annotate projects/d-box/PinkNoise.h @ 39:638bc1ae2500 staging

Improved readibility of the DIGITAL code in the PRU, using register names instead of aliases and expanding some of the macros, removing unused macros. Binaries were not modified
author Giulio Moro <giuliomoro@yahoo.it>
date Wed, 13 May 2015 12:18:10 +0100
parents 8a575ba3ab52
children
rev   line source
andrewm@0 1 #ifndef _PinkNoise_H
andrewm@0 2 #define _PinkNoise_H
andrewm@0 3
andrewm@0 4 // Technique by Larry "RidgeRat" Trammell 3/2006
andrewm@0 5 // http://home.earthlink.net/~ltrammell/tech/pinkalg.htm
andrewm@0 6 // implementation and optimization by David Lowenfels
andrewm@0 7
andrewm@0 8 #include <cstdlib>
andrewm@0 9 #include <ctime>
andrewm@0 10 #include <stdlib.h>
andrewm@0 11
andrewm@0 12 #define PINK_NOISE_NUM_STAGES 3
andrewm@0 13
andrewm@0 14 class PinkNoise {
andrewm@0 15 public:
andrewm@0 16 PinkNoise() {
andrewm@0 17 srand ( time(NULL) ); // initialize random generator
andrewm@0 18 clear();
andrewm@0 19 }
andrewm@0 20
andrewm@0 21 void clear() {
andrewm@0 22 for( size_t i=0; i< PINK_NOISE_NUM_STAGES; i++ )
andrewm@0 23 state[ i ] = 0.0;
andrewm@0 24 }
andrewm@0 25
andrewm@0 26 float tick() {
andrewm@0 27 static const float RMI2 = 2.0 / float(RAND_MAX); // + 1.0; // change for range [0,1)
andrewm@0 28 static const float offset = A[0] + A[1] + A[2];
andrewm@0 29
andrewm@0 30 // unrolled loop
andrewm@0 31 float temp = float( rand() );
andrewm@0 32 state[0] = P[0] * (state[0] - temp) + temp;
andrewm@0 33 temp = float( rand() );
andrewm@0 34 state[1] = P[1] * (state[1] - temp) + temp;
andrewm@0 35 temp = float( rand() );
andrewm@0 36 state[2] = P[2] * (state[2] - temp) + temp;
andrewm@0 37 return ( A[0]*state[0] + A[1]*state[1] + A[2]*state[2] )*RMI2 - offset;
andrewm@0 38 }
andrewm@0 39
andrewm@0 40 protected:
andrewm@0 41 float state[ PINK_NOISE_NUM_STAGES ];
andrewm@0 42 static const float A[ PINK_NOISE_NUM_STAGES ];
andrewm@0 43 static const float P[ PINK_NOISE_NUM_STAGES ];
andrewm@0 44 };
andrewm@0 45
andrewm@0 46 //const float PinkNoise::A[] = { 0.02109238, 0.07113478, 0.68873558 }; // rescaled by (1+P)/(1-P)
andrewm@0 47 //const float PinkNoise::P[] = { 0.3190, 0.7756, 0.9613 };
andrewm@0 48
andrewm@0 49 #endif