomoro@119 142 #ifdef JUCE
giuliomoro@119 143 #else
giuliomoro@119 144 staticConstructor();
giuliomoro@119 145 objAddrs.push_back(this);//TODO: this line should be in the constructor
giuliomoro@125 146 #endif /* JUCE */
giuliomoro@119 147 bindToPort(aPort);
giuliomoro@119 148 channel=aChannel;
giuliomoro@120 149 printf("Channel %d is receiving on port %d\n",aChannel, aPort);
giuliomoro@117 150 // fd=fopen("output.m","w"); //DEBUG
giuliomoro@117 151 // fprintf(fd,"var=["); //DEBUG
giuliomoro@117 152 headerLength=2;
giuliomoro@117 153 payloadLength=300; //TODO: make sure that payloadLength and headerLength are the same as the client is sending.
giuliomoro@117 154 bufferLength=std::max(headerLength+(payloadLength*4), headerLength+(aSamplesPerBlock*4)); //there are many considerations that can be done here ...
giuliomoro@117 155 //We keep a headerLength padding at the beginning of the array to allow full reads from the socket
giuliomoro@117 156 buffer=(float*)malloc(sizeof(float)*bufferLength);
giuliomoro@117 157 if(buffer==NULL) // something wrong
giuliomoro@117 158 return;
giuliomoro@117 159 lastValidPointer=headerLength+ ((bufferLength-headerLength)/payloadLength)*payloadLength;
giuliomoro@117 160 memset(buffer,0,bufferLength*sizeof(float));
giuliomoro@117 161 stackBuffer=(float*)malloc(sizeof(float)*headerLength);
giuliomoro@125 162 if(stackBuffer==NULL) // something wrong
giuliomoro@125 163 return;
giuliomoro@125 164 bufferReady=true;
giuliomoro@117 165 bytesToRead=sizeof(float)*(payloadLength + headerLength);
giuliomoro@117 166 writePointer=-1;
giuliomoro@120 167 readPointer=0;
giuliomoro@117 168 sleepTime=payloadLength/(float)44100 /4.0; //set sleepTime so that you do not check too often or too infrequently
giuliomoro@125 169 #ifdef JUCE
giuliomoro@125 170 startThread(threadPriority);
giuliomoro@125 171 #else
giuliomoro@125 172 //TODO: the thread cannot be started here at the moment because init() is called in setup(), where tasks cannot be scheduled
giuliomoro@125 173 #endif /* JUCE */
giuliomoro@117 174 }
giuliomoro@117 175
giuliomoro@117 176 void ReceiveAudioThread::bindToPort(int aPort){
giuliomoro@117 177 listening=socket.bindToPort(aPort);
giuliomoro@119 178 #ifdef JUCE
giuliomoro@119 179 #else
giuliomoro@125 180 if(listening==false) //this condition is valid also for JUCE, but we do not printf in JUCE
giuliomoro@119 181 printf("Could not bind to port %d\n",aPort);
giuliomoro@125 182 #endif /* JUCE */
giuliomoro@117 183 }
giuliomoro@117 184 bool ReceiveAudioThread::isListening(){
giuliomoro@117 185 return listening;
giuliomoro@117 186 }
giuliomoro@117 187 float* ReceiveAudioThread::getCurrentBuffer(int length){ // NOTE: this cannot work all the time unless samplesPerBuffer and payloadLength are multiples
giuliomoro@117 188 //TODO: make it return the number of samples actually available at the specified location
giuliomoro@117 189 if(isListening()==false || length>bufferLength)
giuliomoro@117 190 return NULL;
giuliomoro@117 191 readPointer+=length;
giuliomoro@117 192 if(readPointer>lastValidPointer){
giuliomoro@117 193 readPointer=headerLength;
giuliomoro@117 194 }
giuliomoro@117 195 return buffer+(int)readPointer;
giuliomoro@117 196 };
giuliomoro@120 197 int ReceiveAudioThread::getSamplesSrc(float *destination, int length,
giuliomoro@120 198 float samplingRateRatio, int numChannelsInDestination,
giuliomoro@120 199 int channelToWriteTo)
giuliomoro@120 200 {
giuliomoro@117 201 if (!(samplingRateRatio>0 && samplingRateRatio<=2))
giuliomoro@117 202 return -2;
giuliomoro@117 203 if(isListening()==false)
giuliomoro@117 204 return -1;
giuliomoro@117 205 if(writePointer<0){ //if writePointer has not been initalized yet ...
giuliomoro@117 206 writePointer=2*length; // do it, so that it starts writing at a safety margin from where we write.
giuliomoro@117 207 // This will help keeping them in sync.
