Mercurial > hg > aim92
view glib/windows.h @ 0:5242703e91d3 tip
Initial checkin for AIM92 aimR8.2 (last updated May 1997).
author | tomwalters |
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date | Fri, 20 May 2011 15:19:45 +0100 |
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/* Copyright (c) Applied Psychology Unit, Medical Research Council. 1988, 1989 =========================================================================== Permission to use, copy, modify, and distribute this software without fee is hereby granted for research purposes, provided that this copyright notice appears in all copies and in all supporting documentation, and that the software is not redistributed for any fee (except for a nominal shipping charge). Anyone wanting to incorporate all or part of this software in a commercial product must obtain a license from the Medical Research Council. The MRC makes no representations about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty. THE MRC DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL THE A.P.U. BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* windows.h ========= A rather wave drawing oriented interface to window systems Authors : John Holdsworth, Paul Manson. Written : 22nd March, 1989. Edited : 04 April 1989 (Paul Manson) -- Altered the axes entry point to also pass the WindowObject (it is needed so that the axes have something to attach to) 06 July 1989 (Paul Manson) -- Altered the <name> argument of newDisplayWindow() to refer to the name of the window to be created, rather than the display to use. 01 April 1990 (John Holdsworth) -- function operation changed to more general segment operation to draw part of a wave. The macro Function() preforms as before. */ /* allowed extry pointy for a generic window object */ typedef struct _window_entries { short (*x )( /* WindowOjbect info */ ) ; short (*y )( /* WindowOjbect info */ ) ; short (*width )( /* WindowOjbect info */ ) ; short (*height )( /* WindowOjbect info */ ) ; void (*draw )( /* WindowOjbect info, short *xs, *ys, int points */ ) ; void (*clear )( /* WindowOjbect info */ ) ; void (*close )( /* WindowOjbect info */ ) ; int (*store )( /* WindowOjbect info */ ) ; void (*recall )( /* WindowOjbect info, int which */ ) ; void (*fillRow )( /* WindowOjbect info, int row, pixels[], width */ ) ; void (*fillCol )( /* WindowOjbect info, int col, pixels[], height */ ) ; void (*function)( /* WindowOjbect info, short *ys, int segment, skip ; double offset, scale ; int start, points */ ) ; int (*read )( /* WindowObject info, FILE *fptr, int which */ ) ; void (*write )( /* WindowObject info, FILE *fptr */ ) ; char (*pause )( /* WindowObject info */ ) ; void (*axes )( /* WindowObject info, char *title ; double xmin, xmax ; char *xtitle ; double ymin, ymax ; char *ytitle */ ) ; void (*marker )( /* WindowObject info, char *text, int start, pts */ ) ; int (*special )( /* WindowObject info, int code, char *data */ ) ; } windowEntries /* windowMethods */ ; typedef struct _window_class { struct _window_class *super ; windowEntries entries ; } windowsClass ; /* external interface to window object */ typedef struct _window_object { windowEntries *entries ; char window[4] ; /* Window may be accessed as *( (Window) &window_object->window ) */ /* struct { user data goes here in sub-class 1st item of which is window } ; */ } *WindowObject ; /* best guess at image structure for portable drawing optimisation */ typedef struct _window_image { char *data ; int bytes_per_line, height, left_bit, right_bit, start_bit ; } *WindowImage ; extern WindowImage window__current_image( /* WindowObject window */ ) ; /* #define prototypes to simulate operation as objects and check types */ #define Width( _w ) \ ( _w )->entries->width( _w ) #define Height( _w ) \ ( _w )->entries->height( _w ) #define Draw( _w, _xs , _ys , _points ) \ ( _w )->entries->draw( _w, (short *) (_xs), (short *) (_ys), (int) (_points) ) #define Plot( _w, _xs , _ys , _points ) \ ( _w )->entries->draw( _w, (short *) (_xs), (short *) (_ys), (int) -(_points) ) #define Clear( _w ) \ ( _w )->entries->clear( _w ) #define Close( _w ) \ ( _w )->entries->close( _w ) #define Store( _w ) \ ( _w )->entries->store( _w ) #define Recall( _w, _which ) \ ( _w )->entries->recall( _w, (int) ( _which ) ) #define FillRow( _w, _row , _input , _black , _white , _match , _height ) \ ( _w )->entries->fillRow( _w, (int) (_row), (short *) (_input), (int) (_black), (int) (_white), (int *) (_match), (int) (_height) ) #define FillCol( _w, _col , _input , _black , _white , _match , _height ) \ ( _w )->entries->fillCol( _w, (int) (_col), (short *) (_input), (int) (_black), (int) (_white), (int *) (_match), (int) (_height) ) /* function provided for backward compatability */ #define Function( _w, _ys , _points , _skip , _offset , _scale ) \ ( _w )->entries->function( _w, (short *) ( _ys ), abs( (int) ( _points ) ), (int) ( _skip ), (double) ( _offset ), (double) ( _scale ), (int)0, (int)_points ) #define Segment( _w, _ys , _segment , _skip , _offset , _scale , _start , _points ) \ ( _w )->entries->function( _w, (short *) ( _ys ), (int) ( _segment ), (int) ( _skip ), (double) ( _offset ), (double) ( _scale ), (int) ( _start ), (int) ( _points ) ) #define Read( _w, _file, _which ) \ ( _w )->entries->read( _w, _file, (int) (_which) ) #define Write( _w, _file ) \ ( _w )->entries->write( _w, _file ) #define Pause( _w ) \ ( _w )->entries->pause( _w ) #define Axes( _w, _title , _xmin , _xmax , _xtitle , _ymin, _ymax , _ytitle ) \ ( _w )->entries->axes( _w, (char *) (_title), (double) (_xmin), (double) (_xmax), (char *) (_xtitle), (double) (_ymin), (double) (_ymax), (char *) (_ytitle) ) #define Marker( _w, _label , _p, _points ) \ ( _w )->entries->marker( _w, (char *) (_label), (int) _p, (int) _points ) #define Special( _w, _code , _data ) \ ( _w )->entries->special( _w, (char *) (_code), (char *) (_data) ) /* standard window object creation routines */ #define NewDisplayWindow( _name, _default_x, _default_y, _default_width, _default_height, _pixels ) \ newDisplayWindow( _name, _default_x, _default_y, _default_width, _default_height, _pixels ) #define NewFILEWindow( _name, _default_x, _default_y, _default_width, _default_height, _pixels ) \ newFILEWindow( _name, _default_x, _default_y, _default_width, _default_height, _pixels ) #define NewPSWindow( _name, _default_x, _default_y, _default_width, _default_height, _pixels ) \ newPSWindow( _name, _default_x, _default_y, _default_width, _default_height, _pixels ) #define NewNullWindow( ) \ newNullWindow( ) extern WindowObject newDisplayWindow(), newPSWindow(), newPostScriptWindow(), newFILEWindow(), newNullWindow(), NullWindowObject ; extern windowsClass *initPostScriptClass(), *initDisplayPostScriptClass() ;