Mercurial > hg > audio_effects_textbook_code
view effects/robotisation/Source/PluginEditor.h @ 1:04e171d2a747 tip
JUCE 4 compatible. Standardised paths on Mac: modules '../../juce/modules'; VST folder '~/SDKs/vstsdk2.4' (JUCE default). Replaced deprecated 'getSampleData(channel)'; getToggleState(...); setToggleState(...); setSelectedId(...). Removed unused variables. Ignore JUCE code and build files.
author | Brecht De Man <b.deman@qmul.ac.uk> |
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date | Sun, 22 Nov 2015 15:23:40 +0000 |
parents | e32fe563e124 |
children |
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/* This code accompanies the textbook: Digital Audio Effects: Theory, Implementation and Application Joshua D. Reiss and Andrew P. McPherson --- Robotisation: robot effect using phase vocoder See textbook Chapter 8: The Phase Vocoder Code by Andrew McPherson, Brecht De Man and Joshua Reiss This code requires the fftw library version 3 to compile: http://fftw.org --- This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef __PLUGINEDITOR_H_6E48F605__ #define __PLUGINEDITOR_H_6E48F605__ #include "../JuceLibraryCode/JuceHeader.h" #include "PluginProcessor.h" //============================================================================== class RobotisationAudioProcessorEditor : public AudioProcessorEditor, public SliderListener, public ComboBox::Listener, public Timer { public: RobotisationAudioProcessorEditor (RobotisationAudioProcessor* ownerFilter); ~RobotisationAudioProcessorEditor(); //============================================================================== // This is just a standard Juce paint method... void timerCallback(); void paint (Graphics& g); void resized(); void sliderValueChanged (Slider*); void comboBoxChanged (ComboBox *); private: Label fftSizeLabel_, hopSizeLabel_, windowTypeLabel_; ComboBox fftSizeComboBox_, windowTypeComboBox_; Slider hopSizeSlider_; ScopedPointer<ResizableCornerComponent> resizer_; ComponentBoundsConstrainer resizeLimits_; RobotisationAudioProcessor* getProcessor() const { return static_cast <RobotisationAudioProcessor*> (getAudioProcessor()); } }; #endif // __PLUGINEDITOR_H_6E48F605__