To check out this repository please hg clone the following URL, or open the URL using EasyMercurial or your preferred Mercurial client.

Statistics Download as Zip
| Branch: | Tag: | Revision:

root / JackDevice / ContextJack.h @ 1:b5bcad8e7803

History | View | Annotate | Download (3.59 KB)

1 1:b5bcad8e7803 f
/*
2
 Copyright (c) 2015, The Cinder Project
3

4
 This code is intended to be used with the Cinder C++ library, http://libcinder.org
5

6
 Redistribution and use in source and binary forms, with or without modification, are permitted provided that
7
 the following conditions are met:
8

9
    * Redistributions of source code must retain the above copyright notice, this list of conditions and
10
        the following disclaimer.
11
    * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and
12
        the following disclaimer in the documentation and/or other materials provided with the distribution.
13

14
 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
15
 WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
16
 PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
17
 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
18
 TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
19
 HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
20
 NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
21
 POSSIBILITY OF SUCH DAMAGE.
22
*/
23
24
#pragma once
25
26
#include "cinder/audio/Context.h"
27
#include <jack/jack.h>
28
29
namespace cinder { namespace audio { namespace linux {
30
31
class ContextJack;
32
class InputDeviceNodeJack;
33
34
class OutputDeviceNodeJack : public OutputDeviceNode {
35
  public:
36
        OutputDeviceNodeJack( const DeviceRef &device, const Format &format, const std::shared_ptr<ContextJack> &context );
37
38
    void setInput(InputDeviceNodeRef inputDeviceNode);
39
40
  protected:
41
        void initialize()                                override;
42
        void uninitialize()                                override;
43
        void enableProcessing()                        override;
44
        void disableProcessing()                override;
45
        bool supportsProcessInPlace() const        override        { return false; }
46
47
  private:
48
    static int jackCallback(jack_nframes_t nframes, void* userData);
49
50
51
        void renderToBufferFromInputs();
52
53
    struct RenderData{
54
        RenderData() : inputNode(nullptr), outputNode(nullptr), context(nullptr){}
55
        ~RenderData() { inputNode = nullptr; outputNode = nullptr;  context = nullptr; }
56
        Node* outputNode;
57
        Node* inputNode;
58
        ContextJack* context;
59
    } mRenderData;
60
61
    std::weak_ptr<ContextJack>  mCinderContext;
62
63
        jack_client_t *mClient;
64
65
    std::array< jack_port_t*, 2 > mOutputPorts;
66
67
    std::shared_ptr<InputDeviceNodeJack> mInputDeviceNode;
68
};
69
70
class InputDeviceNodeJack : public InputDeviceNode {
71
  friend OutputDeviceNodeJack;
72
73
  public:
74
        InputDeviceNodeJack( const DeviceRef &device, const Format &format, const std::shared_ptr<ContextJack> &context );
75
76
  protected:
77
        void initialize()                                override;
78
        void uninitialize()                                override;
79
        void enableProcessing()                        override;
80
        void disableProcessing()                override;
81
        void process( Buffer *buffer )        override;
82
83
  private:
84
    std::array< jack_port_t*, 2 > mInputPorts;
85
};
86
87
class ContextJack : public Context {
88
  public:
89
        ContextJack();
90
        virtual ~ContextJack();
91
92
93
        OutputDeviceNodeRef        createOutputDeviceNode( const DeviceRef &device, const Node::Format &format = Node::Format() ) override;
94
        InputDeviceNodeRef        createInputDeviceNode( const DeviceRef &device, const Node::Format &format = Node::Format()  ) override;
95
96
    OutputDeviceNodeRef        mOutputDeviceNode;
97
    InputDeviceNodeRef        mInputDeviceNode;
98
99
100
  private:
101
};
102
103
} } } // namespace cinder::audio::linux