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author Fiore Martin <f.martin@qmul.ac.uk>
date Fri, 26 Feb 2016 16:11:20 +0000
parents 3004dd663202
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#ifndef STK_ADSR_H
#define STK_ADSR_H

#include "Generator.h"

namespace stk {

/***************************************************/
/*! \class ADSR
    \brief STK ADSR envelope class.

    This class implements a traditional ADSR (Attack, Decay, Sustain,
    Release) envelope.  It responds to simple keyOn and keyOff
    messages, keeping track of its state.  The \e state = ADSR::IDLE
    before being triggered and after the envelope value reaches 0.0 in
    the ADSR::RELEASE state.  All rate, target and level settings must
    be non-negative.  All time settings are in seconds and must be
    positive.

    by Perry R. Cook and Gary P. Scavone, 1995--2014.
*/
/***************************************************/

class ADSR : public Generator
{
 public:

  //! ADSR envelope states.
  enum {
    ATTACK,   /*!< Attack */
    DECAY,    /*!< Decay */
    SUSTAIN,  /*!< Sustain */
    RELEASE,  /*!< Release */
    IDLE      /*!< Before attack / after release */
  };

  //! Default constructor.
  ADSR( void );

  //! Class destructor.
  ~ADSR( void );

  //! Set target = 1, state = \e ADSR::ATTACK.
  void keyOn( void );

  //! Set target = 0, state = \e ADSR::RELEASE.
  void keyOff( void );

  //! Set the attack rate (gain / sample).
  void setAttackRate( StkFloat rate );

  //! Set the target value for the attack (default = 1.0).
  void setAttackTarget( StkFloat target );

  //! Set the decay rate (gain / sample).
  void setDecayRate( StkFloat rate );

  //! Set the sustain level.
  void setSustainLevel( StkFloat level );

  //! Set the release rate (gain / sample).
  void setReleaseRate( StkFloat rate );

  //! Set the attack rate based on a time duration (seconds).
  void setAttackTime( StkFloat time );

  //! Set the decay rate based on a time duration (seconds).
  void setDecayTime( StkFloat time );

  //! Set the release rate based on a time duration (seconds).
  void setReleaseTime( StkFloat time );

  //! Set sustain level and attack, decay, and release time durations (seconds).
  void setAllTimes( StkFloat aTime, StkFloat dTime, StkFloat sLevel, StkFloat rTime );

  //! Set a sustain target value and attack or decay from current value to target.
  void setTarget( StkFloat target );

  //! Return the current envelope \e state (ATTACK, DECAY, SUSTAIN, RELEASE, IDLE).
  int getState( void ) const { return state_; };

  //! Set to state = ADSR::SUSTAIN with current and target values of \e value.
  void setValue( StkFloat value );

  //! Return the last computed output value.
  StkFloat lastOut( void ) const { return lastFrame_[0]; };

  //! Compute and return one output sample.
  StkFloat tick( void );

  //! Fill a channel of the StkFrames object with computed outputs.
  /*!
    The \c channel argument must be less than the number of
    channels in the StkFrames argument (the first channel is specified
    by 0).  However, range checking is only performed if _STK_DEBUG_
    is defined during compilation, in which case an out-of-range value
    will trigger an StkError exception.
  */
  StkFrames& tick( StkFrames& frames, unsigned int channel = 0 );

 protected:  

  void sampleRateChanged( StkFloat newRate, StkFloat oldRate );

  int state_;
  StkFloat value_;
  StkFloat target_;
  StkFloat attackRate_;
  StkFloat decayRate_;
  StkFloat releaseRate_;
  StkFloat releaseTime_;
  StkFloat sustainLevel_;
};

inline StkFloat ADSR :: tick( void )
{
  switch ( state_ ) {

  case ATTACK:
    value_ += attackRate_;
    if ( value_ >= target_ ) {
      value_ = target_;
      target_ = sustainLevel_;
	    state_ = DECAY;
    }
    lastFrame_[0] = value_;
    break;

  case DECAY:
    if ( value_ > sustainLevel_ ) {
      value_ -= decayRate_;
      if ( value_ <= sustainLevel_ ) {
        value_ = sustainLevel_;
        state_ = SUSTAIN;
      }
    }
    else {
      value_ += decayRate_; // attack target < sustain level
      if ( value_ >= sustainLevel_ ) {
        value_ = sustainLevel_;
        state_ = SUSTAIN;
      }
    }
    lastFrame_[0] = value_;
    break;

  case RELEASE:
    value_ -= releaseRate_;
    if ( value_ <= 0.0 ) {
      value_ = 0.0;
      state_ = IDLE;
    }
    lastFrame_[0] = value_;

  }

  return value_;
}

inline StkFrames& ADSR :: tick( StkFrames& frames, unsigned int channel )
{
#if defined(_STK_DEBUG_)
  if ( channel >= frames.channels() ) {
    oStream_ << "ADSR::tick(): channel and StkFrames arguments are incompatible!";
    handleError( StkError::FUNCTION_ARGUMENT );
  }
#endif

  StkFloat *samples = &frames[channel];
  unsigned int hop = frames.channels();
  for ( unsigned int i=0; i<frames.frames(); i++, samples += hop )
    *samples = ADSR::tick();

  return frames;
}

} // stk namespace

#endif