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root / CollidoscopeApp / include / PGranular.h @ 4:ab6db404403a
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#pragma once
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#include <array> |
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#include <type_traits> |
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#include "EnvASR.h" |
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namespace collidoscope {
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using std::size_t; |
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/**
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* The very core of the Collidoscope audio engine: the granular synthesizer.
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* Based on SuperCollider's TGrains and Ross Becina's "Implementing Real-Time Granular Synthesis"
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*
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* It implements Collidoscope's selection-based approach to granular synthesis.
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* A grain is basically a selection of a recorded sample of audio.
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* Grains are played in a loop: they are retriggered each time they reach the end of the selection.
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* However, if the duration coefficient is greater than one, a new grain is re-triggered before the previous one is done.
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* The grains start to overlap with each other and create the typical eerie sound of grnular synthesis.
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* Also every time a new grain is triggered, it is offset of a few samples from the initial position to make the timbre more interesting.
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*
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*
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* PGranular uses a linear ASR envelope with 10 milliseconds attack and 50 milliseconds release.
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*
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* Note that PGranular is header based and only depends on std library and on "EnvASR.h" (also header based).
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* This means you can embedd it in two your project just by copying these two files over.
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*
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* Template arguments:
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* T: type of the audio samples (normally float or double)
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* RandOffsetFunc: type of the callable passed as argument to the contructor
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* TriggerCallbackFunc: type of the callable passed as argument to the contructor
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*
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*/
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template <typename T, typename RandOffsetFunc, typename TriggerCallbackFunc> |
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class PGranular |
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{
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public:
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static const size_t kMaxGrains = 32; |
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static const size_t kMinGrainsDuration = 640; |
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static inline T interpolateLin( double xn, double xn_1, double decimal ) |
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{
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/* weighted sum interpolation */
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return static_cast<T> ((1 - decimal) * xn + decimal * xn_1); |
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} |
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/**
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* A single grain of the granular synthesis
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*/
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struct PGrain
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{
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double phase; // read pointer to mBuffer of this grain |
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double rate; // rate of the grain. e.g. rate = 2 the grain will play twice as fast |
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bool alive; // whether this grain is alive. Not alive means it has been processed and can be replanced by another grain |
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size_t age; // age of this grain in samples
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size_t duration; // duration of this grain in samples. minimum = 4
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double b1; // hann envelope from Ross Becina's "Implementing real time Granular Synthesis" |
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double y1;
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double y2;
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}; |
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/**
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* Constructor.
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*
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* \param buffer a pointer to an array of T that contains the original sample that will be granulized
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* \param bufferLen length of buffer in samples
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* \rand function returning of type size_t ()(void) that is called back each time a new grain is generated. The returned value is used
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* to offset the starting sample of the grain. This adds more colour to the sound especially with small selections.
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* \triggerCallback function of type void ()(char, int) that is called back each time a new grain is triggered.
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* The function is passed the character 't' as first parameter when a new grain is triggered and the characted 't' when the synths becomes idle.
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* \ID id of this PGrain is passed to the triggerCallback function as second parameter to identify this PGranular as the caller.
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*/
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PGranular( const T* buffer, size_t bufferLen, size_t sampleRate, RandOffsetFunc & rand, TriggerCallbackFunc & triggerCallback, int ID ) : |
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mBuffer( buffer ), |
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mBufferLen( bufferLen ), |
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mNumAliveGrains( 0 ),
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mGrainsRate( 1.0 ), |
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mTrigger( 0 ),
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mTriggerRate( 0 ), // start silent |
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mGrainsStart( 0 ),
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mGrainsDuration( kMinGrainsDuration ), |
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mGrainsDurationCoeff( 1 ),
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mRand( rand ), |
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mTriggerCallback( triggerCallback ), |
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mEnvASR( 1.0f, 0.01f, 0.05f, sampleRate ), |
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mAttenuation( T(0.25118864315096) ), |
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mID( ID ) |
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{
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static_assert(std::is_pod<PGrain>::value, "PGrain must be POD");
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#ifdef _WINDOW
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static_assert(std::is_same<std::result_of<RandOffsetFunc()>::type, size_t>::value, "Rand must return a size_t");
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#endif
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/* init the grains */
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for ( size_t grainIdx = 0; grainIdx < kMaxGrains; grainIdx++ ){ |
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mGrains[grainIdx].phase = 0;
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mGrains[grainIdx].rate = 1;
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mGrains[grainIdx].alive = false;
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mGrains[grainIdx].age = 0;
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mGrains[grainIdx].duration = 1;
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} |
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} |
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~PGranular(){}
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/** Sets multiplier of duration of grains in seconds */
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void setGrainsDurationCoeff( double coeff ) |
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{
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mGrainsDurationCoeff = coeff; |
