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1 IR_GoogleNexusOneFrontMic.wav
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2 ====================================
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3 - recorded at studio environment at Queen Mary University of London
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4 - method: exponential sine sweep
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5 - Equipment:
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6 * Genelec ??? speaker
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7 * Google Nexus One phone (front microphone, Android version 2.3.6)
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8 - Approach:
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9 * sine sweep was played on speaker and recorded on the phone at
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10 a distance of 1 meter
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11 * as the studio environment is not perfectly anechoic, a minor
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12 room impulse response is mixed in
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13 * impulse response was reconstructed from the recorded audio
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14 using inverse filtering
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15
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16 IR_GoogleNexusOneFrontSpeaker.wav
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17 ====================================
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18 - recorded at studio environment at Queen Mary University of London
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19 - method: exponential sine sweep
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20 - Equipment:
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21 * ??? microphone
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22 * Google Nexus One phone (front speaker, Android version 2.3.6)
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23 - Approach:
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24 * sine sweep was played on the phone's speaker and recorded on
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25 the microphone with a distance of 1 meter
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26 * as the studio environment is not perfectly anechoic, a minor
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27 room impulse response is mixed in
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28 * impulse response was reconstructed from the recorded audio
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29 using inverse filtering
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30
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31 ImpulseReponseVinylPlayer1960.wav
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32 ImpulseReponseVinylPlayer1960_smoothed.wav
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33 ===============================================
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34 - recorded using the free iZotope Vinyl (version 1.73b)
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35 - settings (only non default):
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36 * year: 1960
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37 * warp depth, scratch, dust, elec noise, mech noise: 0
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38 - method: exponential sine sweep
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39 - Approach:
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40 * sine sweep was sent to the plugin and the output audio was
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41 recorded
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42 * impulse response was reconstructed from the recorded audio
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43 using inverse filtering
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44
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45 old_dusty_vinyl_recording.wav
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46 ===============================================
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47 - recorded using the free iZotope Vinyl (version 1.73b)
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48 - settings (only non default):
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49 * year: 1960
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50 * warp depth: 0
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51 * scratch, dust, elec noise, mech noise: 50%
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52 - method: recorded silence
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53 - Approach:
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54 * silent signal was sent to the plugin and the output audio was
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55 recorded
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56 * the output contains sounds resembling dust, scratches, electrical
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57 noise and mechanical noise
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58
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59
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60 ====================================
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61 External sounds and IRs:
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62 ====================================
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63
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64 GreatHall_Omni_x06y06.wav
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65 Classroom_Omni_30x20y.wav
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66 Octagon_Omni_x06y06.wav
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67 ====================================
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68 Room response data is a small excerpt from the 'Room Impulse Response Data Set'
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69 available here under a creative commons attribution-noncommercial-share-alike
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70 license with attribution to the Centre for Digital Music, Queen Mary University of London:
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71 http://www.isophonics.net/content/room-impulse-response-data-set
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72
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73 restaurant08.wav
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74 ====================================
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75 This file is part of the scene classification dataset described here:
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76
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77 D. Giannoulis, E. Benetos, D. Stowell, and M. D. Plumbley,
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78 "IEEE AASP Challenge on Detection and Classification of Acoustic Scenes and Events - Public Dataset for Scene Classification Task",
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79 Queen Mary University of London,
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80 2012.
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81
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82 License: Creative Commons Attribution 2.0 UK: England & Wales (CC BY 2.0 UK)
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83 http://creativecommons.org/licenses/by/2.0/uk/ |