giuliomoro@117 208 //TODO: handle what happens when the remote stream is interrupted and then restarted
giuliomoro@117 209 }
giuliomoro@117 210 if(length>lastValidPointer) {
giuliomoro@117 211 //not enough samples available, we fill the buffer with what is available, but the destination buffer will not be filled completely
giuliomoro@117 212 //at this very moment the other thread might be writing at most one payload into the buffer.
giuliomoro@117 213 //To avoid a race condition, we need to let alone the buffer where we are currently writing
giuliomoro@117 214 //as writing the payload also temporarily overwrites the previous headerLength samples, we need to account for them as well
giuliomoro@117 215 //TODO: This assumes that the writePointer and readPointer do not drift. When doing clock synchronization we will find out that it is not true!
giuliomoro@117 216 length=lastValidPointer-payloadLength-headerLength;
giuliomoro@117 217 if(length<0) //no samples available at all!
giuliomoro@117 218 return 0;
giuliomoro@117 219 }
giuliomoro@117 220 for(int n=0; n<length; n++){
giuliomoro@120 221 destination[n*numChannelsInDestination+channelToWriteTo]=buffer[(int)(0.5+readPointer)];//simple ZOH non-interpolation (nearest neighbour)
giuliomoro@117 222 // fprintf(fd,"%f, %d, %f;\n",readPointer,writePointer,destination[n]); //DEBUG
giuliomoro@117 223 readPointer+=samplingRateRatio;
giuliomoro@117 224 if((int)(0.5+readPointer)>=lastValidPointer){
giuliomoro@117 225 readPointer=readPointer-lastValidPointer+headerLength;
giuliomoro@117 226 }
giuliomoro@117 227 }
giuliomoro@125 228 return length;
giuliomoro@117 229 }
giuliomoro@120 230 int ReceiveAudioThread::getSamplesSrc(float *destination, int length, float samplingRateRatio){
giuliomoro@120 231 return getSamplesSrc(destination, length, samplingRateRatio, 1,0);
giuliomoro@120 232 // TODO: rewriting this so that it does not call the override method we can save a multiply and add
giuliomoro@120 233 // for each sample.
giuliomoro@120 234 }
giuliomoro@117 235 bool ReceiveAudioThread::isBufferReady(){
giuliomoro@117 236 return bufferReady;
giuliomoro@117 237 }
giuliomoro@125 238 #ifdef JUCE
giuliomoro@125 239 #else
giuliomoro@117 240 void ReceiveAudioThread::startThread(){
giuliomoro@122 241 printf("receivedata is going to be scheduled\n");
giuliomoro@117 242 BeagleRT_scheduleAuxiliaryTask(receiveDataTask);
giuliomoro@122 243 printf("receivedata has been scheduled\n");
giuliomoro@117 244 }
giuliomoro@117 245 void ReceiveAudioThread::stopThread(){
giuliomoro@117 246 threadIsExiting=true;
giuliomoro@117 247 }
giuliomoro@117 248 bool ReceiveAudioThread::threadShouldExit(){
giuliomoro@117 249 return(gShouldStop || threadIsExiting );
giuliomoro@117 250 }
giuliomoro@125 251 #endif /* JUCE */
giuliomoro@117 252 void ReceiveAudioThread::run(){
giuliomoro@117 253 // fd2=fopen("buffer.m","w"); //DEBUG
giuliomoro@117 254 // fprintf(fd2, "buf=["); //DEBUG
giuliomoro@117 255 threadRunning=true;
giuliomoro@117 256 while(!threadShouldExit()){ //TODO: check that the socket buffer is empty before starting
giuliomoro@119 257 #ifdef JUCE
giuliomoro@117 258 readUdpToBuffer(); // read into the oldBuffer
giuliomoro@117 259 usleep(sleepTime);
giuliomoro@119 260 #else
giuliomoro@119 261 for(unsigned int n=0; n<ReceiveAudioThread::objAddrs.size(); n++){
giuliomoro@122 262 // printf("%d\n", n);
giuliomoro@119 263 ReceiveAudioThread::objAddrs[n]->readUdpToBuffer();
giuliomoro@119 264 }
giuliomoro@119 265 usleep(sleepTime); //TODO: use rt_task_sleep instead
giuliomoro@125 266 #endif /* JUCE */
giuliomoro@117 267 }
giuliomoro@117 268 threadRunning=false;
giuliomoro@125 269 printf("Thread is not running \n");
giuliomoro@117 270 // fprintf(fd,"];readPointer,writePointer,lastValidPointer,destination]=deal(var(:,1), var(:,2), var(:,3), var(:,4));"); //DEBUG
giuliomoro@117 271 // fclose(fd);//DEBUG
giuliomoro@117 272 // fprintf(fd2,"];");//DEBUG
giuliomoro@117 273 // fclose(fd2); //DEBUG
giuliomoro@117 274 }