annotate tutorial/0.txt @ 0:3b436b9e640d tip

initial commit, empty annotations
author mmxgn
date Tue, 30 Jan 2018 14:57:34 +0000
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mmxgn@0 1 Welcome to the "Aesop's fable audible annotation project".
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mmxgn@0 3 You will be asked to annotate some text, please take a little while
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mmxgn@0 5 to read this tutorial. You can go forward or backward using the blue arrows
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mmxgn@0 7 at the top of the page. Note that you need to be logged in. If you are not, please do so now.
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mmxgn@0 10 The goal is to annotate text that points to events that produce sounds, and the agents
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mmxgn@0 12 that contribute to these events.
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mmxgn@0 15 Let's start with a simple example:
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mmxgn@0 18 A bull was feeding in a meadow.
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mmxgn@0 21 Here we have a Character: "bull", and a Place: "meadow". To annotate them
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mmxgn@0 23 as such, select the text "bull" below and select Character from the pop up window.
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mmxgn@0 25 Do the same for "meadow" and Place. Try that to the text below:
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mmxgn@0 28 A bull was feeding in a meadow.
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mmxgn@0 31 Characters can also have age and gender. To annotate as such, annotate the character, and choose
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mmxgn@0 33 the correct attributes from the pop up window:
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mmxgn@0 36 Oliver Twist was a young boy.
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mmxgn@0 39 Oliver Twist was a young boy.
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mmxgn@0 42 Note: If you do a mistake, you can double click an annotation, choose "delete" and
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mmxgn@0 44 redo it. You can also annotate Objects as such:
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mmxgn@0 47 In the old cellar, there was a rusty door.
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mmxgn@0 50 In the old cellar, there was a rusty door.
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mmxgn@0 53 Please press "next" from the arrows at the top to proceed to the next part.
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