view effects/vibrato/Source/PluginEditor.h @ 1:04e171d2a747 tip

JUCE 4 compatible. Standardised paths on Mac: modules '../../juce/modules'; VST folder '~/SDKs/vstsdk2.4' (JUCE default). Replaced deprecated 'getSampleData(channel)'; getToggleState(...); setToggleState(...); setSelectedId(...). Removed unused variables. Ignore JUCE code and build files.
author Brecht De Man <b.deman@qmul.ac.uk>
date Sun, 22 Nov 2015 15:23:40 +0000
parents e32fe563e124
children
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/*
  This code accompanies the textbook:
 
  Digital Audio Effects: Theory, Implementation and Application
  Joshua D. Reiss and Andrew P. McPherson
 
  ---
 
  Vibrato: frequency modulation using delay lines
  See textbook Chapter 2: Delay Line Effects
 
  Code by Andrew McPherson, Brecht De Man and Joshua Reiss
 
  ---

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.
 
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef __PLUGINEDITOR_H_6E48F605__
#define __PLUGINEDITOR_H_6E48F605__

#include "../JuceLibraryCode/JuceHeader.h"
#include "PluginProcessor.h"


//==============================================================================

class VibratoAudioProcessorEditor  : public AudioProcessorEditor,
                                   public SliderListener,
                                   public ComboBox::Listener,
                                   public Timer
{
public:
    VibratoAudioProcessorEditor (VibratoAudioProcessor* ownerFilter);
    ~VibratoAudioProcessorEditor();

    //==============================================================================
    // This is just a standard Juce paint method...
    void timerCallback();
    void paint (Graphics& g);
    void resized();
    void sliderValueChanged (Slider*);
    void comboBoxChanged (ComboBox *);
    
private:
    void updatePitchShiftLabel();
    
    Label sweepWidthLabel_, frequencyLabel_, waveformLabel_;
    Label interpolationLabel_, pitchShiftLabel_;
    Slider sweepWidthSlider_, frequencySlider_;
    ComboBox waveformComboBox_, interpolationComboBox_;
    
    ScopedPointer<ResizableCornerComponent> resizer_;
    ComponentBoundsConstrainer resizeLimits_;
    
    float oldSweepWidth_, oldFrequency_;
    int oldWaveform_;
    
    VibratoAudioProcessor* getProcessor() const
    {
        return static_cast <VibratoAudioProcessor*> (getAudioProcessor());
    }
};


#endif  // __PLUGINEDITOR_H_6E48F605__