annotate effects/empty/Source/PluginProcessor.cpp @ 1:04e171d2a747 tip

JUCE 4 compatible. Standardised paths on Mac: modules '../../juce/modules'; VST folder '~/SDKs/vstsdk2.4' (JUCE default). Replaced deprecated 'getSampleData(channel)'; getToggleState(...); setToggleState(...); setSelectedId(...). Removed unused variables. Ignore JUCE code and build files.
author Brecht De Man <b.deman@qmul.ac.uk>
date Sun, 22 Nov 2015 15:23:40 +0000
parents e32fe563e124
children
rev   line source
andrewm@0 1 /*
andrewm@0 2 This code accompanies the textbook:
andrewm@0 3
andrewm@0 4 Digital Audio Effects: Theory, Implementation and Application
andrewm@0 5 Joshua D. Reiss and Andrew P. McPherson
andrewm@0 6
andrewm@0 7 ---
andrewm@0 8
andrewm@0 9 Empty: template for an effect; passes input to output unmodified
andrewm@0 10 See textbook Chapter 13: Building Audio Effect Plug-Ins
andrewm@0 11
andrewm@0 12 Code by Andrew McPherson, Brecht De Man and Joshua Reiss
andrewm@0 13
andrewm@0 14 ---
andrewm@0 15
andrewm@0 16 This program is free software: you can redistribute it and/or modify
andrewm@0 17 it under the terms of the GNU General Public License as published by
andrewm@0 18 the Free Software Foundation, either version 3 of the License, or
andrewm@0 19 (at your option) any later version.
andrewm@0 20
andrewm@0 21 This program is distributed in the hope that it will be useful,
andrewm@0 22 but WITHOUT ANY WARRANTY; without even the implied warranty of
andrewm@0 23 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
andrewm@0 24 GNU General Public License for more details.
andrewm@0 25
andrewm@0 26 You should have received a copy of the GNU General Public License
andrewm@0 27 along with this program. If not, see <http://www.gnu.org/licenses/>.
andrewm@0 28 */
andrewm@0 29
andrewm@0 30 #include "PluginProcessor.h"
andrewm@0 31 #include "PluginEditor.h"
andrewm@0 32
andrewm@0 33
andrewm@0 34 //==============================================================================
andrewm@0 35 EmptyAudioProcessor::EmptyAudioProcessor()
andrewm@0 36 {
andrewm@0 37 // Set default values:
andrewm@0 38
andrewm@0 39 volume_ = 1.0;
andrewm@0 40 lastUIWidth_ = 170;
andrewm@0 41 lastUIHeight_ = 100;
andrewm@0 42 }
andrewm@0 43
andrewm@0 44 EmptyAudioProcessor::~EmptyAudioProcessor()
andrewm@0 45 {
andrewm@0 46 }
andrewm@0 47
andrewm@0 48 //==============================================================================
andrewm@0 49 const String EmptyAudioProcessor::getName() const
andrewm@0 50 {
andrewm@0 51 return JucePlugin_Name;
andrewm@0 52 }
andrewm@0 53
andrewm@0 54 int EmptyAudioProcessor::getNumParameters()
andrewm@0 55 {
andrewm@0 56 return kNumParameters;
andrewm@0 57 }
andrewm@0 58
andrewm@0 59 float EmptyAudioProcessor::getParameter (int index)
andrewm@0 60 {
andrewm@0 61 // This method will be called by the host, probably on the audio thread, so
andrewm@0 62 // it's absolutely time-critical. Don't use critical sections or anything
andrewm@0 63 // UI-related, or anything at all that may block in any way!
andrewm@0 64 switch (index)
andrewm@0 65 {
andrewm@0 66 case kVolumeParam: return volume_;
andrewm@0 67 default: return 0.0f;
andrewm@0 68 }
andrewm@0 69 }
andrewm@0 70
andrewm@0 71 void EmptyAudioProcessor::setParameter (int index, float newValue)
andrewm@0 72 {
andrewm@0 73 // This method will be called by the host, probably on the audio thread, so
andrewm@0 74 // it's absolutely time-critical. Don't use critical sections or anything
andrewm@0 75 // UI-related, or anything at all that may block in any way!
