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1 #include <BeagleRT.h>
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2 #include <NetworkSend.h>
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3 #include <ReceiveAudioThread.h>
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4 #include <cmath>
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5
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6 float gPhase1, gPhase2;
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7 float gFrequency1, gFrequency2;
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8 float gInverseSampleRate;
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9
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10 Scope scope(6); //create a scope object with 6 channels
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11 NetworkSend networkSend;
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12
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13 // initialise_render() is called once before the audio rendering starts.
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14 // Use it to perform any initialisation and allocation which is dependent
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15 // on the period size or sample rate.
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16 //
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17 // userData holds an opaque pointer to a data structure that was passed
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18 // in from the call to initAudio().
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19 //
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20 // Return true on success; returning false halts the program.
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21 ReceiveAudioThread receiveAudio;
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22 bool setup(BeagleRTContext *context, void *userData)
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23 {
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24 receiveAudio.bindToPort(9999);
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25 receiveAudio.init(context->audioFrames);
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26 scope.setup(); //call this once in setup to initialise the scope
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27 // networkSend.setup(context->audioSampleRate, 0, 9999, "192.168.7.1");
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28
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29 gInverseSampleRate = 1.0/context->audioSampleRate;
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30
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31 gPhase1 = 0.0;
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32 gPhase2 = 0.0;
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33
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34 gFrequency1 = 200.0;
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35 gFrequency2 = 201.0;
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36
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37 return true;
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38 }
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39
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40 // render() is called regularly at the highest priority by the audio engine.
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41 // Input and output are given from the audio hardware and the other
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42 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
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43 // will be 0.
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44
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45 void render(BeagleRTContext *context, void *userData)
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46 {
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47 static int count=0;
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48 if(count==0)
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49 receiveAudio.startThread();
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50
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51 for(unsigned int n = 0; n < context->audioFrames; n++) {
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52
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53 float chn0 = sinf(gPhase1);
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54 // float chn1 = sinf(gPhase2);
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55
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56 // float chn2 = context->audioIn[n*2 + 0];
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57 // float chn3 = context->audioIn[n*2 + 1];
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58
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59 // float chn4 = context->analogIn[(int)n/2*8 + 0];
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60 // float chn5 = context->analogIn[(int)n/2*8 + 1];
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61 scope.log(0, chn0);
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62 // scope.log(1, chn1);
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63 // scope.log(2, chn2);
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64 // scope.log(3, chn3);
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65 // scope.log(4, chn4);
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66 // scope.log(5, chn5);
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67
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68 // scope.log(chn1, chn2, chn3, chn4, chn5, chn6);
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69 //call this once every audio frame
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70 //takes six or fewer floats as parameters
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71 //first parameter becomes channel 1 etc
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72 //to view, click the 'oscilloscope' button on the toolbar while BeagleRT is NOT running
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73 //then click the big red button on the toolbar on this page
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74
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75 gPhase1 += 2.0 * M_PI * gFrequency1 * gInverseSampleRate * ((count&4095)/4096.0+1);
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76 gPhase2 += 2.0 * M_PI * gFrequency2 * gInverseSampleRate;
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77 if(gPhase1 > 2.0 * M_PI)
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78 gPhase1 -= 2.0 * M_PI;
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79 if(gPhase2 > 2.0 * M_PI)
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80 gPhase2 -= 2.0 * M_PI;
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81
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82 }
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83 static float buffer[32]; //this should be context->audioFrames
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84 if(count==0){
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85 for(int n=0; n<32; n++)
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86 buffer[n]=0;
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87 }
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88 if(count>0){
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89 int readPointer=receiveAudio.getSamplesSrc(buffer, context->audioFrames, 1);
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90 for(int n=0; n<context->audioFrames; n++){
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91 context->audioOut[n*2]=buffer[n];
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92 context->audioOut[n*2+1]=buffer[n];
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93 }
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94 }
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95 count++;
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96 }
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97
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98 // cleanup_render() is called once at the end, after the audio has stopped.
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99 // Release any resources that were allocated in initialise_render().
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100
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101 void cleanup(BeagleRTContext *context, void *userData)
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102 {
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103
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104 }
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