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1 // Copyright 2013 Matt R. Flax <flatmax\@> All Rights Reserved.
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2 // Author Matt Flax <flatmax\@>
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3 //
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4 // This C++ file is part of an implementation of Lyon's cochlear model:
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5 // "Cascade of Asymmetric Resonators with Fast-Acting Compression"
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6 // to supplement Lyon's upcoming book "Human and Machine Hearing"
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7 //
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8 // Licensed under the Apache License, Version 2.0 (the "License");
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9 // you may not use this file except in compliance with the License.
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10 // You may obtain a copy of the License at
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11 //
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12 // http://www.apache.org/licenses/LICENSE-2.0
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13 //
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14 // Unless required by applicable law or agreed to in writing, software
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15 // distributed under the License is distributed on an "AS IS" BASIS,
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16 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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17 // See the License for the specific language governing permissions and
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18 // limitations under the License.
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19 #ifndef CARFACCOMMON_H_INCLUDED
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20 #define CARFACCOMMON_H_INCLUDED
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21
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22 typedef float FP_TYPE; ///< The floating point type
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23 #define AGC_STAGE_COUNT 4 ///< The number of cascades in the AGC
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24
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25 #include <iostream>
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26 using namespace std;
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27 #include <Eigen/Dense>
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28 using namespace Eigen;
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29
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30 /**
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31 \mainpage CARFAC C++
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32
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33 \author {Matt Flax <flatmax\@>}
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34 \date 2013.02.08
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35
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36 \section intro_sec Introduction
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37
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38 This C++ code implements Dick Lyon's CARFAC model for the peripheral hearing circuit.
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39
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40 \section code_philo Philosophy of the implementation
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41
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42 \subsection dd Matching the design document
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43
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44 As requested by the CARFAC design description, this codebase uses Eigen to compute
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45 matrix/vector operations.
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46
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47 \subsection oo Object oriented acritecture
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48
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49 Where possible common paradigms inherit from common Objects. This aims to minimise
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50 the amount of coding required to implement and modify CARFAC. For example, the EarComponent
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51 encapsulates the CAR, AGC and IHC where all of the have the common features of Coefficients,
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52 Parameters and State.
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53
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54 \subsection cc Common code
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55
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56 Where possible typedefs, definitions, includes and namespace inclusions which are common
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57 to the code, or usefull outside of class definitions are put in the CARFACCommon.H file.
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58
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59 \subsection fileNames File naming convention and header guards
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60
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61 C++ files in this codebase are named using the .C and .H suffixes (C code uses .c and .h).
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62
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63 Header guards are labeled using the files name with '_' characters, for example.H would become
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64 EXAMPLE_H_.
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65
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66 \subsection globalVars Global variables
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67
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68 In general the use of global variables is discouraged. Where possible the code must be instantiated
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69 many times on the same computer system and the use of global variables complicates having multiple
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70 instances of shared library classes.
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71
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72 \subsection cvns Class and variable naming convention
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73
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74 In general, classes begin with capitol letters and a variable name begis with a lower case character.
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75 The consider a class for example :
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76
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77 \code
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78 class ForExample { class def here };
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79
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80 ForExample forExample;
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81
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82 class OMG { class def here };
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83
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84 OMG omg; // here it is clear what is the type and what is the variable.
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85
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86 \endcode
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87
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88 The class 'ForExample' is defined, and the variable name 'forExample' may be used in the code,
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89 which clearly indicates the type of the variable.
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90
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91 The concept of labeling variables using 'p' for pointer, and type name references is not necessary,
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92 and in some cases discouraged. Consider for example, \code float *fs \endcode defining the pointer to the sample rate.
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93 If we were to use \code float * pFFs // don't do this - difficult to see that pFFs references fs - the sample rate \endcode , it becomes rather difficult to understand that pFFs actualy
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94 points to the sample rate.
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95
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96 A deeper argument for using simple variable names (in C++) is as follows. Good engineers program
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97 classes and methods which are short and concise. As monitors (LCDs) get larger, most of your methods
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98 and in some cases classes are visible in one or two pages of your monitor. Consequently if the exact
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99 type of a variable named 'fs' needs to be found, it is as simple as looking at the top of your monitor
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100 or scrolling up a little to find a method's input variable name/type. In the case of class member
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101 variables, a class 'SoundCard' is expected to define a sound card. Consequently certain member variables
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102 are expected to exist, for example, fs, inputChannels, outputChannels and so on. If the actual types
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103 of these variables have been forgotten, then the header file is referenced, and this is normally as
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104 simple as a few key strokes to change from the SoundCard.C file to the SoundCard.H file to inspect
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105 the names and types of available member variables.
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106
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107 \copyright {\code Copyright 2013 Matt R. Flax <flatmax\@> All Rights Reserved.
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108
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109 Author Matt Flax <flatmax@>
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110
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111
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112 This C++ file is part of an implementation of Lyon's cochlear model:
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113
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114 "Cascade of Asymmetric Resonators with Fast-Acting Compression"
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115
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116 to supplement Lyon's upcoming book "Human and Machine Hearing"
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117
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118
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119 Licensed under the Apache License, Version 2.0 (the "License");
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120
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121 you may not use this file except in compliance with the License.
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122
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123 You may obtain a copy of the License at
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124
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125
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126 http://www.apache.org/licenses/LICENSE-2.0
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127
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128
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129 Unless required by applicable law or agreed to in writing, software
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130
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131 distributed under the License is distributed on an "AS IS" BASIS,
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132
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133 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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134
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135 See the License for the specific language governing permissions and
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136
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137 limitations under the License. \endcode}
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138 */
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139
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140 #endif // CARFACCOMMON_H_INCLUDED
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