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root / CollidoscopeApp / include / Wave.h @ 4:ab6db404403a
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#pragma once
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#include "cinder/app/App.h" |
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#include "cinder/gl/gl.h" |
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#include "cinder/gl/Batch.h" |
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#include "Chunk.h" |
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#include "DrawInfo.h" |
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#ifdef USE_PARTICLES
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#include "ParticleController.h" |
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#endif
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#include "cinder/Color.h" |
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#include "cinder/PolyLine.h" |
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#include "cinder/Rand.h" |
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#include <vector> |
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#include <map> |
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class DrawInfo; |
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typedef int SynthID; |
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using ci::ivec2; |
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using ci::vec2; |
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using ci::Color; |
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using ci::ColorA; |
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/**
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* A Cursor is the white thingy that loops through the selection when Collidoscope is played.
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*/
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struct Cursor {
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static const int kNoPosition = -100; |
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int pos;
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double lastUpdate;
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}; |
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/**
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* Collidoscope's graphical wave
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*
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*/
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class Wave |
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{
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friend class ParticleController; |
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public:
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/**
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* The selection of the wave that is controlled by the big horizontal knob
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*
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*/
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class Selection {
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public:
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Selection( Wave * w, Color color ); |
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/** Sets the start of selection. start is the index of the first chunk of the selection */
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void setStart( size_t start );
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/** Sets the size of selection. size is the number of chunks the selection is made of */
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void setSize( size_t size );
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/** Particle spread is used to calculate the size of the cloud of particles */
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void inline setParticleSpread( float spread ){ |
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mParticleSpread = spread; |
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} |
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size_t getStart(void) const { return mSelectionStart; } |
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size_t getEnd(void) const { return mSelectionEnd; } |
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size_t inline getSize(void) const { |
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if (mNull)
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return 0; |
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else
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return 1 + mSelectionEnd - mSelectionStart; |
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} |
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float inline getParticleSpread() const { return mParticleSpread; } |
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/** When selection is null no selection is showed on the wave */
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inline void setToNull(){ |
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mParticleSpread = 1.0f; |
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mNull = true;
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} |
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inline bool isNull() const{ |
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return mNull;
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} |
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inline const Color & getColor() const{ |
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return mColor;
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} |
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private:
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size_t mSelectionStart; |
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size_t mSelectionEnd; |
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float mParticleSpread;
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bool mNull = true; |
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Color mColor; |
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Wave * mWave; |
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}; // class Selection
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#ifdef USE_PARTICLES
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ParticleController mParticleController; |
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#endif
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/* Maps id of the synth to cursor. There is one cursor for each Synth being played */
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std::map < SynthID, Cursor > mCursors; |
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/** Holds the positions of the cursor, namely on which chunk the cursor is currently */
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std::vector<int> mCursorsPos;
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public:
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// value used to identify the loop for cursor position
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static const int kLoopNote = -1; |
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static const cinder::Color CURSOR_CLR; |
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/* must be in sync with supercollider durationFactor ControlSpec max */
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static const int MAX_DURATION = 8; |
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#ifdef USE_PARTICLES
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static const int PARTICLESIZE_COEFF = 40; |
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#endif
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/** Resetting a wave makes it shrink until it disappears. Each time a new sample is recorder the wave is reset
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* \param onlyChunks if false the selection is also set to null, if true only the chunks are reset
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*/
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void reset(bool onlyChunks); |
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/** sets top and bottom values for the chunk.
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* \a bottom and \a top are in audio coordinates [-1.0, 1.0]
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*/
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void setChunk(size_t index, float bottom, float top); |
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const Chunk & getChunk(size_t index);
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/** places the cursor on the wave. Every cursor is associated to a synth voice of the audio engine.
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* The synth id identifies uniquely the cursor in the internal map of the wave.
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* If the cursor doesn't exist it is created */
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inline void setCursorPos( SynthID id, int pos, const DrawInfo& di ){ |
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Cursor & cursor = mCursors[id]; |
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cursor.pos = pos; |
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cursor.lastUpdate = ci::app::getElapsedSeconds(); |
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#ifdef USE_PARTICLES
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// The idea is that, if the duration is greater than 1.0, the cursor continues in form of particles
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// The smaller the selection the more particles; the bigger the duration the more particles
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if (mSelection.getParticleSpread() > 1.0f){ |
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/* amountCoeff ranges from 1/8 to 1 */
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const float amountCoeff = (mSelection.getParticleSpread() / MAX_DURATION); |
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/* get radom point within seleciton as center of the particle */
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vec2 centrePoint; // was former getRandomPoint
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const int randomChunkIndex = ci::Rand::randInt(mSelection.getStart(), mSelection.getEnd() ); |
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centrePoint.x = di.flipX( 1 + (randomChunkIndex * (2 + Chunk::kWidth)) + Chunk::kWidth / 2 ); |
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centrePoint.y = di.flipY( di.audioToHeigt(0.0) ); |
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const float wavePixelLen = mNumChunks * ( 2 + Chunk::kWidth); |
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centrePoint.x *= float(di.getWindowWidth()) / wavePixelLen;
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mParticleController.addParticles( |
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std::max( 1, (int)(amountCoeff * ParticleController::kMaxParticleAdd * mFilterCoeff) ), // amount of particles to add |
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centrePoint, |
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mSelection.getParticleSpread() * PARTICLESIZE_COEFF // size of the cloud
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); |
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} |
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#endif
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} |
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void update( double secondsPerChunk, const DrawInfo& di ); |
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void removeCursor( SynthID id ) { mCursors.erase( id ); }
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/** Sets the transparency of this wave. \a alpha ranges from 0 to 1 */
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inline void setselectionAlpha(float alpha){ mFilterCoeff = alpha;} |
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void draw( const DrawInfo& di ); |
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Selection& getSelection() { return mSelection; };
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size_t getSize() const{ return mChunks.size(); } |
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void setScopePoint(int index, float audioVal); |
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Wave( size_t numChunks, Color selectionColor ); |
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/** no copies */
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Wave( const Wave © ) = delete;
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Wave & operator=(const Wave ©) = delete;
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private:
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const size_t mNumChunks;
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std::vector<Chunk> mChunks; |
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Selection mSelection; |
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cinder::Color mColor; |
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float mFilterCoeff;
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// cinder gl batch for batch drawing
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ci::gl::BatchRef mChunkBatch; |
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}; |
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