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root / CollidoscopeApp / include / DrawInfo.h @ 4:ab6db404403a
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#pragma once
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#include "cinder/Area.h" |
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/**
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* The DrawInfo class holds size information for drawing the waves in the screen.
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* Every time the screen is resized the draw info is updated with the new information about the window size.
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*
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* Every wave has its own drawInfo.
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*
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*/
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class DrawInfo |
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{
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public:
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/**
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* Constructor. Takes the index of the wave as argument.
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*/
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DrawInfo( size_t waveIndex ): |
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mWaveIndex( waveIndex ), |
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mWindowWidth(0),
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mWindowHeight(0),
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mSelectionBarHeight(0),
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mShrinkFactor(1)
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{}
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/**
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* Reset this DrawInfo using the new bounding area for the wave. \a shrinkFactor
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* makes the wave shrink on the y axis with respect to the area. A factor 1 makes the wave as big as the area, whereas a factor >1 makes it shrink.
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*/
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void reset( const ci::Area &bounds, float shrinkFactor ) |
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{
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mWindowWidth = bounds.getWidth(); |
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mWindowHeight = bounds.getHeight(); |
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mSelectionBarHeight = mWindowHeight / NUM_WAVES; |
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mShrinkFactor = shrinkFactor; |
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} |
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/**
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* Maps a value in the audio space [-1.0, 1.0] to a position on the y axis of this DrawInf's bounding area.
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*
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*/
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float audioToHeigt(float audioSample) const { |
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/* clip into range [-1.1] */
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if (audioSample < -1.0f) { |
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audioSample = -1.0f; |
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} |
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else if ( audioSample > 1.0f ){ |
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audioSample = 1.0f; |
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} |
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/* map from [-1,1] to [0,1] */
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float ratio = (audioSample - (-1.0f)) * 0.5f; // 2 = 1 - (-1) |
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/* get bottom and add the scaled height */
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return ratio * mSelectionBarHeight; //remove bounds.getY1() bound only needed for size of tier |
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} |
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float getMaxChunkHeight() const |
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{
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return mSelectionBarHeight * mShrinkFactor;
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} |
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float getSelectionBarHeight() const |
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{
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return mSelectionBarHeight;
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} |
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/**
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* Returns the center position on the y axis of this DrawInfo's the bounding area.
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*/
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int32_t getWaveCenterY() const
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{
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if ( mWaveIndex == 0 ) |
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return mWindowHeight * 0.75f + 1; |
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else
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return mWindowHeight / (NUM_WAVES * 2); |
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} |
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/**
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* Flips y according to the index of the wave. It is needed because the second wave in collidoscope is upside down from the orientation oftthe screen.
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*/
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int flipY(int y) const |
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{
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if ( mWaveIndex == 0) |
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return mWindowHeight - y;
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else
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return y;
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} |
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/**
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* Returns x. not used at he moment.
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*
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*/
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int flipX(int x) const |
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{
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return x;
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} |
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// how much the wave is shrunk on the y axis with respect to the wave's tier
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float getShrinkFactor() const |
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{
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return mShrinkFactor;
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} |
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int32_t getWindowWidth() const
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{
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return mWindowWidth;
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} |
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int32_t getWindowHeight() const
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{
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return mWindowHeight;
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} |
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/**
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* Draw infos cannot be copied and should be passed as const reference.
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*/
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DrawInfo( const DrawInfo &original ) = delete;
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DrawInfo & operator=( const DrawInfo &original ) = delete;
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private:
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const size_t mWaveIndex;
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int32_t mWindowHeight; |
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int32_t mWindowWidth; |
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int32_t mSelectionBarHeight; |
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float mShrinkFactor;
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}; |