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1 /*
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2 * render.cpp
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3 *
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4 * Created on: Oct 24, 2014
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5 * Author: Andrew McPherson and Victor Zappi
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6 */
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7
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8
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9 #include "../../include/render.h"
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10 #include "../../include/RTAudio.h" // to schedule lower prio parallel process
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11 #include <rtdk.h>
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12 #include <cmath>
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13 #include <stdio.h>
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14 #include "SampleData.h"
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15
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16 SampleData gSampleData; // User defined structure to get complex data from main
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17 int gReadPtr; // Position of last read sample from file
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18 int gNumChannels;
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19
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20 // Task for handling the update of the frequencies using the matrix
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21 AuxiliaryTask gTriggerSamplesTask;
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22
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23 bool initialise_trigger();
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24 void trigger_samples();
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25
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26 // initialise_render() is called once before the audio rendering starts.
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27 // Use it to perform any initialisation and allocation which is dependent
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28 // on the period size or sample rate.
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29 //
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30 // userData holds an opaque pointer to a data structure that was passed
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31 // in from the call to initAudio().
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32 //
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33 // Return true on success; returning false halts the program.
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34
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35 bool initialise_render(int numChannels, int numMatrixFramesPerPeriod,
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36 int numAudioFramesPerPeriod, float matrixSampleRate,
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37 float audioSampleRate, void *userData)
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38 {
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39
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40 // Retrieve a parameter passed in from the initAudio() call
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41 gSampleData = *(SampleData *)userData;
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42
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43 gReadPtr = -1;
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44 gNumChannels = numChannels;
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45
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46 // Initialise auxiliary tasks
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47 if(!initialise_trigger())
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48 return false;
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49
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50 return true;
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51 }
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52
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53 // render() is called regularly at the highest priority by the audio engine.
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54 // Input and output are given from the audio hardware and the other
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55 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
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56 // will be 0.
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57
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58 void render(int numMatrixFrames, int numAudioFrames, float *audioIn, float *audioOut,
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59 uint16_t *matrixIn, uint16_t *matrixOut)
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60 {
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61 for(int n = 0; n < numAudioFrames; n++) {
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62 float out = 0;
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63
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64 // If triggered...
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65 if(gReadPtr != -1)
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66 out += gSampleData.samples[gReadPtr++]; // ...read each sample...
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67
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68 if(gReadPtr >= gSampleData.sampleLen)
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69 gReadPtr = -1;
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70
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71 for(int channel = 0; channel < gNumChannels; channel++)
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72 audioOut[n * gNumChannels + channel] = out; // ...and put it in both left and right channel
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73 }
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74
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75 // Request that the lower-priority task run at next opportunity
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76 scheduleAuxiliaryTask(gTriggerSamplesTask);
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77 }
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78
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79 // Initialise the auxiliary task
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80 // and print info
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81
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82 bool initialise_trigger()
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83 {
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84 if((gTriggerSamplesTask = createAuxiliaryTaskLoop(&trigger_samples, 50, "beaglert-trigger-samples")) == 0)
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85 return false;
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86
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87 rt_printf("Press 'a' to trigger sample, 's' to stop\n");
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88 rt_printf("Press 'q' to quit\n");
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89
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90 return true;
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91 }
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92
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93 // This is a lower-priority call to periodically read keyboard input
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94 // and trigger samples. By placing it at a lower priority,
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95 // it has minimal effect on the audio performance but it will take longer to
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96 // complete if the system is under heavy audio load.
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97
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98 void trigger_samples()
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99 {
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100 // This is not a real-time task!
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101 // Cos getchar is a system call, not handled by Xenomai.
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102 // This task will be automatically down graded.
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103
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104 char keyStroke = '.';
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105
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106 keyStroke = getchar();
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107 while(getchar()!='\n'); // to read the first stroke
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108
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109 switch (keyStroke)
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110 {
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111 case 'a':
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112 gReadPtr = 0;
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113 break;
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114 case 's':
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115 gReadPtr = -1;
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116 break;
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117 case 'q':
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118 gShouldStop = true;
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119 break;
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120 default:
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121 break;
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122 }
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123 }
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124
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125
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126
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127 // cleanup_render() is called once at the end, after the audio has stopped.
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128 // Release any resources that were allocated in initialise_render().
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129
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130 void cleanup_render()
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131 {
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132 delete[] gSampleData.samples;
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133 }
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