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1 /*
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2 * render.cpp
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3 *
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4 * Created on: Oct 24, 2014
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5 * Author: parallels
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6 */
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7
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8 #include <Bela.h>
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9 #include <cmath>
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10 #include <Utilities.h>
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11 #include <I2c_Codec.h>
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12 #include <PRU.h>
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13 #include <stdio.h>
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14 #include "z_libpd.h"
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15 #include <UdpServer.h>
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16
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17 // setup() is called once before the audio rendering starts.
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18 // Use it to perform any initialisation and allocation which is dependent
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19 // on the period size or sample rate.
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20 //
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21 // userData holds an opaque pointer to a data structure that was passed
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22 // in from the call to initAudio().
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23 //
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24 // Return true on success; returning false halts the program.
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25 #define DEFDACBLKSIZE 8u //make sure this matches the one used to compile libpd
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26
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27 int gChannelsInUse = 10;
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28 int gBufLength;
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29
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30 float* gInBuf;
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31 float* gOutBuf;
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32
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33 void pdnoteon(int ch, int pitch, int vel) {
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34 printf("noteon: %d %d %d\n", ch, pitch, vel);
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35 }
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36
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37 void Bela_printHook(const char *recv){
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38 rt_printf("%s", recv);
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39 }
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40
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41 UdpServer udpServer;
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42
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43 void udpRead(){
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44 char dest[100] = {0};
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45 while(!gShouldStop){
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46 libpd_sys_microsleep(0);
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47 usleep(1000);
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48 }
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49 }
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50
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51 AuxiliaryTask udpReadTask;
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52 bool setup(BelaContext *context, void *userData)
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53 {
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54 gChannelsInUse = min((int)(context->analogChannels+context->audioChannels), (int)gChannelsInUse);
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55 udpServer.bindToPort(1234);
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56
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57 // check that we are not running with a blocksize smaller than DEFDACBLKSIZE
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58 // it would still work, but the load would be executed unevenly between calls to render
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59 if(context->audioFrames < DEFDACBLKSIZE){
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60 fprintf(stderr, "Error: minimum block size must be %d\n", DEFDACBLKSIZE);
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61 return false;
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62 }
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63
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64 // check that the sampling rate of the analogs is the same as audio if running with
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65 // more than 2 channels (that is with analog). If we fix the TODO in render, then
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66 // this test is not needed.
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67 // if(context->analogFrames != context->audioFrames){
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68 // fprintf(stderr, "Error: analog and audio sampling rates must be the same\n");
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69 // return false;
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70 // }
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71 //following lines borrowed from libpd/samples/c/pdtest/pdtest.c
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72 // init pd
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73 libpd_set_printhook(Bela_printHook); // set this before calling libpd_init
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74 libpd_set_noteonhook(pdnoteon);
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75 libpd_init();
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76 //TODO: analyse the ASCII of the patch file and find the in/outs to use
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77 libpd_init_audio(gChannelsInUse, gChannelsInUse, context->audioSampleRate);
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78
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79 libpd_start_message(1); // one entry in list
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80 libpd_add_float(1.0f);
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81 libpd_finish_message("pd", "dsp");
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82
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83 gBufLength = max(DEFDACBLKSIZE, context->audioFrames);
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84 unsigned int bufferSize = sizeof(float)*gChannelsInUse*gBufLength;
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85 gInBuf = (float*)malloc(bufferSize);
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86 gOutBuf = (float*)malloc(bufferSize);
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87 // no need to memset to zero
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88
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89 char file[] = "_main.pd";
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90 char folder[] = "./";
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91 // open patch [; pd open file folder(
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92 libpd_openfile(file, folder);
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93
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94 udpReadTask = Bela_createAuxiliaryTask(udpRead, 60, "udpReadTask");
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95 Bela_scheduleAuxiliaryTask(udpReadTask);
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96 return true;
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97 }
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98
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99 // render() is called regularly at the highest priority by the audio engine.
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100 // Input and output are given from the audio hardware and the other
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101 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
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102 // will be 0.
