Overview » History » Version 30
Version 29 (Fiore Martin, 2016-08-19 02:10 PM) → Version 30/34 (Nick Bryan-Kinns, 2016-08-19 05:28 PM)
h1. Collidoscope
!collidoscope_img1.jpg!
Collidoscope is an interactive, collaborative *sound installation* and *musical instrument* (granular synthesizer) that allows participants to seamlessly record, manipulate, explore and perform real-world sounds.
It is designed for both *amateurs and professional musicians*.
Collidoscope was created by Ben Bengler and Fiore Martin and it builds on on the *research* conducted at the "Center for Digital Music at Queen Mary University of London":http://c4dm.eecs.qmul.ac.uk in real-time sound processing and synthesis, hardware design, physical computing, UI design, designing for interaction, accessibility and collaboration.
For latest news and updates, follow our twitter feed "@opencollido":https://twitter.com/opencollido
Contact Dr. Nick Bryan-Kinns: n.bryan-kinns (at) qmul.ac.uk
The *granular synthesis engine* is based on Ross Bencina's paper "Implementing Real-Time Granular Synthesis":http://www.cs.au.dk/~dsound/DigitalAudio.dir/Papers/BencinaAudioAnecdotes310801.pdf, on the "TGrains Unit Generator":http://doc.sccode.org/Classes/TGrains.html of the SuperCollider language and on the "Cross-modal DAW Prototype":https://code.soundsoftware.ac.uk/projects/cmdp developed in the EPSRC funded project Design Patterns for Inclusive Collaboration ("DePIC":http://depic.eecs.qmul.ac.uk)
Collidoscope was funded by the EPCRC Centre for Digital Music (C4DM) Platform Grant (EP/K009559/1), the EPSRC Design Patterns for Inclusive Collaboration (DePIC) grant (EP/J017205/1), and b00t Consultants Ltd ("b00t":http://www.lllb00tlll.com).
This repository contains all you need to build your own Collidoscope unit.
The "Downloads section":https://code.soundsoftware.ac.uk/projects/opencollidoscope/files contains:
* The software binary you need to run Collidoscope, released under GPL license;
* An introduction guide to get you started with Collidoscope and to get an overview of its inner architecture;
* A guide on how to install the software or compile it yourself if you’d like to;
* A reference document on the MIDI messages used by the Collidoscope software;
* The 3D CAD files to build your own physical unit;
* Instructions for the physical build.
The "Software Repository":https://code.soundsoftware.ac.uk/projects/opencollidoscope/repository contains:
* The CollidoscopeApp source code, that runs the graphics and the audio engine. Released under the _GPL version 3_ license;
* The CollidoscopeTeensy source code, namely the software running on the Teensy microcontroller that turns the sensor data into MIDI messages for the CollidoscopeApp. Also released under the _GPL version 3_;
* The Printed Circuit Board that we used with the Teensy microcontroller to make it easier to plug/unplug the sensors to it.
This is released under the _Creative Commons Attribution-ShareAlike 3.0_.
!http://www.lllb00tlll.com/analytics/piwik.php?idsite=3&rec=1&action_name=Collido!
!collidoscope_img1.jpg!
Collidoscope is an interactive, collaborative *sound installation* and *musical instrument* (granular synthesizer) that allows participants to seamlessly record, manipulate, explore and perform real-world sounds.
It is designed for both *amateurs and professional musicians*.
Collidoscope was created by Ben Bengler and Fiore Martin and it builds on on the *research* conducted at the "Center for Digital Music at Queen Mary University of London":http://c4dm.eecs.qmul.ac.uk in real-time sound processing and synthesis, hardware design, physical computing, UI design, designing for interaction, accessibility and collaboration.
For latest news and updates, follow our twitter feed "@opencollido":https://twitter.com/opencollido
Contact Dr. Nick Bryan-Kinns: n.bryan-kinns (at) qmul.ac.uk
The *granular synthesis engine* is based on Ross Bencina's paper "Implementing Real-Time Granular Synthesis":http://www.cs.au.dk/~dsound/DigitalAudio.dir/Papers/BencinaAudioAnecdotes310801.pdf, on the "TGrains Unit Generator":http://doc.sccode.org/Classes/TGrains.html of the SuperCollider language and on the "Cross-modal DAW Prototype":https://code.soundsoftware.ac.uk/projects/cmdp developed in the EPSRC funded project Design Patterns for Inclusive Collaboration ("DePIC":http://depic.eecs.qmul.ac.uk)
Collidoscope was funded by the EPCRC Centre for Digital Music (C4DM) Platform Grant (EP/K009559/1), the EPSRC Design Patterns for Inclusive Collaboration (DePIC) grant (EP/J017205/1), and b00t Consultants Ltd ("b00t":http://www.lllb00tlll.com).
This repository contains all you need to build your own Collidoscope unit.
The "Downloads section":https://code.soundsoftware.ac.uk/projects/opencollidoscope/files contains:
* The software binary you need to run Collidoscope, released under GPL license;
* An introduction guide to get you started with Collidoscope and to get an overview of its inner architecture;
* A guide on how to install the software or compile it yourself if you’d like to;
* A reference document on the MIDI messages used by the Collidoscope software;
* The 3D CAD files to build your own physical unit;
* Instructions for the physical build.
The "Software Repository":https://code.soundsoftware.ac.uk/projects/opencollidoscope/repository contains:
* The CollidoscopeApp source code, that runs the graphics and the audio engine. Released under the _GPL version 3_ license;
* The CollidoscopeTeensy source code, namely the software running on the Teensy microcontroller that turns the sensor data into MIDI messages for the CollidoscopeApp. Also released under the _GPL version 3_;
* The Printed Circuit Board that we used with the Teensy microcontroller to make it easier to plug/unplug the sensors to it.
This is released under the _Creative Commons Attribution-ShareAlike 3.0_.
!http://www.lllb00tlll.com/analytics/piwik.php?idsite=3&rec=1&action_name=Collido!