andrewm@0: /* andrewm@0: This code accompanies the textbook: andrewm@0: andrewm@0: Digital Audio Effects: Theory, Implementation and Application andrewm@0: Joshua D. Reiss and Andrew P. McPherson andrewm@0: andrewm@0: --- andrewm@0: andrewm@0: Empty: template for an effect; passes input to output unmodified andrewm@0: See textbook Chapter 13: Building Audio Effect Plug-Ins andrewm@0: andrewm@0: Code by Andrew McPherson, Brecht De Man and Joshua Reiss andrewm@0: andrewm@0: --- andrewm@0: andrewm@0: This program is free software: you can redistribute it and/or modify andrewm@0: it under the terms of the GNU General Public License as published by andrewm@0: the Free Software Foundation, either version 3 of the License, or andrewm@0: (at your option) any later version. andrewm@0: andrewm@0: This program is distributed in the hope that it will be useful, andrewm@0: but WITHOUT ANY WARRANTY; without even the implied warranty of andrewm@0: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the andrewm@0: GNU General Public License for more details. andrewm@0: andrewm@0: You should have received a copy of the GNU General Public License andrewm@0: along with this program. If not, see . andrewm@0: */ andrewm@0: andrewm@0: #include "PluginProcessor.h" andrewm@0: #include "PluginEditor.h" andrewm@0: andrewm@0: andrewm@0: //============================================================================== andrewm@0: EmptyAudioProcessor::EmptyAudioProcessor() andrewm@0: { andrewm@0: // Set default values: andrewm@0: andrewm@0: volume_ = 1.0; andrewm@0: lastUIWidth_ = 170; andrewm@0: lastUIHeight_ = 100; andrewm@0: } andrewm@0: andrewm@0: EmptyAudioProcessor::~EmptyAudioProcessor() andrewm@0: { andrewm@0: } andrewm@0: andrewm@0: //============================================================================== andrewm@0: const String EmptyAudioProcessor::getName() const andrewm@0: { andrewm@0: return JucePlugin_Name; andrewm@0: } andrewm@0: andrewm@0: int EmptyAudioProcessor::getNumParameters() andrewm@0: { andrewm@0: return kNumParameters; andrewm@0: } andrewm@0: andrewm@0: float EmptyAudioProcessor::getParameter (int index) andrewm@0: { andrewm@0: // This method will be called by the host, probably on the audio thread, so andrewm@0: // it's absolutely time-critical. Don't use critical sections or anything andrewm@0: // UI-related, or anything at all that may block in any way! andrewm@0: switch (index) andrewm@0: { andrewm@0: case kVolumeParam: return volume_; andrewm@0: default: return 0.0f; andrewm@0: } andrewm@0: } andrewm@0: andrewm@0: void EmptyAudioProcessor::setParameter (int index, float newValue) andrewm@0: { andrewm@0: // This method will be called by the host, probably on the audio thread, so andrewm@0: // it's absolutely time-critical. Don't use critical sections or anything andrewm@0: // UI-related, or anything at all that may block in any way! andrewm@0: switch (index) andrewm@0: { andrewm@0: case kVolumeParam: andrewm@0: volume_ = newValue; andrewm@0: break; andrewm@0: default: andrewm@0: break; andrewm@0: } andrewm@0: } andrewm@0: andrewm@0: const String EmptyAudioProcessor::getParameterName (int index) andrewm@0: { andrewm@0: switch (index) andrewm@0: { andrewm@0: case kVolumeParam: return "volume"; andrewm@0: default: break; andrewm@0: } andrewm@0: andrewm@0: return String::empty; andrewm@0: } andrewm@0: andrewm@0: const String EmptyAudioProcessor::getParameterText (int index) andrewm@0: { andrewm@0: return String (getParameter (index), 2); andrewm@0: } andrewm@0: andrewm@0: const String EmptyAudioProcessor::getInputChannelName (int channelIndex) const andrewm@0: { andrewm@0: return String (channelIndex + 1); andrewm@0: } andrewm@0: andrewm@0: const String EmptyAudioProcessor::getOutputChannelName (int channelIndex) const andrewm@0: { andrewm@0: return String (channelIndex + 1); andrewm@0: } andrewm@0: andrewm@0: bool EmptyAudioProcessor::isInputChannelStereoPair (int index) const andrewm@0: { andrewm@0: return true; andrewm@0: } andrewm@0: andrewm@0: bool EmptyAudioProcessor::isOutputChannelStereoPair (int index) const andrewm@0: { andrewm@0: return true; andrewm@0: } andrewm@0: andrewm@0: bool EmptyAudioProcessor::silenceInProducesSilenceOut() const andrewm@0: { andrewm@0: #if JucePlugin_SilenceInProducesSilenceOut andrewm@0: return true; andrewm@0: #else andrewm@0: return false; andrewm@0: #endif andrewm@0: } andrewm@0: andrewm@0: double EmptyAudioProcessor::getTailLengthSeconds() const andrewm@0: { andrewm@0: return 0.0; andrewm@0: } andrewm@0: andrewm@0: bool EmptyAudioProcessor::acceptsMidi() const andrewm@0: { andrewm@0: #if JucePlugin_WantsMidiInput andrewm@0: return true; andrewm@0: #else andrewm@0: return false; andrewm@0: #endif andrewm@0: } andrewm@0: andrewm@0: bool EmptyAudioProcessor::producesMidi() const andrewm@0: { andrewm@0: #if JucePlugin_ProducesMidiOutput andrewm@0: return true; andrewm@0: #else andrewm@0: return false; andrewm@0: #endif andrewm@0: } andrewm@0: andrewm@0: int EmptyAudioProcessor::getNumPrograms() andrewm@0: { andrewm@0: return 0; andrewm@0: } andrewm@0: andrewm@0: int