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root / src / portaudio_20161030_catalina_patch / src / os / win / pa_win_waveformat.c @ 162:d43aab368df9

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/*
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 * PortAudio Portable Real-Time Audio Library
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 * Windows WAVEFORMAT* data structure utilities
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 * portaudio.h should be included before this file.
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 *
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 * Copyright (c) 2007 Ross Bencina
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining
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 * a copy of this software and associated documentation files
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 * (the "Software"), to deal in the Software without restriction,
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 * including without limitation the rights to use, copy, modify, merge,
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 * publish, distribute, sublicense, and/or sell copies of the Software,
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 * and to permit persons to whom the Software is furnished to do so,
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 * subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be
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 * included in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
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 * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 */
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/*
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 * The text above constitutes the entire PortAudio license; however, 
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 * the PortAudio community also makes the following non-binding requests:
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 *
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 * Any person wishing to distribute modifications to the Software is
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 * requested to send the modifications to the original developer so that
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 * they can be incorporated into the canonical version. It is also 
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 * requested that these non-binding requests be included along with the 
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 * license above.
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 */
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#include <windows.h>
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#include <mmsystem.h>
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#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP)
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    #include <mmreg.h> /* for WAVEFORMATEX */
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#endif
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#include "portaudio.h"
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#include "pa_win_waveformat.h"
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#if !defined(WAVE_FORMAT_EXTENSIBLE)
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#define  WAVE_FORMAT_EXTENSIBLE         0xFFFE
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#endif
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static GUID pawin_ksDataFormatSubtypeGuidBase = 
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        { (USHORT)(WAVE_FORMAT_PCM), 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 };
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int PaWin_SampleFormatToLinearWaveFormatTag( PaSampleFormat sampleFormat )
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{
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    if( sampleFormat == paFloat32 )
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        return PAWIN_WAVE_FORMAT_IEEE_FLOAT;
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    return PAWIN_WAVE_FORMAT_PCM;
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}
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void PaWin_InitializeWaveFormatEx( PaWinWaveFormat *waveFormat, 
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                int numChannels, PaSampleFormat sampleFormat, int waveFormatTag, double sampleRate )
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{
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        WAVEFORMATEX *waveFormatEx = (WAVEFORMATEX*)waveFormat;
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    int bytesPerSample = Pa_GetSampleSize(sampleFormat);
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        unsigned long bytesPerFrame = numChannels * bytesPerSample;
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    waveFormatEx->wFormatTag = waveFormatTag;
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        waveFormatEx->nChannels = (WORD)numChannels;
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        waveFormatEx->nSamplesPerSec = (DWORD)sampleRate;
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        waveFormatEx->nAvgBytesPerSec = waveFormatEx->nSamplesPerSec * bytesPerFrame;
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        waveFormatEx->nBlockAlign = (WORD)bytesPerFrame;
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        waveFormatEx->wBitsPerSample = bytesPerSample * 8;
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        waveFormatEx->cbSize = 0;
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}
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void PaWin_InitializeWaveFormatExtensible( PaWinWaveFormat *waveFormat, 
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                int numChannels, PaSampleFormat sampleFormat, int waveFormatTag, double sampleRate,
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                PaWinWaveFormatChannelMask channelMask )
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{
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        WAVEFORMATEX *waveFormatEx = (WAVEFORMATEX*)waveFormat;
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    int bytesPerSample = Pa_GetSampleSize(sampleFormat);
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        unsigned long bytesPerFrame = numChannels * bytesPerSample;
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    GUID guid;
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        waveFormatEx->wFormatTag = WAVE_FORMAT_EXTENSIBLE;
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        waveFormatEx->nChannels = (WORD)numChannels;
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        waveFormatEx->nSamplesPerSec = (DWORD)sampleRate;
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        waveFormatEx->nAvgBytesPerSec = waveFormatEx->nSamplesPerSec * bytesPerFrame;
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        waveFormatEx->nBlockAlign = (WORD)bytesPerFrame;
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        waveFormatEx->wBitsPerSample = bytesPerSample * 8;
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        waveFormatEx->cbSize = 22;
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        *((WORD*)&waveFormat->fields[PAWIN_INDEXOF_WVALIDBITSPERSAMPLE]) =
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                        waveFormatEx->wBitsPerSample;
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        *((DWORD*)&waveFormat->fields[PAWIN_INDEXOF_DWCHANNELMASK]) = channelMask;
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    guid = pawin_ksDataFormatSubtypeGuidBase;
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    guid.Data1 = (USHORT)waveFormatTag;
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    *((GUID*)&waveFormat->fields[PAWIN_INDEXOF_SUBFORMAT]) = guid;
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}
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PaWinWaveFormatChannelMask PaWin_DefaultChannelMask( int numChannels )
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{
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        switch( numChannels ){
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                case 1:
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                        return PAWIN_SPEAKER_MONO;
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                case 2:
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                        return PAWIN_SPEAKER_STEREO; 
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                case 3:
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            return PAWIN_SPEAKER_FRONT_LEFT | PAWIN_SPEAKER_FRONT_CENTER | PAWIN_SPEAKER_FRONT_RIGHT;
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                case 4:
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                        return PAWIN_SPEAKER_QUAD;
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                case 5:
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            return PAWIN_SPEAKER_QUAD | PAWIN_SPEAKER_FRONT_CENTER;
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                case 6:
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            /* The meaning of the PAWIN_SPEAKER_5POINT1 flag has changed over time:
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                http://msdn2.microsoft.com/en-us/library/aa474707.aspx
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               We use PAWIN_SPEAKER_5POINT1 (not PAWIN_SPEAKER_5POINT1_SURROUND)
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               because on some cards (eg Audigy) PAWIN_SPEAKER_5POINT1_SURROUND 
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               results in a virtual mixdown placing the rear output in the 
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               front _and_ rear speakers.
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            */
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                        return PAWIN_SPEAKER_5POINT1; 
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        /* case 7: */
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                case 8:
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            /* RoBi: PAWIN_SPEAKER_7POINT1_SURROUND fits normal surround sound setups better than PAWIN_SPEAKER_7POINT1, f.i. NVidia HDMI Audio
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               output is silent on channels 5&6 with NVidia drivers, and channel 7&8 with Micrsoft HD Audio driver using PAWIN_SPEAKER_7POINT1. 
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               With PAWIN_SPEAKER_7POINT1_SURROUND both setups work OK. */
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                        return PAWIN_SPEAKER_7POINT1_SURROUND;
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        }
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    /* Apparently some Audigy drivers will output silence 
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       if the direct-out constant (0) is used. So this is not ideal.    
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       RoBi 2012-12-19: Also, NVidia driver seem to output garbage instead. Again not very ideal.
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    */
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        return  PAWIN_SPEAKER_DIRECTOUT;
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    /* Note that Alec Rogers proposed the following as an alternate method to 
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        generate the default channel mask, however it doesn't seem to be an improvement
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        over the above, since some drivers will matrix outputs mapping to non-present
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        speakers accross multiple physical speakers.
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        if(nChannels==1) {
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            pwfFormat->dwChannelMask = SPEAKER_FRONT_CENTER;
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        }
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        else {
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            pwfFormat->dwChannelMask = 0;
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            for(i=0; i<nChannels; i++)
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                pwfFormat->dwChannelMask = (pwfFormat->dwChannelMask << 1) | 0x1;
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        }
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    */
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}