diff bindings/as3/ext/com/adobe/net/URIEncodingBitmap.as @ 732:3a0b9700b3d2

* Initial AS3 commit
author mas01mj
date Tue, 14 Sep 2010 16:47:10 +0000
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+++ b/bindings/as3/ext/com/adobe/net/URIEncodingBitmap.as	Tue Sep 14 16:47:10 2010 +0000
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+/*
+  Copyright (c) 2008, Adobe Systems Incorporated
+  All rights reserved.
+
+  Redistribution and use in source and binary forms, with or without 
+  modification, are permitted provided that the following conditions are
+  met:
+
+  * Redistributions of source code must retain the above copyright notice, 
+    this list of conditions and the following disclaimer.
+  
+  * Redistributions in binary form must reproduce the above copyright
+    notice, this list of conditions and the following disclaimer in the 
+    documentation and/or other materials provided with the distribution.
+  
+  * Neither the name of Adobe Systems Incorporated nor the names of its 
+    contributors may be used to endorse or promote products derived from 
+    this software without specific prior written permission.
+
+  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
+  IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+  THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+  PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 
+  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+  PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+  PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+package com.adobe.net
+{
+	import flash.utils.ByteArray;
+	
+	/**
+	 * This class implements an efficient lookup table for URI
+	 * character escaping.  This class is only needed if you
+	 * create a derived class of URI to handle custom URI
+	 * syntax.  This class is used internally by URI.
+	 * 
+	 * @langversion ActionScript 3.0
+	 * @playerversion Flash 9.0* 
+	 */
+	public class URIEncodingBitmap extends ByteArray
+	{
+		/**
+		 * Constructor.  Creates an encoding bitmap using the given
+		 * string of characters as the set of characters that need
+		 * to be URI escaped.
+		 * 
+		 * @langversion ActionScript 3.0
+		 * @playerversion Flash 9.0
+		 */
+		public function URIEncodingBitmap(charsToEscape:String) : void
+		{
+			var i:int;
+			var data:ByteArray = new ByteArray();
+			
+			// Initialize our 128 bits (16 bytes) to zero
+			for (i = 0; i < 16; i++)
+				this.writeByte(0);
+				
+			data.writeUTFBytes(charsToEscape);
+			data.position = 0;
+			
+			while (data.bytesAvailable)
+			{
+				var c:int = data.readByte();
+				
+				if (c > 0x7f)
+					continue;  // only escape low bytes
+					
+				var enc:int;
+				this.position = (c >> 3);
+				enc = this.readByte();
+				enc |= 1 << (c & 0x7);
+				this.position = (c >> 3);
+				this.writeByte(enc);
+			}
+		}
+		
+		/**
+		 * Based on the data table contained in this object, check
+		 * if the given character should be escaped.
+		 * 
+		 * @param char	the character to be escaped.  Only the first
+		 * character in the string is used.  Any other characters
+		 * are ignored.
+		 * 
+		 * @return	the integer value of the raw UTF8 character.  For
+		 * example, if '%' is given, the return value is 37 (0x25).
+		 * If the character given does not need to be escaped, the
+		 * return value is zero.
+		 * 
+		 * @langversion ActionScript 3.0
+		 * @playerversion Flash 9.0 
+		 */
+		public function ShouldEscape(char:String) : int
+		{
+			var data:ByteArray = new ByteArray();
+			var c:int, mask:int;
+			
+			// write the character into a ByteArray so
+			// we can pull it out as a raw byte value.
+			data.writeUTFBytes(char);
+			data.position = 0;
+			c = data.readByte();
+			
+			if (c & 0x80)
+			{
+				// don't escape high byte characters.  It can make international
+				// URI's unreadable.  We just want to escape characters that would
+				// make URI syntax ambiguous.
+				return 0;
+			}
+			else if ((c < 0x1f) || (c == 0x7f))
+			{
+				// control characters must be escaped.
+				return c;
+			}
+			
+			this.position = (c >> 3);
+			mask = this.readByte();
+			
+			if (mask & (1 << (c & 0x7)))
+			{
+				// we need to escape this, return the numeric value
+				// of the character
+				return c;
+			}
+			else
+			{
+				return 0;
+			}
+		}
+	}
+}
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