andrewm@0 76 switch (index)
andrewm@0 77 {
andrewm@0 78 case kVolumeParam:
andrewm@0 79 volume_ = newValue;
andrewm@0 80 break;
andrewm@0 81 default:
andrewm@0 82 break;
andrewm@0 83 }
andrewm@0 84 }
andrewm@0 85
andrewm@0 86 const String EmptyAudioProcessor::getParameterName (int index)
andrewm@0 87 {
andrewm@0 88 switch (index)
andrewm@0 89 {
andrewm@0 90 case kVolumeParam: return "volume";
andrewm@0 91 default: break;
andrewm@0 92 }
andrewm@0 93
andrewm@0 94 return String::empty;
andrewm@0 95 }
andrewm@0 96
andrewm@0 97 const String EmptyAudioProcessor::getParameterText (int index)
andrewm@0 98 {
andrewm@0 99 return String (getParameter (index), 2);
andrewm@0 100 }
andrewm@0 101
andrewm@0 102 const String EmptyAudioProcessor::getInputChannelName (int channelIndex) const
andrewm@0 103 {
andrewm@0 104 return String (channelIndex + 1);
andrewm@0 105 }
andrewm@0 106
andrewm@0 107 const String EmptyAudioProcessor::getOutputChannelName (int channelIndex) const
andrewm@0 108 {
andrewm@0 109 return String (channelIndex + 1);
andrewm@0 110 }
andrewm@0 111
andrewm@0 112 bool EmptyAudioProcessor::isInputChannelStereoPair (int index) const
andrewm@0 113 {
andrewm@0 114 return true;
andrewm@0 115 }
andrewm@0 116
andrewm@0 117 bool EmptyAudioProcessor::isOutputChannelStereoPair (int index) const
andrewm@0 118 {
andrewm@0 119 return true;
andrewm@0 120 }
andrewm@0 121
andrewm@0 122 bool EmptyAudioProcessor::silenceInProducesSilenceOut() const
andrewm@0 123 {
andrewm@0 124 #if JucePlugin_SilenceInProducesSilenceOut
andrewm@0 125 return true;
andrewm@0 126 #else
andrewm@0 127 return false;
andrewm@0 128 #endif
andrewm@0 129 }
andrewm@0 130
andrewm@0 131 double EmptyAudioProcessor::getTailLengthSeconds() const
andrewm@0 132 {
andrewm@0 133 return 0.0;
andrewm@0 134 }
andrewm@0 135
andrewm@0 136 bool EmptyAudioProcessor::acceptsMidi() const
andrewm@0 137 {
andrewm@0 138 #if JucePlugin_WantsMidiInput
andrewm@0 139 return true;
andrewm@0 140 #else
andrewm@0 141 return false;
andrewm@0 142 #endif
andrewm@0 143 }
andrewm@0 144
andrewm@0 145 bool EmptyAudioProcessor::producesMidi() const
andrewm@0 146 {
andrewm@0 147 #if JucePlugin_ProducesMidiOutput
andrewm@0 148 return true;
andrewm@0 149 #else
andrewm@0 150 return false;
andrewm@0 151 #endif
andrewm@0 152 }
andrewm@0 153
andrewm@0 154 int EmptyAudioProcessor::getNumPrograms()
andrewm@0 155 {
andrewm@0 156 return 0;
andrewm@0 157 }
andrewm@0 158
andrewm@0 159 int EmptyAudioProcessor::getCurrentProgram()
andrewm@0 160 {
andrewm@0 161 return 0;
andrewm@0 162 }
andrewm@0 163
andrewm@0 164 void EmptyAudioProcessor::setCurrentProgram (int index)
andrewm@0 165 {
andrewm@0 166 }
andrewm@0 167
andrewm@0 168 const String EmptyAudioProcessor::getProgramName (int index)
andrewm@0 169 {
andrewm@0 170 return String::empty;
andrewm@0 171 }
andrewm@0 172
andrewm@0 173 void EmptyAudioProcessor::changeProgramName (int index, const String& newName)
andrewm@0 174 {
andrewm@0 175 }
andrewm@0 176
andrewm@0 177 //==============================================================================
andrewm@0 178 void EmptyAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
andrewm@0 179 {
andrewm@0 180 // Use this method as the place to do any pre-playback
andrewm@0 181 // initialisation that you need..
andrewm@0 182 }
andrewm@0 183
andrewm@0 184 void EmptyAudioProcessor::releaseResources()
andrewm@0 185 {
andrewm@0 186 // When playback stops, you can use this as an opportunity to free up any
andrewm@0 187 // spare memory, etc.
andrewm@0 188 }
andrewm@0 189
andrewm@0 190 void EmptyAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages)
andrewm@0 191 {
andrewm@0 192 // Helpful information about this block of samples:
andrewm@0 193 const int numInputChannels = getNumInputChannels(); // How many input channels for our effect?
andrewm@0 194 const int numOutputChannels = getNumOutputChannels(); // How many output channels for our effect?