EmptyAudioProcessor::getCurrentProgram() andrewm@0: { andrewm@0: return 0; andrewm@0: } andrewm@0: andrewm@0: void EmptyAudioProcessor::setCurrentProgram (int index) andrewm@0: { andrewm@0: } andrewm@0: andrewm@0: const String EmptyAudioProcessor::getProgramName (int index) andrewm@0: { andrewm@0: return String::empty; andrewm@0: } andrewm@0: andrewm@0: void EmptyAudioProcessor::changeProgramName (int index, const String& newName) andrewm@0: { andrewm@0: } andrewm@0: andrewm@0: //============================================================================== andrewm@0: void EmptyAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock) andrewm@0: { andrewm@0: // Use this method as the place to do any pre-playback andrewm@0: // initialisation that you need.. andrewm@0: } andrewm@0: andrewm@0: void EmptyAudioProcessor::releaseResources() andrewm@0: { andrewm@0: // When playback stops, you can use this as an opportunity to free up any andrewm@0: // spare memory, etc. andrewm@0: } andrewm@0: andrewm@0: void EmptyAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages) andrewm@0: { andrewm@0: // Helpful information about this block of samples: andrewm@0: const int numInputChannels = getNumInputChannels(); // How many input channels for our effect? andrewm@0: const int numOutputChannels = getNumOutputChannels(); // How many output channels for our effect? andrewm@0: const int numSamples = buffer.getNumSamples(); // How many samples in the buffer for this block? andrewm@0: andrewm@0: // Go through each channel of audio that's passed in andrewm@0: andrewm@0: for (int channel = 0; channel < numInputChannels; ++channel) andrewm@0: { andrewm@0: // channelData is an array of length numSamples which contains the audio for one channel b@1: float* channelData = buffer.getWritePointer(channel); andrewm@0: andrewm@0: for (int i = 0; i < numSamples; ++i) andrewm@0: { andrewm@0: const float in = channelData[i]; andrewm@0: andrewm@0: // Store the output sample back in the buffer andrewm@0: channelData[i] = in * volume_; andrewm@0: } andrewm@0: } andrewm@0: andrewm@0: // In case we have more outputs than inputs, we'll clear any output andrewm@0: // channels that didn't contain input data, (because these aren't andrewm@0: // guaranteed to be empty - they may contain garbage). andrewm@0: for (int i = numInputChannels; i < numOutputChannels; ++i) andrewm@0: { andrewm@0: buffer.clear (i, 0, buffer.getNumSamples()); andrewm@0: } andrewm@0: } andrewm@0: andrewm@0: //============================================================================== andrewm@0: bool EmptyAudioProcessor::hasEditor() const andrewm@0: { andrewm@0: return true; // (change this to false if you choose to not supply an editor) andrewm@0: } andrewm@0: andrewm@0: AudioProcessorEditor* EmptyAudioProcessor::createEditor() andrewm@0: { andrewm@0: return new EmptyAudioProcessorEditor (this); andrewm@0: } andrewm@0: andrewm@0: //============================================================================== andrewm@0: void EmptyAudioProcessor::getStateInformation (MemoryBlock& destData) andrewm@0: { andrewm@0: // You should use this method to store your parameters in the memory block. andrewm@0: // You could do that either as raw data, or use the XML or ValueTree classes andrewm@0: // as intermediaries to make it easy to save and load complex data. andrewm@0: andrewm@0: // Create an outer XML element.. andrewm@0: XmlElement xml("C4DMPLUGINSETTINGS"); andrewm@0: andrewm@0: // add some attributes to it.. andrewm@0: xml.setAttribute("uiWidth", lastUIWidth_); andrewm@0: xml.setAttribute("uiHeight", lastUIHeight_); andrewm@0: xml.setAttribute("volume", volume_); andrewm@0: andrewm@0: // then use this helper function to stuff it into the binary blob and return it.. andrewm@0: copyXmlToBinary(xml, destData); andrewm@0: } andrewm@0: andrewm@0: void EmptyAudioProcessor::setStateInformation (const void* data, int sizeInBytes) andrewm@0: { andrewm@0: // You should use this method to restore your parameters from this memory block, andrewm@0: // whose contents will have been created by the getStateInformation() call. andrewm@0: andrewm@0: // This getXmlFromBinary() helper function retrieves our XML from the binary blob.. andrewm@0: ScopedPointer xmlState (getXmlFromBinary (data, sizeInBytes)); andrewm@0: andrewm@0: if(xmlState != 0) andrewm@0: { andrewm@0: // make sure that it's actually our type of XML object.. andrewm@0: if(xmlState->hasTagName("C4DMPLUGINSETTINGS")) andrewm@0: { andrewm@0: // ok, now pull out our parameters.. andrewm@0: lastUIWidth_ = xmlState->getIntAttribute("uiWidth", lastUIWidth_); andrewm@0: lastUIHeight_ = xmlState->getIntAttribute("uiHeight", lastUIHeight_); andrewm@0: andrewm@0: volume_ = (float)xmlState->getDoubleAttribute("volume", volume_); andrewm@0: } andrewm@0: } andrewm@0: } andrewm@0: andrewm@0: //============================================================================== andrewm@0: // This creates new instances of the plugin.. andrewm@0: AudioProcessor* JUCE_CALLTYPE createPluginFilter() andrewm@0: { andrewm@0: return new EmptyAudioProcessor(); andrewm@0: }