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mGrainsDuration = std::lround( mTriggerRate * coeff ); |
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if ( mGrainsDuration < kMinGrainsDuration )
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mGrainsDuration = kMinGrainsDuration; |
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} |
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/** Sets rate of grains. e.g rate = 2 means one octave higer */
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void setGrainsRate( double rate ) |
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{
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mGrainsRate = rate; |
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} |
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/** sets the selection start in samples */
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void setSelectionStart( size_t start )
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{
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mGrainsStart = start; |
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} |
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/** Sets the selection size ( and therefore the trigger rate) in samples */
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void setSelectionSize( size_t size )
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{
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if ( size < kMinGrainsDuration )
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size = kMinGrainsDuration; |
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mTriggerRate = size; |
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mGrainsDuration = std::lround( size * mGrainsDurationCoeff ); |
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} |
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/** Sets the attenuation of the grains with respect to the level of the recorded sample
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* attenuation is in amp value and defaule value is 0.25118864315096 (-12dB) */
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void setAttenuation( T attenuation )
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{
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mAttenuation = attenuation; |
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} |
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/** Starts the synthesis engine */
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void noteOn( double rate ) |
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{
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if ( mEnvASR.getState() == EnvASR<T>::State::eIdle ){
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// note on sets triggering top the min value
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if ( mTriggerRate < kMinGrainsDuration ){
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mTriggerRate = kMinGrainsDuration; |
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} |
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setGrainsRate( rate ); |
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mEnvASR.setState( EnvASR<T>::State::eAttack ); |
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} |
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} |
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/** Stops the synthesis engine */
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void noteOff()
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{
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if ( mEnvASR.getState() != EnvASR<T>::State::eIdle ){
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mEnvASR.setState( EnvASR<T>::State::eRelease ); |
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} |
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} |
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/** Whether the synthesis engine is active or not. After noteOff is called the synth stays active until the envelope decays to 0 */
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bool isIdle()
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{
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return mEnvASR.getState() == EnvASR<T>::State::eIdle;
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} |
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/**
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* Runs the granular engine and stores the output in \a audioOut
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*
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* \param pointer to an array of T. This will be filled with the output of PGranular. It needs to be at least \a numSamples lond
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* \param tempBuffer a temporary buffer used to store the envelope value. It needs to be at leas \a numSamples long
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* \param numSamples number of samples to be processed
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*/
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void process( T* audioOut, T* tempBuffer, size_t numSamples )
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{
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// num samples worth of sound ( due to envelope possibly finishing )
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size_t envSamples = 0;
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bool becameIdle = false; |
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// process the envelope first and store it in the tempBuffer
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for ( size_t i = 0; i < numSamples; i++ ){ |
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tempBuffer[i] = mEnvASR.tick(); |
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envSamples++; |
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if ( isIdle() ){
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// means that the envelope has stopped
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becameIdle = true;
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break;
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} |
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} |
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// does the actual grains processing
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processGrains( audioOut, tempBuffer, envSamples ); |
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// becomes idle if the envelope goes to idle state
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if ( becameIdle ){
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mTriggerCallback( 'e', mID );
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reset(); |
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} |
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} |
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private:
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void processGrains( T* audioOut, T* envelopeValues, size_t numSamples )
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{
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/* process all existing alive grains */
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for ( size_t grainIdx = 0; grainIdx < mNumAliveGrains; ){ |
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synthesizeGrain( mGrains[grainIdx], audioOut, envelopeValues, numSamples ); |
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if ( !mGrains[grainIdx].alive ){
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// this grain is dead so copy the last of the active grains here
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// so as to keep all active grains at the beginning of the array
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// don't increment grainIdx so the last active grain is processed next cycle
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// if this grain is the last active grain then mNumAliveGrains is decremented
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// and grainIdx = mNumAliveGrains so the loop stops
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copyGrain( mNumAliveGrains - 1, grainIdx );
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mNumAliveGrains--; |
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} |
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else{
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// go to next grain
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grainIdx++; |
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} |
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} |
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if ( mTriggerRate == 0 ){ |
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return;
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} |
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size_t randOffset = mRand(); |
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bool newGrainWasTriggered = false; |
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// trigger new grain and synthesize them as well
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while ( mTrigger < numSamples ){
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// if there is room to accommodate new grains
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if ( mNumAliveGrains < kMaxGrains ){
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// get next grain will be placed at the end of the alive ones
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size_t grainIdx = mNumAliveGrains; |
