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1 /*
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2 * render.cpp
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3 *
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4 * Created on: Oct 24, 2014
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5 * Author: parallels
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6 */
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7
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8
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9 #include <BeagleRT.h>
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10 #include <Utilities.h>
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11 #include <rtdk.h>
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12
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13 // setup() is called once before the audio rendering starts.
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14 // Use it to perform any initialisation and allocation which is dependent
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15 // on the period size or sample rate.
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16 //
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17 // userData holds an opaque pointer to a data structure that was passed
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18 // in from the call to initAudio().
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19 //
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20 // Return true on success; returning false halts the program.
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21
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22 bool setup(BeagleRTContext *context, void *userData)
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23 {
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24 // Nothing to do here...
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25
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26 return true;
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27 }
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28
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29 // render() is called regularly at the highest priority by the audio engine.
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30 // Input and output are given from the audio hardware and the other
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31 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
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32 // will be 0.
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33
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34 void render(BeagleRTContext *context, void *userData)
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35 {
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36 // Simplest possible case: pass inputs through to outputs
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37 for(unsigned int n = 0; n < context->audioFrames; n++) {
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38 for(unsigned int ch = 0; ch < context->audioChannels; ch++)
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39 context->audioOut[n * context->audioChannels + ch] = context->audioIn[n * context->audioChannels + ch];
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40 }
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41
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42 // Same with matrix, only if matrix is enabled
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43 if(context->analogFrames != 0) {
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44 for(unsigned int n = 0; n < context->analogFrames; n++) {
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45 for(unsigned int ch = 0; ch < context->analogChannels; ch++) {
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46 // Two equivalent ways to write this code
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47 // The long way, using the buffers directly:
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48 // context->analogOut[n * context->analogChannels + ch] = context->analogIn[n * context->analogChannels + ch];
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49
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50 // Or using the macros:
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51 analogWriteFrame(context, n, ch, analogReadFrame(context, n, ch));
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52 }
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53 }
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54 }
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55 }
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56
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57 // cleanup() is called once at the end, after the audio has stopped.
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58 // Release any resources that were allocated in setup().
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59
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60 void cleanup(BeagleRTContext *context, void *userData)
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61 {
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62
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63 }
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