andrewm@0 195 const int numSamples = buffer.getNumSamples(); // How many samples in the buffer for this block?
andrewm@0 196
andrewm@0 197 // Go through each channel of audio that's passed in
andrewm@0 198
andrewm@0 199 for (int channel = 0; channel < numInputChannels; ++channel)
andrewm@0 200 {
andrewm@0 201 // channelData is an array of length numSamples which contains the audio for one channel
b@1 202 float* channelData = buffer.getWritePointer(channel);
andrewm@0 203
andrewm@0 204 for (int i = 0; i < numSamples; ++i)
andrewm@0 205 {
andrewm@0 206 const float in = channelData[i];
andrewm@0 207
andrewm@0 208 // Store the output sample back in the buffer
andrewm@0 209 channelData[i] = in * volume_;
andrewm@0 210 }
andrewm@0 211 }
andrewm@0 212
andrewm@0 213 // In case we have more outputs than inputs, we'll clear any output
andrewm@0 214 // channels that didn't contain input data, (because these aren't
andrewm@0 215 // guaranteed to be empty - they may contain garbage).
andrewm@0 216 for (int i = numInputChannels; i < numOutputChannels; ++i)
andrewm@0 217 {
andrewm@0 218 buffer.clear (i, 0, buffer.getNumSamples());
andrewm@0 219 }
andrewm@0 220 }
andrewm@0 221
andrewm@0 222 //==============================================================================
andrewm@0 223 bool EmptyAudioProcessor::hasEditor() const
andrewm@0 224 {
andrewm@0 225 return true; // (change this to false if you choose to not supply an editor)
andrewm@0 226 }
andrewm@0 227
andrewm@0 228 AudioProcessorEditor* EmptyAudioProcessor::createEditor()
andrewm@0 229 {
andrewm@0 230 return new EmptyAudioProcessorEditor (this);
andrewm@0 231 }
andrewm@0 232
andrewm@0 233 //==============================================================================
andrewm@0 234 void EmptyAudioProcessor::getStateInformation (MemoryBlock& destData)
andrewm@0 235 {
andrewm@0 236 // You should use this method to store your parameters in the memory block.
andrewm@0 237 // You could do that either as raw data, or use the XML or ValueTree classes
andrewm@0 238 // as intermediaries to make it easy to save and load complex data.
andrewm@0 239
andrewm@0 240 // Create an outer XML element..
andrewm@0 241 XmlElement xml("C4DMPLUGINSETTINGS");
andrewm@0 242
andrewm@0 243 // add some attributes to it..
andrewm@0 244 xml.setAttribute("uiWidth", lastUIWidth_);
andrewm@0 245 xml.setAttribute("uiHeight", lastUIHeight_);
andrewm@0 246 xml.setAttribute("volume", volume_);
andrewm@0 247
andrewm@0 248 // then use this helper function to stuff it into the binary blob and return it..
andrewm@0 249 copyXmlToBinary(xml, destData);
andrewm@0 250 }
andrewm@0 251
andrewm@0 252 void EmptyAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
andrewm@0 253 {
andrewm@0 254 // You should use this method to restore your parameters from this memory block,
andrewm@0 255 // whose contents will have been created by the getStateInformation() call.
andrewm@0 256
andrewm@0 257 // This getXmlFromBinary() helper function retrieves our XML from the binary blob..
andrewm@0 258 ScopedPointer<XmlElement> xmlState (getXmlFromBinary (data, sizeInBytes));
andrewm@0 259
andrewm@0 260 if(xmlState != 0)
andrewm@0 261 {
andrewm@0 262 // make sure that it's actually our type of XML object..
andrewm@0 263 if(xmlState->hasTagName("C4DMPLUGINSETTINGS"))
andrewm@0 264 {
andrewm@0 265 // ok, now pull out our parameters..
andrewm@0 266 lastUIWidth_ = xmlState->getIntAttribute("uiWidth", lastUIWidth_);
andrewm@0 267 lastUIHeight_ = xmlState->getIntAttribute("uiHeight", lastUIHeight_);
andrewm@0 268
andrewm@0 269 volume_ = (float)xmlState->getDoubleAttribute("volume", volume_);
andrewm@0 270 }
andrewm@0 271 }
andrewm@0 272 }
andrewm@0 273
andrewm@0 274 //==============================================================================
andrewm@0 275 // This creates new instances of the plugin..
andrewm@0 276 AudioProcessor* JUCE_CALLTYPE createPluginFilter()
andrewm@0 277 {
andrewm@0 278 return new EmptyAudioProcessor();
andrewm@0 279 }