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103 BelaContext *c;
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104 void render(BelaContext *context, void *userData)
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105 {
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106 static int inW = 0;
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107 static int outR = 0;
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108 /*
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109 * NOTE: if you are only using audio (or only analogs) and you are using interleaved buffers
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110 * and the blocksize of Bela is the same as DEFDACBLKSIZE, then you probably
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111 * do not need the for loops before and after libpd_process_float, so you can save quite some
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112 * memory operations.
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113 */
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114 static int analogChannelsInUse = min(context->analogChannels, gChannelsInUse - context->audioChannels);
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115 // rt_printf("channelsInUse: %d, analogChannels in Use: %d\n", gChannelsInUse, analogChannelsInUse);
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116 for(unsigned int n = 0; n < context->audioFrames; ++n){ //pd buffers are interleaved
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117 for(unsigned int ch = 0; ch < context->audioChannels; ++ch){ //first two channels are audio
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118 gInBuf[inW++] = audioRead(context, n, ch);
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119 }
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120 // then analogs
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121 // this loop resamples by ZOH, as needed, using m
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122 if(context->analogChannels == 8 ){ //hold the value for two frames
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123 for(int analogCh = 0; analogCh < analogChannelsInUse; ++analogCh){
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124 gInBuf[inW++] = analogRead(context, n/2, analogCh); // n/2 wil be the same for n and n+1 when n is even
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125 }
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126 } else if(context->analogChannels == 4){ //write every frame
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127 for(int analogCh = 0; analogCh < analogChannelsInUse; ++analogCh){
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128 gInBuf[inW++] = analogRead(context, n, analogCh);
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129 }
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130 } else if(context->analogChannels == 2){ //drop every other frame
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131 for(int analogCh = 0; analogCh < analogChannelsInUse; ++analogCh){
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132 gInBuf[inW++] = analogRead(context, n*2, analogCh);
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133 }
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134 }
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135 if(inW == gBufLength * gChannelsInUse){
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136 inW = 0;
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137 }
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138 }
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139 // rt_printf("inW %d\n", inW);
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140 if(inW == 0){ //if the buffer is full, process it
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141 static int numberOfPdBlocksToProcess = gBufLength/DEFDACBLKSIZE;
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142 libpd_process_float(numberOfPdBlocksToProcess, gInBuf, gOutBuf);
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143 outR = 0; // reset the read pointer. NOTE: hopefully this is needed only the first time
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144 }
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145
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146 for(unsigned int n = 0; n < context->audioFrames; n++){ //pd buffers are interleaved
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147 for(unsigned int ch = 0; ch < context->audioChannels; ++ch){
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148 audioWrite(context, n, ch, gOutBuf[outR++]);
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149 }
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150 //and analogs
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151 if(context->analogChannels == 8){
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152 for(unsigned int analogCh = 0; analogCh < analogChannelsInUse; ++analogCh){
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153 float analogOut = gOutBuf[outR++];
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154 if((n&1) == 0){//write every two frames
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155 analogWrite(context, n/2, analogCh, analogOut);
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156 } else {
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157 // discard this sample
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158 }
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159 }
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160 } else if(context->analogChannels == 4){ //write every frame
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161 for(int analogCh = 0; analogCh < analogChannelsInUse; ++analogCh){
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162 float analogOut = gOutBuf[outR++];
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163 analogWrite(context, n, analogCh, analogOut);
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164 }
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165 } else if(context->analogChannels == 2){ //write twice every frame
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166 for(unsigned int analogCh = 0; analogCh < analogChannelsInUse; ++analogCh){
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167 float analogOut = gOutBuf[outR++];
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168 analogWrite(context, 2*n, analogCh, analogOut);
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169 analogWrite(context, 2*n + 1, analogCh, analogOut);
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170 }
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171 }
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172 if(outR == gBufLength * gChannelsInUse){
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173 outR = 0;
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174 }
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175 }
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176 // rt_printf("outR %d, analogChannelsInUse %d, channelsInUse %d\n",
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177 // outR , analogChannelsInUse, gChannelsInUse);
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178 }
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179
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180 // cleanup() is called once at the end, after the audio has stopped.
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181 // Release any resources that were allocated in setup().
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182
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183 void cleanup(BelaContext *context, void *userData)
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184 {
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185 free(gInBuf);
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186 free(gOutBuf);
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187 }
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