annotate projects/heavy/pd/rubberDuckie/_main.pd @ 164:40badaff5729 heavy-updated

- added more pd/heavy examples - removed heavy-specific flags from Makefile - added air-harp cpp example project
author chnrx <chris.heinrichs@gmail.com>
date Thu, 03 Dec 2015 16:19:33 +0000
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chris@164 3 #X text 218 143 ---------------------------------;
chris@164 4 #X text 218 133 @krighxz / BELA / heavy / 12/2015;
chris@164 5 #X text 242 152 beaglert.cc / enzienaudio.com;
chris@164 6 #X text 35 32 Rubber Duckie;
chris@164 7 #X text 35 42 =============;
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chris@164 68 #X text 524 393 << band-limited pulse;
chris@164 69 #X text 10 367 reed stops when overblown >>;
chris@164 70 #X obj 186 460 *~;
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chris@164 72 #X text 25 470 exp amplitude response >>;
chris@164 73 #X text 537 238 << detune frequency on change of direction;
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chris@164 77 #X text 448 493 << noise simulates non-oscillating airflow when overblown
chris@164 78 ;
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chris@164 92 #X text 271 218 << tweak all this;
chris@164 93 #X text 25 14 based on F04.waveshaping.pulse.pd;
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chris@164 177 #X text 295 104 airflow >>;
chris@164 178 #X text 218 118 ('squeeze pressure');
chris@164 179 #X text 13 20 Sound model of a rubber duckie toy;
chris@164 180 #X text 14 51 Hint: use the differential of a continuous signal as
chris@164 181 input for a realistic response;
chris@164 182 #X text 13 29 ==================================;
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chris@164 184 #X text 423 132 << airflow resistance;
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chris@164 233 #X text 84 83 y[n] = x[n] - x[n-1];
chris@164 234 #X text 121 57 <<< heavy currently requires signal input to set coefficient
chris@164 235 ;
chris@164 236 #X text 91 151 <<< multiply by samplerate to get velocity;
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