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mNumAliveGrains++; |
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// initialize and synthesise the grain
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PGrain &grain = mGrains[grainIdx]; |
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double phase = mGrainsStart + double( randOffset ); |
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if ( phase >= mBufferLen )
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phase -= mBufferLen; |
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grain.phase = phase; |
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grain.rate = mGrainsRate; |
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grain.alive = true;
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grain.age = 0;
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grain.duration = mGrainsDuration; |
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const double w = 3.14159265358979323846 / mGrainsDuration; |
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grain.b1 = 2.0 * std::cos( w ); |
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grain.y1 = std::sin( w ); |
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grain.y2 = 0.0; |
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synthesizeGrain( grain, audioOut + mTrigger, envelopeValues + mTrigger, numSamples - mTrigger ); |
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if ( grain.alive == false ) { |
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mNumAliveGrains--; |
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} |
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newGrainWasTriggered = true;
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} |
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// update trigger even if no new grain was started
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mTrigger += mTriggerRate; |
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} |
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// prepare trigger for next cycle: init mTrigger with the reminder of the samples from this cycle
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mTrigger -= numSamples; |
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if ( newGrainWasTriggered ){
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mTriggerCallback( 't', mID );
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} |
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} |
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// synthesize a single grain
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// audioOut = pointer to audio block to fill
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// numSamples = numpber of samples to process for this block
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void synthesizeGrain( PGrain &grain, T* audioOut, T* envelopeValues, size_t numSamples )
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{
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// copy all grain data into local variable for faster porcessing
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const auto rate = grain.rate; |
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auto phase = grain.phase;
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auto age = grain.age;
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auto duration = grain.duration;
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auto b1 = grain.b1;
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auto y1 = grain.y1;
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auto y2 = grain.y2;
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// only process minimum between samples of this block and time left to leave for this grain
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auto numSamplesToOut = std::min( numSamples, duration - age );
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for ( size_t sampleIdx = 0; sampleIdx < numSamplesToOut; sampleIdx++ ){ |
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const size_t readIndex = (size_t)phase;
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const size_t nextReadIndex = (readIndex == mBufferLen - 1) ? 0 : readIndex + 1; // wrap on the read buffer if needed |
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const double decimal = phase - readIndex; |
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T out = interpolateLin( mBuffer[readIndex], mBuffer[nextReadIndex], decimal ); |
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// apply raised cosine bell envelope
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auto y0 = b1 * y1 - y2;
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y2 = y1; |
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y1 = y0; |
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out *= T(y0); |
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audioOut[sampleIdx] += out * envelopeValues[sampleIdx] * mAttenuation; |
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// increment age one sample
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age++; |
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// increment the phase according to the rate of this grain
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phase += rate; |
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if ( phase >= mBufferLen ){ // wrap the phase if needed |
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phase -= mBufferLen; |
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} |
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} |
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if ( age == duration ){
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// if it porocessed all the samples left to leave ( numSamplesToOut = duration-age)
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// then the grain is had finished
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grain.alive = false;
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} |
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else{
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grain.phase = phase; |
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grain.age = age; |
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grain.y1 = y1; |
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grain.y2 = y2; |
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} |
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} |
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void copyGrain( size_t from, size_t to)
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{
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mGrains[to] = mGrains[from]; |
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} |
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void reset()
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{
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mTrigger = 0;
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for ( size_t i = 0; i < mNumAliveGrains; i++ ){ |
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mGrains[i].alive = false;
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} |
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mNumAliveGrains = 0;
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} |
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int mID;
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// pointer to (mono) buffer, where the underlying sample is recorder
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const T* mBuffer;
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// length of mBuffer in samples
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const size_t mBufferLen;
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// offset in the buffer where the grains start. a.k.a. seleciton start
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size_t mGrainsStart; |
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// attenuates signal prevents clipping of grains
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T mAttenuation; |
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// grain duration in samples
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double mGrainsDurationCoeff;
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// duration of grains is selcection size * duration coeff
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size_t mGrainsDuration; |
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// rate of grain, affects pitch
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double mGrainsRate;
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size_t mTrigger; // next onset
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size_t mTriggerRate; // inter onset
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// the array of grains
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std::array<PGrain, kMaxGrains> mGrains; |
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// number of alive grains
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size_t mNumAliveGrains; |
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RandOffsetFunc &mRand; |
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TriggerCallbackFunc &mTriggerCallback; |
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EnvASR<T> mEnvASR; |
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}; |
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} // namespace collidoscope
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