mmxgn@0: Welcome to the "Aesop's fable audible annotation project". mmxgn@0: mmxgn@0: You will be asked to annotate some text, please take a little while mmxgn@0: mmxgn@0: to read this tutorial. You can go forward or backward using the blue arrows mmxgn@0: mmxgn@0: at the top of the page. Note that you need to be logged in. If you are not, please do so now. mmxgn@0: mmxgn@0: mmxgn@0: The goal is to annotate text that points to events that produce sounds, and the agents mmxgn@0: mmxgn@0: that contribute to these events. mmxgn@0: mmxgn@0: mmxgn@0: Let's start with a simple example: mmxgn@0: mmxgn@0: mmxgn@0: A bull was feeding in a meadow. mmxgn@0: mmxgn@0: mmxgn@0: Here we have a Character: "bull", and a Place: "meadow". To annotate them mmxgn@0: mmxgn@0: as such, select the text "bull" below and select Character from the pop up window. mmxgn@0: mmxgn@0: Do the same for "meadow" and Place. Try that to the text below: mmxgn@0: mmxgn@0: mmxgn@0: A bull was feeding in a meadow. mmxgn@0: mmxgn@0: mmxgn@0: Characters can also have age and gender. To annotate as such, annotate the character, and choose mmxgn@0: mmxgn@0: the correct attributes from the pop up window: mmxgn@0: mmxgn@0: mmxgn@0: Oliver Twist was a young boy. mmxgn@0: mmxgn@0: mmxgn@0: Oliver Twist was a young boy. mmxgn@0: mmxgn@0: mmxgn@0: Note: If you do a mistake, you can double click an annotation, choose "delete" and mmxgn@0: mmxgn@0: redo it. You can also annotate Objects as such: mmxgn@0: mmxgn@0: mmxgn@0: In the old cellar, there was a rusty door. mmxgn@0: mmxgn@0: mmxgn@0: In the old cellar, there was a rusty door. mmxgn@0: mmxgn@0: mmxgn@0: Please press "next" from the arrows at the top to proceed to the next part. mmxgn@0: mmxgn@0: mmxgn@0: